I'm with you on this. I think there should be multiple ways to play the game rather than just the same "We're a good group of stranded colonists who don't harm others and are anxiously researching and building a ship to leave!" ... I mean, why are we calling them 'colonists' in the first place? Why not call them 'survivors' or 'castaways' instead? But that's not the point of your thread, sorry - got sidetracked by my desire for long-term colonization dreams.
The problem seems to be that slave-traders are like IN. YOUR. FACE. non-stop in this game. The lure/temptation to sell your enemy captives is always there, always. And if you're desperate for medicine or weapons or clothing (now that it degrades) ...the lure can become too much and you're sucked into the slave-trade business.
I actually purposely rolled characters with despicable backstories (Vector the Crimeworld Kingpin) JUST so I can have a colony that blatantly sells and barters with human captives... is that wrong? Should I feel 'bad' for doing that? Should my "colonists-who-are-not-really-colonists" feel bad about that too? No. My decision is no they should not. Morals are fine and dandy but when you're forced into a corner non-stop by waves of raiders who want you dead and tribals who want you off their planet, you are left with few option sometimes. The negative debuffs nonstop for this behavior might be justified by certain specifically traited characters (the missionaries, the teachers, the diplomats and other goodie goodies for example) but what about the not-so-nice types? What if I purposely cultivate all those characters to create my own version of the "Loyal Killers" pirate band? Can I not play that way because I'm supposed to only do good and only strive to leave the planet?
I'd like to see a lot more versatility in playstyles.
The problem seems to be that slave-traders are like IN. YOUR. FACE. non-stop in this game. The lure/temptation to sell your enemy captives is always there, always. And if you're desperate for medicine or weapons or clothing (now that it degrades) ...the lure can become too much and you're sucked into the slave-trade business.
I actually purposely rolled characters with despicable backstories (Vector the Crimeworld Kingpin) JUST so I can have a colony that blatantly sells and barters with human captives... is that wrong? Should I feel 'bad' for doing that? Should my "colonists-who-are-not-really-colonists" feel bad about that too? No. My decision is no they should not. Morals are fine and dandy but when you're forced into a corner non-stop by waves of raiders who want you dead and tribals who want you off their planet, you are left with few option sometimes. The negative debuffs nonstop for this behavior might be justified by certain specifically traited characters (the missionaries, the teachers, the diplomats and other goodie goodies for example) but what about the not-so-nice types? What if I purposely cultivate all those characters to create my own version of the "Loyal Killers" pirate band? Can I not play that way because I'm supposed to only do good and only strive to leave the planet?
I'd like to see a lot more versatility in playstyles.


You learned to make 'nice' eating areas close to the source of the food. I think colonists in this game are similar. They seek areas of least effort. That probably doesn't explain the one-off behavior of eating in a stockpile further away but it's just a comparison because I think it's funny.