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Messages - Toskin

#1
Quote from: Boboid on January 26, 2015, 08:09:40 AM
I'm having exactly the same problem as Toskin whilst trying to create Drone Cores, all the materials are available, the Hive has power, its search radius is 9999, the requisite materials are ticked as they ought to be, colonists are capable of crafting.
Both world and Colony were created after mod activation ( On a fresh install with no other mods )

When trying to prioritize construction no interface appears ( Just as it would if the materials were unavailable )

I've tried this across multiple colonies and multiple restarts, no luck.

Also when the cores are used ( Spawned in because I can't seem to actually craft the damnable things ) colonists *lose* all passions rather than gaining a minor passion in all categories, in addition they're still capable of research which I'm given to understand shouldn't be the case.

I agree with you. According to mod info, every colonist should lose his capability to research and every colonist should have minor passion (x1.0 learn). Still, they can research whatever they want and they also lost all their passions. It is a bug or incompletion of mod ?
#2
Now, that system works really good. Only problem is, that solar flares almost instantly deletes all skills. Because every colonist have x0.3 learn rate and individual skill points are not shared, only option is to assimilate practically everyone who stumbles into my base, thus make enemy from everybody. Isn't there any mod to protect against solar flares (at least a bit), or something to conserve skills ?
#3
Ok. For some reason, hive mind is working now. All my pawns are chipped now. I just want to ask, is it normal, that skills are degrading (1 skill point per second) even if hive mind is powered ?
#4
Quote from: chaotix14 on January 25, 2015, 05:58:41 AM
Quote from: Toskin on January 25, 2015, 05:23:01 AM
I am using Epyk pack modpack, and for some reason, I am unable to build drone cores. I modified XML file to make lower cost, but my problem is, that pawns, for some reason, are unable to interact with hive mind. I mean, I am unable to prioritize core production and my pawns ignore hive even if I block every other crafting task (so they go hauling & cleaning).
Hmm, odd. I've taken a quick look through the files thinking maybe there's a prerequisite that might be causing it. Didn't find it in the version I have. Which aside from the changes I made to the medicine part of the mod should be a carbon copy to the one you are using, unless Epyk changed something in the files. At any rate I'd like to ask if you could check the recipe costs and verify that you have the required materials and have them set as allowed for the production, check that it has enough power and all that jazz. Sometimes you can miss the simplest things when something doesn't work the way it should. Also I'd like to suggest that you ask around on the Epyk pack thread too, if nothing else a few extra eyes never hurt.
Modified xml from 400 silver to 20. I have about 3000 silver and 30-50 medicine. All materials are allowed I even try to make stockpile right next to hive. Still, colonists are uninterested with doing any work here. Work bill says that there is no minimal skill level needed. When I choose colonist and right-click on hive, prefer button doesn't appear. More precisely, nothing appears. World and save are both made after adding modes and I have newest version of Rimworld.
#5
I am using Epyk pack modpack, and for some reason, I am unable to build drone cores. I modified XML file to make lower cost, but my problem is, that pawns, for some reason, are unable to interact with hive mind. I mean, I am unable to prioritize core production and my pawns ignore hive even if I block every other crafting task (so they go hauling & cleaning).