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Messages - Lakuna

#31
Ideas / Re: Your Cheapest Ideas
May 25, 2016, 05:34:55 PM
Quote from: MrRocket50 on May 25, 2016, 11:58:23 AM
Quote from: Nitro1248 on May 25, 2016, 09:32:33 AM
Quote from: MrRocket50 on May 24, 2016, 05:44:56 PM
Quote from: yaplash on May 24, 2016, 05:26:21 PM
Quote from: MrRocket50 on May 24, 2016, 04:33:54 PM
Intro.

Cutscenes showing the 3 guys escaping from the spaceship, and the escape pods falling on planet after the explosion.
YES PLEASE
Maybe also something similar for the end?

Maybe something like this (I tried): http://s33.postimg.org/i2gkx7pjz/ending.jpg

Please accept one of my internets

Why thank you.

The current ending with black screen is a bit boring, specially the when you see it the first time.
Alpha 14: The end screen update.
#32
Maybe the colonists get a bad thought for living in a mountain, like "I'm underground -30" or "Claustrophobic -20"

Maybe claustrophobic could be a trait too, so certain colonists that are claustrophobic get a HUGE bad thought for living in a mountain.
#33
Ideas / Re: ADD as a Trait / Health Ailment
May 25, 2016, 05:25:39 PM
Quote from: Nitro1248 on May 25, 2016, 03:07:29 AM
Quote from: yaplash on May 24, 2016, 05:23:25 PM
Quote from: Nitro1248 on May 24, 2016, 09:53:12 AM
I have ADD, and my personal experiences follow
1. ADD (and ADHD) people get on together well, (my mother and father are both ADD, same with my WHOLE family, and my social group is entirely ADD)
2. ADD isn't just "low interest", it's about that they enjoy certain activities, and that activity takes up all of the brain.

In gameplay terms, I suggest...
1. ADD people have a social boost to other ADD people
2. Greatly Increased speed and learning on a certain task (animals, construction, etc.) and Majorly low speed and learning (and loss of focus) on anything else
It might be like mechanites, in terms of added pros and cons

And another thing, Ritalin would be an interesting implement (but mostly a mod), with making speeds more average.

But I would love to see this in a new update (and lots of other people too, RimWorld seems to have a fairly large ADD fan base)

I think #2 is more of an autism thing.

Well thanks mate!
I try to make a contribution and I get called autistic

Anyway, about the issue, if you do some research, you will find that many successful people have ADD/ADHD, because they really like their job, whether it be inventing, science, or business, which being obsessed to one area, but not at all at others, is a sign of ADD.
That's not the way I meant it!
Thank you for replying to my post, I like all of the feedback I've gotten so far. I just meant that "Greatly Increased speed and learning on a certain task" is similar to the affect autism has on people rather than ADD.
#34
Quote from: JimmyAgnt007 on May 24, 2016, 12:49:24 PM
Quote from: yaplash on May 23, 2016, 05:24:26 PM
What do you mean by pods crashing through? I've always built mountain bases, I didn't know there was any other way to build a base. That's why I never choose a spot on the world map without Mountains.

Raiding drop pods can punch through thin roofs, so unless you have a thick mountain roof over your head they can come down in the middle of your base.
I just used developmental mode to build a non-mountain base, and raiders went right through the ceiling in drop pods.
#35
Ideas / Re: Your Cheapest Ideas
May 24, 2016, 05:26:21 PM
Quote from: MrRocket50 on May 24, 2016, 04:33:54 PM
Intro.

Cutscenes showing the 3 guys escaping from the spaceship, and the escape pods falling on planet after the explosion.
YES PLEASE
Maybe also something similar for the end?
#36
Off-Topic / Re: Count to 9000 before Tynan posts!
May 24, 2016, 05:23:58 PM
Quote from: Mr. Ego on May 24, 2016, 04:57:59 PM
3466! We can reach it!
3467
Yeah!
How long has this thread been going?
#37
Ideas / Re: ADD as a Trait / Health Ailment
May 24, 2016, 05:23:25 PM
Quote from: Nitro1248 on May 24, 2016, 09:53:12 AM
I have ADD, and my personal experiences follow
1. ADD (and ADHD) people get on together well, (my mother and father are both ADD, same with my WHOLE family, and my social group is entirely ADD)
2. ADD isn't just "low interest", it's about that they enjoy certain activities, and that activity takes up all of the brain.

In gameplay terms, I suggest...
1. ADD people have a social boost to other ADD people
2. Greatly Increased speed and learning on a certain task (animals, construction, etc.) and Majorly low speed and learning (and loss of focus) on anything else
It might be like mechanites, in terms of added pros and cons

And another thing, Ritalin would be an interesting implement (but mostly a mod), with making speeds more average.

But I would love to see this in a new update (and lots of other people too, RimWorld seems to have a fairly large ADD fan base)

I think #2 is more of an autism thing.
#38
Off-Topic / Re: Count to 9000 before Tynan posts!
May 23, 2016, 05:25:47 PM
3458

(My 4th post)
#39
Quote from: JimmyAgnt007 on September 27, 2014, 09:11:05 AM
I, ever since my first game, have always made a mountain base, i check where the thin roof lines are and make sure not to expose my base under them in the event pods crash through.  I always make my hallways 5 tiles wide, and line them with metal walls.  Antimater reactors (i remove the build outdoors only restriction) I build at the back of my base, at the edge of the maps build-able area.  The entrance to my base is through two types of killboxes that can deal with most anything.  ship parts can be walled off and delt with.  mechanoid raids are the only real concern but no biggie.  food can be grown inside, trade post in the middle of my killbox saves space and give my people reason to go outside to avoid cabin fever.  plus im always recovering crap and mining outside my base so its not much of an issue.  I have no reason to do anything different.

That being said, a Horta would be an awesome idea, I loved that episode! 

To get people out of the mountain, making mining more difficult would just slow down resource extraction way too much.  I did suggest armoured roofing for buildings a while back but Tynan said it would unbalance the game.  Not sure I agree if you make it costly but i get where he is coming from.  Maybe a point defence laser array that shoots down hostile drop pods?  or just shield domes?  Id love to have an outside complex, but it is just far too exposed.

What do you mean by pods crashing through? I've always built mountain bases, I didn't know there was any other way to build a base. That's why I never choose a spot on the world map without Mountains.
#40
Ideas / Re: Your Cheapest Ideas
May 23, 2016, 05:19:59 PM
Quote from: Poochie on May 22, 2016, 10:49:09 PM
Quote from: yaplash on May 22, 2016, 10:14:09 PM
Whenever you click on a corpse, It should show the cause of death, i.e. Starvation, blood loss, etc.

Maybe something subtle for deaths caused by the story teller when they don't want you recruiting more colonists from prisoners - "shock" or something

I like.
Much wow.
+1
#41
Off-Topic / Re: Count to 9000 before Tynan posts!
May 22, 2016, 10:15:05 PM
3451

(You can post 3 times, right? I haven't posted in order yet.)
#42
Ideas / Re: Your Cheapest Ideas
May 22, 2016, 10:14:09 PM
Whenever you click on a corpse, It should show the cause of death, i.e. Starvation, blood loss, etc.
#43
Ideas / Re: New trait : dyspraxia
May 22, 2016, 10:38:58 AM
Quote from: Wex on May 21, 2016, 09:23:17 PM
Actually, dispraxia is poor coordination.
https://www.understood.org/en/learning-attention-issues/child-learning-disabilities/dyspraxia/understanding-dyspraxia
What you suggest is probably dysphonia
https://en.wikipedia.org/wiki/Dysphonia

They should both be traits!
How did you get Tynan to reply to your thread so quickly? I've had a thread about adding ADD for a few weeks, and I've gotten lots of good feedback, but I don't think I've been noticed yet :-\. Notice me, send pie!
#44
Ideas / Re: ADD as a Trait / Health Ailment
May 22, 2016, 10:34:30 AM
Quote from: king komodo on May 20, 2016, 11:57:24 PM
Having ADD myself I actually think this is a great idea to add to the game, though I agree with Milon any mood buff/debuff should not be permanent although the production increase with the wandering or at least changing tasks, such as going from crafting to hunting to growing to eating without finishing any of them (except maybe the last 2 since they would probably be hard to have at an incomplete state) within an hour, would be a great idea. Right now it actually annoys me to see these people literally sit/stand at a crafting table for the 4 hour stretches I have them do so and sometimes for the longer stretches as they seem to like to work through their lunch hours.
I do have ADD, but I just assumed mine wasn't as severe because I don't feel bad. Google says that most cases of ADD give people depression, which is why I assumed that colonists with ADD would have a permanent bad mood.
#45
General Discussion / Re: Awesome World Seeds
May 22, 2016, 10:22:42 AM
Quote from: laser_man6 on May 22, 2016, 09:52:07 AM
Quote from: yaplash on May 20, 2016, 05:49:34 PM
I generated a world that spells out the number 41. Only 1 below 42. Now I have something to work on...

Seed:
creative.mods

42 "The Answer To Life, The Universe And Everything"

Exactly.