I would really like to not just "free" captured raider, especially since now you can't be non-hostile with their faction.
That and Slave trader come to rarely...
That and Slave trader come to rarely...
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Show posts MenuQuote from: Kagemusha12 on March 20, 2015, 04:50:41 AM
Well, even a medieval Trebuchet works better (= more accurate) than the mortars in Rimworld
Quote from: SSS on March 20, 2015, 08:46:17 PM
[Text hidden for brevity, answered all at once for clarity]
QuoteDo you honestly think it's more likely that our colonists shipwrecked on this rare exactly identical x/y/z coordinate direction in-between terraformed system on the way from one terraformed system to a further terraformed system, after the civilization of this in-between system wiped itself out somehow, but before someone else re-colonized it? (Can I mention again how rare such a system would be in the first place?)... I have my own question :
Quote from: Silvador on March 19, 2015, 08:42:49 PM
This would be making Religion a hunger. A constant, nagging, driving force that will forever need feeding, just like sleep and, well... hunger. I neither need nor want another "need" that I must attend to in the daily life of my colonists amid building, harvesting, cooking and defending. Having to constantly worry about my colonist's spiritual needs is just another redundant mechanic piled on top of several already in place.
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Quote from: SSS on March 19, 2015, 07:25:56 PM
First, you need to explain why the pioneer idea is softer than the shipwrecked idea. I'm not going to just accept that unless I understand the reasoning behind it.
I already addressed the "California Gold Rush" scenario above. It's very, very improbable that there are other inhabitable systems in between point A and point B, meaning that there shouldn't be anyone passing by close enough to trade in the first place.
QuoteThis would be a lucrative "middle-of-nowhere" in the above post's example. For normal expansion, I concede that there might not be as many traders as there currently are in Rimworld, but it still makes more sense/is more likely than a trader happening to pass through a system on the way to another system, unless they need fuel and the pass-through system is inhabited. This wouldn't be the case with a Rim system.
QuoteI have no problem with this. It would solve a lot of questions posed without needing to answer them.
QuoteThis is a decent possibility. Stopping at an inhabitable planet, even if it is in the middle of nowhere, would make sense for maintenance purposes if you can do so. However, if you need to travel significantly out of your way to do so (as would be usual in space), even this wouldn't be common.
QuoteThis too is fair: We need reasons for further colonization in the first place, but, again, this is even harsher on the colonies that are further away than a theoretical "in between" world. Why would they colonize that region rather than this one? (See my above post for possible explanations.)
Also, it is possible that a large number of colonists were sent, but only a few survived after the crash, merging the shipwreck and pioneer concepts (like in my above post).
QuoteTo be clear, are you aiming for soft sci-fi or hard sci-fi? I can't tell for certain.
QuoteAssuming the planet isn't marbled or toxic, I see no reason for it to not become re-inhabited, especially by factions seeking power in a sector. Controlling trade routes is a big deal, and is more readily possible if you have an inhabited in-between system since people might want to stop there for maintenance, supplies, etc. (as you said)- this is most likely when the system itself is transformed into a good trading destination, giving people greater incentive to divert further off their point A to point B path than there would be otherwise.
QuoteAlso, when I'm talking about the improbably breaking disbelief, that doesn't include the premise usually. Fiction is generally assumed to be "like reality unless noted". If something isn't like reality, it needs to set that up for us. What is set in a reality-like context will be criticized: Using my Superman example, human interaction is a reality-based situation, which is why when they don't act normal (recognizing that Clark's and Superman's voices are the same, that their faces are the same) it's considered "suspension breaking". On the other hand, flying is completely fantastical and part of the premise- consuming the story comes with the condition that we accept its breaks from reality where it notes it, so criticizing Superman for being "unrealistic" due to human flying being impossible is unfair and breaks the rules of willing suspension of disbelief.