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Messages - sidfu

#136
Quote from: Apposl on August 31, 2017, 08:59:42 PM
I am running about 100 mods and installed this and it crashes when trying to generate my map and start the game. I DO NOT expect this wonderful mod to work with 100+ other mods (I have an addiction) - but I was curious if the error log would still be of interest to the mod developer? If so I can re-enable and get the error again and post it back here.

Otherwise, I look forward to starting a mod-free(ish) run soon and trying this out, thank you! :)

it probaly caused a error whenit trieed to gen a kid pawn for a cheif. the crash is probaly a comination of mods not just this one. ive never had it crash world gen but i have had it fail to make the world gen. just try a differnt seed or add the mod after u make the world. u dont need a new game for the mod to be used far as i know.
#137
salted meat is the same food value as raw meat. it was left that value to not throw off meals when say u run out of raw meat and use your salted meat in meals.

jerky isnt meat to be a normal food. think of it as a travel meal. compared to orginal jerky the current version dont weight as much so u could use it for your caravans.

so in end jerky is meant to be a last choice food before u eat raw foods and for travel. with the way it is now u can basicaly start caravan within first month.
#138
reason jerky goes bad sooner is for balance is all.
#139
@tastrycookies that error is caused by alien framework.
#140
ill think about adding that after i balance it.  on ice sheet it would be perfect but on other maps it has potental to allow making of to much fertlizer.
#141
mandatory mods are
1.hugslib
2.alien framework
3.combat enhanced
4. core
5. core sk

think that's all. if u having 30min load times enable your debug u might have installed wrong and are having repeating errors that's slowing the load
#142
new update make sure to remove any ammo/weapon bills u have qued before u update.
#143
Quote from: Angelhelm on August 16, 2017, 06:55:33 PM
Hey Quick Noob Question. How do I plant peach seeds after I research the proper tech?

check the fertilty need. some require higher than 100% think peach needed 120% min
#144
far as i know u cant make caravans with prisoners.

on reasearch long as u have the correct bench they still research. its a known bug with it saying not met requirments

on cant butcher. the qol mod included has a option to prevent butcher if there no stockpile room. u can disable it in mod options.
#145
Quote from: PixelBitZombie on August 16, 2017, 08:05:20 AM
Any Idea what this is about? v.3H by the way.



its caused by alien framework. mod seems to work fine thou only issue i had is that that error seems to cause bbabies to have hair. other than that everything seems to work fine
#146
a dog said patch isnt hard to do u just have to use xpath to add the animals to the prosetics and install recpies.
#147
tribals are fine. the issue is most go and play the same playstyle they played in vanilla whihc is a big no no for hcsk. playing like u in vanilla in hcsk= death and or a laggy death.

i always play as tribal an di have no issues. the reason  is
1. i specalize my people.  for example if u watch most play they ahve everynoe doing everything. that is a no no in hcsk as late game that means u gonna have a nice balmy 10 fps. i specalze my people for example my cook is 1 on cook, 2 on hunt and 3 on clean. so when she finish cooking she hunt. when she finish hunting she clean.

2. dont build a billion things. look at what u need now and the near future.

3.dont cop 5k wood and mine whole nodes of stuff. u just asking for trouble.

4. watch your wealth. as stated in 3 u dont need thousands ore early on mine what u need and a bit for future and leave rest for later.

5.have your people carry a melee and a ranged weapon. useing a gun from melee range is asking for missing limbs.

6.build your base with traffic flow in mind.
#148
Quote from: faltonico on August 08, 2017, 05:28:07 AM
Could you reduce the speed in which the need bar decreases to go to the toilet/shower? so pawns don't expend that much time replenishing those needs instead of working. Having them go once every couple days would be awesome.

once a day is fine imo. whats the use of useing it if they gonna go every 3 days which is the equivalent of a few months in real time
#149
ill take a look at it probaly have to disable it thou. this probaly be a good chance to verfiy all the epoe implants are in and just remove the exoskeleton
#150
Quote from: EPD on August 05, 2017, 12:28:45 PM
Hah, now i got funny bug.

I wanted to install exoskeleton in one of my pawns. First i tried with one allready improved (arms, ribs etc.) and not only Exoskeleton removed / replaced all of those improvements but also my pawn LOST HIS HEAD :D lol. I mean graphicaly, cause nothing in health tab said "Head - cutted off" :D

After reload I tried it with on my "standard" pawn, without any improvements, and effect was same - missing head.
Im using standard mod config, nothing added like "Diseases overhauled" or "Extended Human body simulation" nor "Mod Medicine Patch"

Any advice? :D

where  u useing the expanded body and diseases?