Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Jan2607

#46
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 27, 2019, 12:55:21 PM
I got a hidden item quest, and as known thread it was said Battlefield (0). Since I clicked on the tile on the map with that quest, the console is throwing red errors. When I land there, all my colonists disappear.

https://git.io/fh6P8
#47
I guess, you also won't patch a big mod like Rimworld of Magic? ;)
How about Misc. MAI? You patched it in the past, however there where some issues with equipping apparel and reloading.

Anyway, thank you for your work. I never got my own patches to work.
#48
I finally used this mod, and I really like it :)

My thoughts about it:
- my colonists don't refuel the ships automatically as they do with pods. I have to manually force them every haul. Because the ship needs 3000 fuel, it takes a lot of time.
- It is not possible to directly fly to quests (caravan requests, peace talks). Maybe you could have the ship as a caravan, so you can contact the settlement with a right click? Or give us a button in the ship action menu to complete the quest while the ship hovers over the settlement.
#49
Quote from: Canute on January 22, 2019, 01:56:14 PM
NoImageAvailable,
just a question.
Do you think you can made a C# routine which scan's the active def's for relavate data and create auto. patches for them.

Currently all the CE people ask all the other mod author's about compatible/patches for CE. But when CE would made such things itself, post of these patches don't needed.

That would be really awesome, if it could be solved this way :)
#50
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 22, 2019, 10:04:37 AM
Haplo stated in the past that he hasn't time to do that, and I don't think that changed.
#51
Releases / Re: [1.0] A RimWorld of Magic
January 22, 2019, 10:03:26 AM
I don't think it is compatible, since CE changes a lot stuff regarding pawn damage and Rimworld of Magic adds a lot of new creatures.
But it would be really awesome to have a compatibility patch :)

Saebbi made a compatibility patch in the past, but it always had problems with the MAIs using the loadout not correctly. I don't know if he will work on the 1.0 version.
#52
Awesome, thank you! :)
On the other hand it's sad to see so many great modders leaving now :(
#53
Releases / Re: [1.0] A RimWorld of Magic
January 19, 2019, 12:40:09 PM
Oh, the pawn gets the buff, not the weapon? That explains it. Thank you :)

Is there any way to level fighters faster? My mages have very high levels (especially my summoner, since he can summons minions all the time), but my fighters can use their abilities only in combat so they don't level enough.
And because I have to be very unlucky, my fighter with the highest level dislikes all my other fighters so she can't mentor them :(
#54
Releases / Re: [1.0] A RimWorld of Magic
January 19, 2019, 10:30:34 AM
I don't understand how to use the enchanter spells. I don't know, what I have to target to succesfully cast the Enchanter's stone spell. And when I used the Enchant weapon spell on a melee weapon or a pawn equipped with melee weapon, nothing happens.
#55
Quote from: NoImageAvailable on January 16, 2019, 04:45:42 PM
On that note, a few unplanned feature additions did sneak in at the last minute.

WTF is this? :O
#56
General Discussion / Re: How do I get a large colony?
January 15, 2019, 01:05:03 PM
I'm using a mod called "More slaves" where slave traders will sell slaves even in lategame and htey have more slaves to offer.
#57
Awesome to see you working on it :)
But I think I will wait for a more stable version, since I'm running lots of mods that could cause bugs...
#58
Releases / Re: [1.0] Nuclear Energy
January 14, 2019, 02:57:39 PM
Well, I really like Rimatomics, but maybe I will give this a try. Rimatomics is great for games that you are planning to play for years ingame time.

Maybe add a nuke? ;)
#59
Releases / Re: [1.0] A RimWorld of Magic
January 06, 2019, 07:25:32 AM
For some reason, Steam doesn't want to update the mod. I'm still on the old version. I tried it with closing the game, restarting Steam, unsubscribing the mod. Nothing worked.
#60
Releases / Re: [1.0] A RimWorld of Magic
January 04, 2019, 05:18:41 PM
Oh yeah, I found it. Must have overseen it.