Update: Problem solved by converting files to .ogg, seems like A16 broke .wav.
I'm bumping up this thread because I have the exact same problem.
It worked perfectly in A15, in A16 it had the problem OP mentioned. Adding <context>MapOnly</context> did not help.
Relevant xml part:
More Details:
File Format: WAV, 16 Bit Stereo
Issue: Only first shot can be heard per game.
I'm bumping up this thread because I have the exact same problem.
It worked perfectly in A15, in A16 it had the problem OP mentioned. Adding <context>MapOnly</context> did not help.
Relevant xml part:
Code Select
<SoundDef>
<defName>AMSBoltAction</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/SmallArms/AMSBoltAction</clipPath>
</li>
</grains>
</li>
</subSounds>
</SoundDef>
More Details:
File Format: WAV, 16 Bit Stereo
Issue: Only first shot can be heard per game.