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Messages - Dopper

#1
Mods / Re: Looking for mod: Resource bar condenser
February 20, 2017, 08:30:37 PM
QuoteCan you add a way to show a listing of all the resources in stockpiles much like the overlay on the left side of the screen?
Im running lots of mods and i have a huge list to fit the screen, i then need to keep opening and closing categories all the time, trying to keep track of resources, and its a pain in the but.
In my personal opion it would be a usefull adition something like a windows with all items in stockpiles present in something like a list (weapons and apparel would be a bonus but i dont want to ask too much).
I think there was a mod that added a tab in something like alpha 14 that did something similiar to what im asking.
Sry for the bad english.
Note: Sry if this is not focused on your first post :S, i decided to keep the post as it might grab your atention or desire to make a mod like the one im asking
I just replied this in another thread, and then i saw yours.
Just came to say im also interested in a mod like mentioned and i also remember inventory :D

Actually im following the request of the autor of the post since his first post and i see that actually he had a much simpler problem than mine, that i describe in the above quote.
The categorizing of the resources in the left side of the screen doesnt cut it for me anymore, like i describe in the quote, i have a lot of mods and even with the ability to close the category, the number of items is just too much.
In a final note id like for something similiar to the old inventory mod, and like the description in my quote, to come to life, as i think it would be a life saver for any player like myself that has a lot of mods, and needs to control the total inventory of items in stockpiles of the entire colony, something that the vannila overlay cant obviously do.
Thx for reading and sorry for the bad english. XD
#2
Help / Re: Looking for mod: Resource bar condenser
February 19, 2017, 09:28:23 PM
QuoteCan you add a way to show a listing of all the resources in stockpiles much like the overlay on the left side of the screen?
Im running lots of mods and i have a huge list to fit the screen, i then need to keep opening and closing categories all the time, trying to keep track of resources, and its a pain in the but.
In my personal opion it would be a usefull adition something like a windows with all items in stockpiles present in something like a list (weapons and apparel would be a bonus but i dont want to ask too much).
I think there was a mod that added a tab in something like alpha 14 that did something similiar to what im asking.
Sry for the bad english.
Note: Sry if this is not focused on your first post :S, i decided to keep the post as it might grab your atention or desire to make a mod like the one im asking
I just replied this in another thread, and then i saw yours.
Just came to say im also interested in a mod like mentioned and i also remember inventory :D
#3
Help / Re: What Kinds Of Mods Are Needed?
February 19, 2017, 09:21:13 PM
Can you add a way to show a listing of all the resources in stockpiles much like the overlay on the left side of the screen?
Im running lots of mods and i have a huge list to fit the screen, i then need to keep opening and closing categories all the time, trying to keep track of resources, and its a pain in the but.
In my personal opion it would be a usefull adition something like a windows with all items in stockpiles present in something like a list (weapons and apparel would be a bonus but i dont want to ask too much).
I think there was a mod that added a tab in something like alpha 14 that did something similiar to what im asking.
Sry for the bad english.
Note: Sry if this is not focused on your first post :S, i decided to keep the post as it might grab your atention or desire to make a mod like the one im asking
#4
Quote from: Supes on April 16, 2016, 01:37:52 PM
I've been tweaking the caravan AI, to see if that works, although I haven't been able to replicate the UI bug myself.  so I'll be going on what you guys say is happening.

let me know if this dll does any to improve the bug please :)
Still unresponsive UI and no menu button for example. (and yes i replaced the dll)

[attachment deleted by admin - too old]
#5
Florius cant isolate the problem, im also experiencing the unresponsive interface.
But if you load autoseller before all other mods using edb mod order it works dont ask me how.
Edit: I tried to replicate the order to give you some feedback but it doesnt seem to work like i said it should now :S
#6
Outdated / Re: [A12d][ModPack] The ModVarietyPack
March 13, 2016, 08:46:24 PM
Could you add the Numbers! mod (https://ludeon.com/forums/index.php?topic=16558.msg182260#msg182260) to the modpack in the next release? pls :D
#7
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 08, 2015, 02:39:15 PM
Quote from: paragonid on November 08, 2015, 12:17:02 PM
1.12 added NoCleaningPlease: Home zone doesn't create cleaning zone by default anymore. There's separated zone for it now.

Thanks both of you, i feel so stupid now... xD
#8
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 08, 2015, 11:25:55 AM
Cleaning work job not working even when set to high priority. Latest version, no errors.
#9
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 06, 2015, 03:34:01 PM
Quote from: simon-82 on November 06, 2015, 11:50:48 AM
Quote from: Pheanox on November 06, 2015, 04:43:07 AM
...
A possible incompatibility:  I added Mountain Temp to this mod and all mountain rooms had a temperature of 0 and would not warm up.  Not sure if that is an incompatibility with the mod and your modpack, or a bug with the Mountain Temp mod.
Not sure what is going on there as I haven't tried this mod yet. There is the redist-heat mod in the modpack that messes with temperature stuff. Nothing else. Hm, have you tried loading that mod before or after the modpack?

Quote from: Dopper on November 06, 2015, 11:29:07 AM
Well you seem the versatile type, can you please add a way to copy bills from a worktable to another (of the same type)? i guess im not the only one thinking about this.
That seems like a pretty cool idea but I have really no idea how that could be done unfortunately.
Thanks for thinking about it at least xD
#10
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 06, 2015, 11:29:07 AM
Well you seem the versatile type, can you please add a way to copy bills from a worktable to another (of the same type)? i guess im not the only one thinking about this.
#11
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 05, 2015, 08:33:41 PM
Love the new farming system.
By the way do you recommend a clean install?
Ive been overwriting without problems or should i expect any on the long run?
#12
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 03, 2015, 03:59:03 PM
Quoteauthor=simon-82 link=topic=16735.msg180861#msg180861 date=1446463855]
Alright, thanks for all the feedback so far!
New release is up. I think I got all the serious issues that came up.

Regarding Github, it's really not that hard reporting an issue there and it's much easier to keep track of things for me. Just follow the link I gave you in the OP. I would really appreciate it :)

Isnt the glassworks fixed in this release?
Re: Glassworks and other problems reported seem to be fixed in my build.
#13
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 01, 2015, 09:01:32 PM
I dont understand your problem with the way stone cutting is handled, just create a bill with the type of stone you want enabled and disable the rest.

to avoid another post, i think the glassworks is broken, at least in my build. (can build and assign bills, but no one ever does them or can i assign a pawn to do it, the tooltip doesnt show when i right click)
#14
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 01, 2015, 08:11:02 PM
Quote from: Vic_Boss on November 01, 2015, 07:40:56 PM
Is this not supposed to work with the current release? I've been trying to install it and get all mods working but I keep getting the 'incompatible or corrupt mods' message that keeps stopping me from activating the mods, I've tried a fresh install, re-downloading and everything else, what gives?

I haven't installed any other mods either, just the ones in this pack.

What do you mean? did you follow the instructions in the readme?
#15
Outdated / Re: [A12d][ModPack] The ModVarietyPack
November 01, 2015, 06:42:02 PM
By the way forgot to mention, im waiting for someone to make "grand" things with this mod hope you find it usefull/interesting:
https://ludeon.com/forums/index.php?topic=16423.0