Gee, if only dating sites could be this concise! 

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Quote from: Goosebuster on February 19, 2015, 03:13:14 PM
2. Created a new world and a new colony. Without doing anything I was able to build wooden furniture again.
Quote from: JimmyAgnt007 on February 19, 2015, 01:56:03 PM
Vat-Grown is something that happens in rimworld. So how about a maturation vat. Two people want a baby. (lets not restrict gender here) They build a vat and start the cycle. Neural trainers can be used on it, but you can select pawns to 'teach' whoever is in the vat to transfer skills/traits. Maybe make the baby bill so you can select what ones that you want. The more passion the teacher has the more the offspring has a chance at having. Traits are taken from the parents or the teachers. In the end the whole process takes maybe a year. There can also be a direct clone option if you really feel like it.



Quote from: JimmyAgnt007 on February 19, 2015, 02:50:20 PM
I never used it for indoor farming, just mud removal. I think the best solution would be manual mud removal, like smoothing stone.
Quote from: HattoriHanzo on February 19, 2015, 04:30:11 AM
It's early access alpha, not even beta. Regular updates are essential, modding in alpha is at your own risk.
In my opinion: Regular vanilla updates > modding.
You just have to "rely" on mods, because vanilla game has not that many features, so it could become boring after a while. With more regular updates, you wouldn't need so many mods.
And little mods for more weaopons and stuff can be updated very quickly, so i stick with my opinion: Moar updates please! I don't need mods
Quote from: muddyhawk on February 18, 2015, 12:58:33 AM
I think this is the biggest factor. It would be a really interesting idea, because prisoners are such a large mechanic of the game. However, it takes a lot of resources just to keep them alive and happy. Ideally it would be best to just recruit them and have them do normal duties. The only way I can think of implementing it is to have them less affected by bad moods/rely less on sleep and food and limit them to laborious work. You'd have to "break" them to get these benefits, instead of trying to recruit them.




Quote from: Kagemusha on February 17, 2015, 08:07:25 PM
Personally I don't think we should want to take the 'evil' route. There's one thing to be said for giving people options but it's a whole other consideration when it would halve the production potential but splitting resources into two different methods of colony maintenance.



Quote from: christhekiller on February 17, 2015, 03:59:03 PM
Well. There's no way to keep them prisoners and have them do work atm.
But if you recruit them you could theoretically lock the door behind them and not let them out. Food can be grown indoors or surrounded by walls, production and mining can be done behind closed doors. However this raises the issue that your original 3 colonists won't really be able to defend from all the attacks after a few months... Unless you're all for giving your slaves weapons... Which really doesn't end well for the slavers.

Quote from: cultist on February 17, 2015, 03:42:18 PM
You know you can sell prisoners to passing slave trader ships right?
Or are you looking for something more along the lines of a concentration camp?
Running a large-ish prison is not especially hard if you have enough wardens that can keep the prisoners happy, but it's a pretty big drain on resources and your colonists' time.
Slightly off-topic, the wiki mentions a thought prisoners can get from being beaten by a warden. Is this possible in the current version of the game and how?