Quote from: Yash on October 03, 2017, 04:41:34 AM
This mode is an overkill.There are numerous types(not exactly types but having almost similer properties just change of name) of resources which makes it less of a fun.I suggest that instead of increasing the type of resources it would be easier if the number was kept small,i don;t mind the smelting and stuff but the number of resources at present in game are simply overkill.Hardcore doesn;t mean working with huge types of resources.I highly suggest metals to be named in tiers and if possible types of clothes too.It makes it simple yet hardcore.
nope its fine like it is. making things simple like that is whats called over simplfiation. the mod pack aims to be more realistic but not overly.
your not looking at the stats correctly or only looked at a few. for example tin and aluminum. at first glance they similar but aluminum is more rare than tin. also u have to remember the stats are percentage not a hard value. so while a 10% work speed dont seem like much that just means the higher your work speed is the more u get.
on clothing/armor. the reason there so much is options. not everyone min maxes stats or looks for ways to gam the system some just want their pawns to look good.
you also have to remember everything has a hard cap. for example u never gonna get a 100 rest hide bed even if u use a 150% soft hide to make it.
the stats play way more in the stuff than u think. a tin sword might do 12 damage and a same quality one made of steel will do 22or so