Great discussion here, thanks for all the constructive feedback whether you are for or against smooth stone floors.
I agree that because smoothed stone floors are so desirable, it gives another reason besides superior defense to build your bases inside of mountains. Also, because there's no penalty or difference between a rough chiseled mountain wall and a crafted stone or wood wall, it's far easier to just build rooms into the mountain as the colonists don't prefer one over the other. Why would I bother all the effort of stone masonry out in the open when it doesn't make my colonists happier and is so much more difficult to defend?
Suggested Floor Fixes:
1. Make carpet the highest beauty value but with the added risk of flammable (maybe it already is flammable - I don't bother making it to find out) and slower to clean.
2. Stone tiles with the second highest beauty value because of the crafting skill and time investment necessary to create them.
3. Polished wood plank flooring third highest beauty value. It's faster to make than stone tiles so it's less time intensive but has a higher (probably not as high as carpet) flammable value too.
3. Smoothed stone flooring and concrete should be last and have the same beauty value, very low. These are 'industrial flooring options for when you haven't gotten the research / craftsman skills yet to make tiles or don't have the wood resources for polished plank flooring.
I'm not sure where to put metal and plasteel floors in the ranking, I'm sure others can suggest that. They are more modern/tech heavy materials requiring special crafting IMO and should probably have a much higher beauty value than stone probably.
As for wanting players to stop burrowing into mountains so much (if Tynan has said that's something he would like players to do less) - that's a whole separate topic I'm sure has been debated a lot so I won't go off-topic too much on that other than to say the current defensive tactics pretty much make mountain living the best option so of course it's a no-brainer to use that because you're already tunneling through them to find stone and steel in the first place so the ease of converting tunnels into living space makes sense along with the superior protection. And again, there's no bonus to building beautiful stone walls so why bother? Also, a granite mountain wall has higher hitpoints than the same wall created from colonist made granite bricks. Why would I lessen my defenses by doing that when the bare mountain walls offer higher defense protection and no penalty to my colonists happiness?
Suggested Wall Fixes:
1. WINDOWS. This one tiny addition could change the way players build. If my colonists demand windows as part of their happiness ... I cannot force them to live like moles underground forever. To start out with, cave-living may be a necessity while we plan and build an outside 'fortress' with windows so they can increase their happiness (along with beauty factors for walls and flooring)
2. Wall Beauty - Give a much higher beauty bonus to well crafted stone walls. This will encourage players to create better living spaces outside of mountains. Maybe walling off a valley for defense (done in real life medieval times) would still be a tactic overall but I'll want my colonists happier living outdoors as much as possible in good weather (unless of course my colony is on the ice sheet).
Summary: Because RimWorld is a top-down view game, it's difficult to 'imagine' 3D style fortresses and buildings out in the open. They are just squares of various sizes with walls around them. I have an easier time visualizing my bases inside the mountains. It's easy to burrow in, easy to design rooms, and gives no penalty. These are just a few simple things to think about when trying to coax players to "think outside the mountain" so to speak. Find ways to encourage the effort to live out there (turrets mountable on walls and other helpful defense methods) rather than to penalize. Right now you are encouraging players to build in mountains because the reward is higher than the penalty.
I agree that because smoothed stone floors are so desirable, it gives another reason besides superior defense to build your bases inside of mountains. Also, because there's no penalty or difference between a rough chiseled mountain wall and a crafted stone or wood wall, it's far easier to just build rooms into the mountain as the colonists don't prefer one over the other. Why would I bother all the effort of stone masonry out in the open when it doesn't make my colonists happier and is so much more difficult to defend?
Suggested Floor Fixes:
1. Make carpet the highest beauty value but with the added risk of flammable (maybe it already is flammable - I don't bother making it to find out) and slower to clean.
2. Stone tiles with the second highest beauty value because of the crafting skill and time investment necessary to create them.
3. Polished wood plank flooring third highest beauty value. It's faster to make than stone tiles so it's less time intensive but has a higher (probably not as high as carpet) flammable value too.
3. Smoothed stone flooring and concrete should be last and have the same beauty value, very low. These are 'industrial flooring options for when you haven't gotten the research / craftsman skills yet to make tiles or don't have the wood resources for polished plank flooring.
I'm not sure where to put metal and plasteel floors in the ranking, I'm sure others can suggest that. They are more modern/tech heavy materials requiring special crafting IMO and should probably have a much higher beauty value than stone probably.
As for wanting players to stop burrowing into mountains so much (if Tynan has said that's something he would like players to do less) - that's a whole separate topic I'm sure has been debated a lot so I won't go off-topic too much on that other than to say the current defensive tactics pretty much make mountain living the best option so of course it's a no-brainer to use that because you're already tunneling through them to find stone and steel in the first place so the ease of converting tunnels into living space makes sense along with the superior protection. And again, there's no bonus to building beautiful stone walls so why bother? Also, a granite mountain wall has higher hitpoints than the same wall created from colonist made granite bricks. Why would I lessen my defenses by doing that when the bare mountain walls offer higher defense protection and no penalty to my colonists happiness?
Suggested Wall Fixes:
1. WINDOWS. This one tiny addition could change the way players build. If my colonists demand windows as part of their happiness ... I cannot force them to live like moles underground forever. To start out with, cave-living may be a necessity while we plan and build an outside 'fortress' with windows so they can increase their happiness (along with beauty factors for walls and flooring)
2. Wall Beauty - Give a much higher beauty bonus to well crafted stone walls. This will encourage players to create better living spaces outside of mountains. Maybe walling off a valley for defense (done in real life medieval times) would still be a tactic overall but I'll want my colonists happier living outdoors as much as possible in good weather (unless of course my colony is on the ice sheet).
Summary: Because RimWorld is a top-down view game, it's difficult to 'imagine' 3D style fortresses and buildings out in the open. They are just squares of various sizes with walls around them. I have an easier time visualizing my bases inside the mountains. It's easy to burrow in, easy to design rooms, and gives no penalty. These are just a few simple things to think about when trying to coax players to "think outside the mountain" so to speak. Find ways to encourage the effort to live out there (turrets mountable on walls and other helpful defense methods) rather than to penalize. Right now you are encouraging players to build in mountains because the reward is higher than the penalty.
