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Messages - Lakuna

#46
General Discussion / Re: Awesome World Seeds
May 20, 2016, 05:49:34 PM
I generated a world that spells out the number 41. Only 1 below 42. Now I have something to work on...

Seed:
creative.mods

[attachment deleted by admin - too old]
#47
Ideas / Re: Re-Naming Things - Text Selection
May 20, 2016, 05:19:20 PM
Quote from: MisterVertigo on May 19, 2016, 08:00:21 PM
I'll give that a shot. Thanks.
You're welcome!
#48
Quote from: MarcTheMerc on May 20, 2016, 09:57:49 AM
Quote from: yaplash on May 19, 2016, 06:39:26 PM
For cleaning:
1) Go into the architect tab
2) Click "Orders"
3) Click "Clean"
4) Highlight area you want to be cleaned
5) Choose a colonist that can clean and right click one of the squares to order them to clean it. They will automatically clean all of the highlighted squares.

I believe that was a suggestion on how it could be done, not a current feature.
I'm pretty sure it's already in. I think I used it a lot back when Alpha 12 was still the newest update.
#49
Stories / Re: Your Best Screenshots
May 20, 2016, 05:17:30 PM
Quote from: milon on May 20, 2016, 12:50:43 PM
^ As long as Dev Mode is turned off before the screenshot is taken  ;)
Of course.
That would indeed be a VERY BAD mistake to make.
#50
Off-Topic / Re: Count to 9000 before Tynan posts!
May 20, 2016, 05:16:19 PM
Quote from: MisterVertigo on May 19, 2016, 11:16:35 PM
Nope, the counting number is supposed to be one more than the reply number. Reply #1 was counting number 2...

3437
Oh, that makes sense.
3442

(42!!!)
#51
From a Youtube video by Blitzkriegsler:
A colonist has a mental break and decides to attack a tamed bear.

He deserves a slow clap
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwi_z93Lt-fMAhXCVyYKHfqiCj0QjRwIBw&url=http%3A%2F%2Fmakeagif.com%2FNVmPAW&psig=AFQjCNGjpN76TTOG8ZXRH-w3jgYQXxRuIA&ust=1463791810383504

The bear mauled him to the verge of death, of course.
#52
Off-Topic / Re: Count to 9000 before Tynan posts!
May 19, 2016, 08:37:43 PM
3435

It seems that the numbers have been 1 off for a while...
MY OCD!!!
#53
Stories / Re: Your Best Screenshots
May 19, 2016, 08:30:47 PM
Would it be OK to build a HUGE base on development god mode and take a picture of that? It might make the game easier to sell.

I really like this effect
#54
Ideas / Re: Your Cheapest Ideas
May 19, 2016, 06:40:46 PM
I believe this post I made might belong here?
https://ludeon.com/forums/index.php?topic=20208.0
#55
For cleaning:
1) Go into the architect tab
2) Click "Orders"
3) Click "Clean"
4) Highlight area you want to be cleaned
5) Choose a colonist that can clean and right click one of the squares to order them to clean it. They will automatically clean all of the highlighted squares.
#56
Ideas / Re: Re-Naming Things - Text Selection
May 19, 2016, 06:35:08 PM
If you triple-click the text, it immediately highlights it all.
#57
Ideas / Re: ADD as a Trait / Health Ailment
May 18, 2016, 09:53:49 PM
Quote from: hector212121 on May 16, 2016, 09:32:11 AM
How about halving the duration of moods?
Good Idea!
Would this be better to go into the
"Your cheapest ideas"
Section?
<----
#58
Ideas / Re: ADD as a Trait / Health Ailment
May 16, 2016, 03:50:29 PM
Yay! It's fun to receive good feedback on an idea.
#59
Ideas / ADD as a Trait / Health Ailment
May 15, 2016, 10:09:23 PM
ADD, or Attention Deficit Disorder, is a disorder that causes a person to lose focus easily (I sometimes find myself looking at the ceiling while in math class on days that I forget to take my medicine). Some other symptoms include: Depression, forgetfulness, and hyperactivity (ADHD).

I think it might be fun (and infuriating) to have ADD and/or ADHD as traits in Rimworld.
Proposed effects:
1) Permanent mood reduction
2) Other colonists think badly of them (Social tab, probably a small reduction)
3) Colonist has a chance to randomly have a soft "Wandering" mental break, even in the middle of a job.
4) Speed boost (Hyperactivity)
5) Melee attack boost (Hyperactivity)

If you have any other ideas for effects, please add them below.
I suppose this could also be a health effect in the brain, but the effects are more like that of a characteristic.
#60
Ideas / Multiplayer
May 15, 2016, 07:18:37 PM
I have some ideas for multiplayer in Rimworld, but while I do hope to eventually have some sort of multiplayer functionality in Rimworld, I do not wish these to be the only methods. Please suggest other forms of multiplayer in this topic.

1) If you and a friend both have a copy of Rimworld, you should be able to send out a trade ship to them so that you can trade resources.

2) It might be fun to send a raiding party at your friend's base, so that as opposed to peacefully gaining their resources, you can forcefully take them.

3) I saw this in another topic, but... Wouldn't it be so fun to send your friend a raging thrumbo?