fyi do not use any map size bigger than 300x300 with hcsk. its cause rimworld is 32bit and still using outdated unity 4 engine.
another thing your lag is probably caused by your job setup. u cant have everyone doing everything as they will constantly be fighting for jobs. i understand people want to micro manage people but which is more important your fps or micro managing them?
1st. disable fire fighting till u need it.
2. have patent and bed rest to 1. these should be the only 2 that everyone should have 1 in.
3. dont have everyone set to flick have a 2-3 people max that have a job that they dont leave base much
4. pick 3 jobs for each pawn. this is crafting and such jobs. doctor, and such jobs u dont do often dont count.
job flow should be like this main job----->job did if main job is finish or others doing it-----> 3rd job like hauling or cleaning that nearly always need done
what setting up the jobs like that does is lower the things the game has to check. for example if u have everyone to 1 firefighting then every single sec the game will check whole map for a fire atleast once for each pawn u have. so say u have 10 pawns that means its checking for fire 10 times a sec atleast on the home zone.
on crash bug spawn it should be fixed if u have the newest version.
another thing your lag is probably caused by your job setup. u cant have everyone doing everything as they will constantly be fighting for jobs. i understand people want to micro manage people but which is more important your fps or micro managing them?
1st. disable fire fighting till u need it.
2. have patent and bed rest to 1. these should be the only 2 that everyone should have 1 in.
3. dont have everyone set to flick have a 2-3 people max that have a job that they dont leave base much
4. pick 3 jobs for each pawn. this is crafting and such jobs. doctor, and such jobs u dont do often dont count.
job flow should be like this main job----->job did if main job is finish or others doing it-----> 3rd job like hauling or cleaning that nearly always need done
what setting up the jobs like that does is lower the things the game has to check. for example if u have everyone to 1 firefighting then every single sec the game will check whole map for a fire atleast once for each pawn u have. so say u have 10 pawns that means its checking for fire 10 times a sec atleast on the home zone.
on crash bug spawn it should be fixed if u have the newest version.




