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Messages - sidfu

#571
Quote from: Chestnutcute on April 21, 2016, 08:43:36 AM
im not able to plant any other plants even though i have the seeds , sugarcane , strawberry , etc , i even made advanced hydroponics and still only able to plant "potato, hay"

am i missing something?

I'm using Hardcore+SK+Rimworld+A12d+project+2.5a+Cataclysm

u mean u useing rimworld 12d and hardcore sk lol.

u didnt mess with the loadorder did u? i had no issues on my game. also did u research for that plant to plant it in the hydroponics?
#572
Quote from: ChrisvAntwerp on April 14, 2016, 04:12:31 AM
I have just discovered this Modpack through a playthrough on youtube and I can't wait to play it. However, it would seem that I cannot get the modpack working. I have the correct version (version A12d) but when I follow the steps (delete Config, put ModsConfig.xml in there, put in the Mods in the mod folder which was emptied out except for Core) I get errors ingame saying the mods are incompatible with each other, conflicting with each other or are made for other versions of the game, thus disabling them again...

I also don't know if perhaps I am not putting in the correct load order. But then again, there is no load order mentioned here, at least not that I can see?

Is this the correct place to bring up these kind of issues or should I turn to a specific topic for help?

first delte everything. now run rimworld withoout any mods first. u just need to go to the start menu. goahead and set your settings while u there. now go to C:\Users\yourname\AppData\LocalLow\Ludeon Studios\RimWorld\Config

and put the modconfig.xml there. now start game and all your mods will already be organized.
the important part is to start the game once without the mod to make sure the folders get created
#573
Quote from: kaziok on April 09, 2016, 03:01:32 PM
hello I have a problem with the mod pack .
After selecting a planet when I go to select where the colony appears to me the error :
" Rimworld Exception filling window for RimWorld.page_selectlandingsite System ArgumentOutOfRangeException The argument is out of range Parameter name: Index"
Select button is inactive :/
Whoever will fix it or tell that mod is responsible for that ?
Without mods there is no problem .
Several times also removed the folder Rimworld from AppData .
Help.

read the title this is made for version 12d not version 13. if u on 12d u probaly insstalled something wrong as im useing the last updated git version before a13 came oout
#574
Quote from: Duncan on April 07, 2016, 05:11:18 AM
One tip I ran into from years ago with framerate drops was stockpiles. I tried and it definitely helps. If there are two potential stockpiles that an item can legitimately be placed on, the pathfinding cost is much higher. Make sure you have fewer, larger stockpiles, that each stockpile has a specialised selection of goods that does not overlap with other stockpiles, and that if two stockpiles can contain the same thing they have a different priority. This made a huge difference for me in this modpack and saved a game with slow speed and bad framerate from being deleted and restarted.

Edit: I actually came here to ask about A13, anyone heard anything about update compatibility and progress? I expect it will take a long time given the scope of this pack, but I will probably be playing A12 with this pack for the foreseeable future rather than play A13 without it.

its only beenn hours since update its gonna take a good weeks as this was a major update with alot of new elements.
#575
Quote from: Soulcube on April 06, 2016, 04:17:17 PM
Quote from: kodapa on April 06, 2016, 04:09:44 PM
Anyone else having huge FPS drops when time accelerating(3) after playing a map for like 6 hours? My game just gets unplayable after some time. 
The weird thing is that the game plays fine and all of the sudden it's unplayable. 
@skyarkhangel Would you please take a look at my save files? Autosave-5 works fine but Colony4 is unplayable at 3x speed. It happens with every colony I play. Happened both in rainforest and tundra.
You can download these two save files at http://kodapa.net/Saves.rar
I think maybe it's an specific random event that does it because if I load Autosave-5 and keep playing it doesn't happen again at the same point. Restarting the computer doesn't fix the problem. 
I have a R9 380 (should run rimworld easily) and a A10-7850k processor (also should run rimworld easily). CPU load never reaches more than 40%. 
I hope all this can be useful for you.

I have the problem all time i get some error message with infinity count...when a dog despawn but still is in the game

check your log. i only had this happen to me when i used say carnivores for pets or if i let to many ccarnivors stay on the map. it is a issue with eat action of the carnivores i belive. when i keep their numbers down it seems to help. it seems to be more specific do dog and wolf types thou.

if its not that check your log and look for anything thats causeing a 10jobs per click error,
#576
found a new issue its with the pallets. if u uninstall them when they stacked with a higher stack than a normal stockpile it causes haulers to not beable to haul the item or anyone use it so u have to manualy destory it.

found what the issue is. when u uninstall it it just drops whatever stacks on it. since normal sockpile size is lower it causes the 10jobs in a tick error when they try to pick up the sstack as game thinks they piickking up mutiple sstacks.

looks like a restart or reload can fix it thou but it come back moment i moved a pallet that had a big stack on it. if there some way to force the palet when moved to scatter the items in a normal sized stack that prevent that.
#577
found a bug. when i made the net it said finish but the item disappeared.
#578
i just restarted so not sure on latest but on the version i had before i had nothing but some open home area and it droped it there even with silver was under a roof.

on that game i had the posion fallout event going so thats why there was a big roof. but it was just a roof not a mountain and also it wasnt walled in it was just a roof supported by collums that may be why it worked.
if i remember right there was a stock bug that sometimes items disappaer when droped in. i know i had it happen. well do what i normaly do is i put a trade beacon down iwth no stockpile around it and put something in its range to hold some silver and teh items will drop there. game im on ow i have a trade beacon in middle of my planting area with a locker that has silver in it for trade and works fine for me and he drops the stuff there.

forgot to mention. i love the changes to metals. before at begging i could never keep up with cooking as steel was only 90% speed now they can cook and do some huntingn to keep my meat supply up at same time.  8)
#579
Quote from: Ivanzyfer on April 04, 2016, 02:46:13 PM
Quote from: Nimander on April 04, 2016, 07:54:45 AM

3. I can interact with traders, open trade menu, but when I try to finalize the transaction the trader loses silver, I sometimes lose the items, sometimes not, there is no drop for bought things and the trading menu doesn't close automatically. As if the "accept" button is malfunctioning. This is a big one - what can be causing this? I would prefer to avoid another reinstall.

Trade beacon should not be under the roof

wrong trade beacons ccan be under a roof but u need somewhere that isnt also under a roof for the items to drop. if your entier home area is under a roof it would cause that problem but long as u have some open open area should be fine.
#580
Quote from: Soulcube on April 04, 2016, 03:16:41 AM
Quote from: sidfu on April 04, 2016, 12:13:09 AM
and yes the abominations are spawning at 0,0,0 even if its inside a mountain

yeah same here.
My weapons dont hit anymore...i can use minigun with skill 20 2 meters away from a fox and i dont hit it anymore...and i dont use  ammunition.

well in my new game only used shotgun and it worked fine. try other guns it could be just that gun has issues.
#581
on another note wild pigs give ram hair now. and yes the abominations are spawning at 0,0,0 even if its inside a mountain
#582
ok found a issue. had the fall out event in middle of winter. made it thru it was pain in ass as here no effectivve way to get rid of posion in system but to force them to not go outside. when planting season got close and snow melted i have a issue where no grass or tress will spawn back in. when i tried ot use the consol to spawn in grass seeds that blow on wind i got a error saying to many plants basicaly.

whats weird this the same mod pack buiild i been useing for past week. ive gotten up to 3-4 years with np before. only thing is differnt than before is the fallout event. it killed all teh animals so thinking tthere may be invisible ghosts of the animals causeing the issue or the fact that the event happened in winter may have caused it.

to put it in simple terms grass and trees onlly spawned around endeges of map to about 30 blocks distance in then stoped spawning any new ones once snow cleared.
#583
my colonist plant hayseed with no seeds. probaly u have it on a normal soil not rich and ive noticed how randomly they wont plant on normal soil
#584
Quote from: Turner on March 30, 2016, 04:20:07 PM
Has anyone seen the silver come out as a red box with a X in it? If so has anyone found out why? Its starting to get annoying.

that normaly means the texture is missing or cant load.
#585
Quote from: Turner on March 29, 2016, 12:00:40 AM
Is it possible to force the mod load order to actually load the mods correctly? say if you disabled the mods and want them back in the order it was do you have to do it your self or re-download? I'm asking because even if I download it correctly It does not force the mod config file to actually load the mods as I had to do it all my self one mod at a time while going back and forth from one screen to another to see where one mod goes in the order

the file that comes with it is for the load order.  use that just do this.

1. make sure to run the game before u install the mods and the .xml.(u just need to go to the main menu then quite)
2.go to the folder stated and overwrite the mod order .xml thats in there with theone thats provided by the mod pack and when u boot the game up all mods will be in that order.