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Messages - sidfu

#121
Quote from: Yash on October 03, 2017, 04:41:34 AM
This mode is an overkill.There are numerous types(not exactly types but having almost similer properties just change of name) of resources which makes it less of a fun.I suggest that instead of increasing the type of resources it would be easier if the number was kept small,i don;t mind the smelting and stuff but the number of resources at present in game are simply overkill.Hardcore doesn;t mean working with huge types of resources.I highly suggest metals to be named in tiers and if possible types of clothes too.It makes it simple yet hardcore.

nope its fine like it is. making things simple like that is whats called over simplfiation. the mod pack aims to be more realistic but not overly.

your not looking at the stats correctly or only looked at a few. for example tin and aluminum. at first glance they similar but aluminum is more rare than tin. also u have to remember the stats are percentage not a hard value. so while a 10% work speed dont seem like much that just means the higher your work speed is the more u get.

on clothing/armor. the reason there so much is options. not everyone min maxes stats or looks for ways to gam the system some just want their pawns to look good.

you also have to remember everything has a hard cap. for example u never gonna get a 100 rest hide bed even if u use a 150% soft hide to make it.

the stats play way more in the stuff than u think. a tin sword might do 12 damage and a same quality one made of steel will do 22or so
#122
Quote from: Petrenko on September 29, 2017, 11:55:03 AM
Heyho,

i'm having a problem kinda. Whenever i try to burn a forest the storyteller makes it rain/snow/hurricane.

Tried it a dozen times. I throw a molotov and about 2 min later it starts raining. Is there a line i can change to prevent this? It feels totally lame to me having the storyteller prevent forestfires =/

nothing we can do about that. storyteller is just trolling u.
#123
Quote from: killermen962 on September 24, 2017, 08:42:43 PM
Whats with this race that causes lightning bolts? One just killed my colony of 8 people by striking all of them, they weren't even close together just spammed lightning everywhere.

Also, Here is a pretty fucked moment from a marriage, watch the groom https://gfycat.com/FatalHarmfulBrownbear

asari do lighting. just melee them if u can as its all rng if they do the attack. u can also equip armor with electric defense to prevent more damage from it.
#124
Releases / Re: World corruption?
September 21, 2017, 03:14:39 PM
Quote from: killermen962 on September 21, 2017, 09:38:31 AM
So this happend with 3 worlds I made, after awhile they just "corrupt" and this latest run I just cant stand to lose...

Log: https://gist.github.com/1949e4195aa4cd70112644fda68090cd

Edit: Re-launched to try and get a simpler "straight to the point" crash log and it loaded just fine.... Dont know if that is going to be a one time thing or a permanent fix but ya....

here is your issue Out of memory. if it is on loading a game from save that is the base game OOM bug. dont play bigger than 300x300 and make sure to use the GC cleaner every time before u exit game or and after a raid.

also make sure to exit the game and restart if the game gets close to useing 3gb while u playing. once it hits 3gb at anytime u can get the cant save due to Out of memory and u also risk greater chance of Out of memory on load bug.
#125
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.0
September 19, 2017, 05:31:48 PM
all we need is a CE patch and we good to go\
#126
well right now he needs to fix the error related to alein framework again. he fixed it when he first put in the harmony bypasses then broke it again after he added/changed them.
#127
Quote from: Oblitus on August 12, 2017, 05:07:49 PM
I'll just leave this here.

if he not gonna update why not ask for permission to merge it into animal logic?

tried to update the visual one. t seems like a out of date hugs entreis and a old get temp setting is all that needs to be updated. sadly both are beyond my knowlege of c++
#128
here a updated verson that woork with a17.

@ mod author if u dont want to update it ill take over the mod for u.

[attachment deleted by admin: too old]
#129
Quote from: Devinel on September 10, 2017, 09:41:01 AM
Quote from: Canute on September 10, 2017, 08:29:39 AM
Like sidfu mention before,
sometimes it isn't possible, because they did change too much or in a way that it can't work with an old safe anymore.

If you know what got changed, you can destroy/deconstruct them before you safe, and try it with the new version.

But i suggest to stay with the version you played.
Or start a new one with the new version, and use dev. tools to speed up your colony progress at the beginning.
But be warned, any new version allways can cause trouble/problems.
Maybe you should wait for a final A17 version (if there will be one).

Theres the fact that i will always look further for more awesome addons. Dont missunderstand me, i cant express how much i love this mod, so is there a changelog i could look up what was changed? the github hud confuses me and i kinda cant find out where the changes are loged. I am really wondering why only some mountains disappeared and others are still intact. well thx anyway


edit:

i get spammed by this at start?
Could not resolve cross-reference to Verse.BodyPartDef named RightLobeLiver

ect for a lot body parts. what does it say? wrong installation?

put the improved body mod above the expanded ddiseases
#130
Quote from: Devinel on September 10, 2017, 07:36:27 AM
Hey, i just updated the Modpack to found out my savegame seem not to work with the changes. First the new Minimap seem to confuse me. some Mountains doesnt show up and are displayed like shadows. Is there a savegame recovery thread so i dont need to bother you? i really would love to go on with this savegame but if this means i got to stay in the older version it would make me kinda sad.

As i said it seems like some mountain parts are like shadows, when i click on them the game seems to stop working. Is there some information what Rimworld version we should add this mod to? Is it always the latest? I cant reach debug nor i can get into options menu because it doenst show this overlays when i press esc or press menu. Was there a change that rend old saves absolutly 100% unusuable? could i fix it by editing the savegame with editor or smth? im ready to do everything but i dont know where to start searching. Can u help me guys ?

the version in git is always the latest. sometimes we break saves when we either update or change something. normaly we give warning in discord about it. the rule of thumb is to always backup your mod folder before u update if u plan to keep your save. also always do a clean install. sometimes we rename files also and if u just copy over a older version u can have extra files.
#131
its not a issue. 99% of most people that complain about diseases take and think they can get treatment then sendd their pawn back to work.

in the pack u need to find a animal on the map with a over 100% immunty gain leather. every map has them.
the tools for puting next to bed only 1 of tem gives immunty gain. each gives differnt stat.
#132
yeah most events scale. so a posion ship at 300k wealth will have more enimies than a 100k one
#133
type of raiders u get are based on wealth.

the way it does it when a raid is triggered it checks your wealth vs the raid factions and such. then it bases what raids u on how much wealth u get. thats why i said u have to watch your wealth or u easly push into people with smg and pistols real fast.

the factions are soon gonna have a bit of a overhaul and it probaly be better then u just have to wait.
#134
Quote from: Captain_Goatse on September 03, 2017, 08:21:30 AM
Does anyone know how to store enriched uranium in a safe way? I put it into a barrel, pawns get rad poisoning just by walking in the area. By the way, any idea on how big the affected area is?

there is no safe way. what u can do is move it to a safe area. then make a zone around it and invert that zone.
#135
there is no way to quickly make the pack tribal only. your talking about the removal of probably 50k+ lines of xml.

if u would stop rushing your research and build your base and also manage your wealth u wouldn't be having so many raiders with guns. you cant play this mod pack like vanilla. just cause u see a node of coal dont mean u need to mine all of it u only arbutauly increasing your wealth.

one of the most common complaints we get is that they play tribal so why do they get attacked by people with guns. then u ask them their wealth and research and u see they rushing research and have a billion logs,meat and ore.

people have to remember everything on the map adds to wealth. just cause is not in stockpile means nothing.

a good example of 1 error people make. just cause u have a freezer dont mean u need to butcher every animal. a corpse is near nothing on wealth but meat can add up faster than logs can.

alot of work goes into the pack more than most know.