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Messages - RickyMartini

#181
Noooooooooooooooooooo

I'm conflicted now. Should I further expose exploits or keep them for myself? Hmmm
#182
Video / Re: RimWorld Title Screen Animation
March 24, 2016, 02:25:51 PM
But I'm sure a modder will be willing to make it work in the title screen?
#183
Video / Re: RimWorld Title Screen Animation
March 24, 2016, 01:32:48 PM
Quote from: takvajno on March 24, 2016, 12:52:28 PM
Will this be implemented into the game?

I'd also like to hear Tynan's opinion on that. The way I see it, every artist who ever made some artwork for Tynan surely had some kind of contract for copyright reasons. I don't think he would just accept artwork as a donation, but this is just my opinion. I don't know that for sure.
#184
Damn fluffy, never seen someone pop out one useful mod after the other. Nice and keep it coming!! :P
#185
Video / Re: RimWorld Title Screen Animation
March 23, 2016, 02:22:36 PM
That is strange. The ver4 video looks worse then the one before?
#186
That sounds way to complicated for an issue that is just slightly off.
#187
How about giving them the behaviour of sappers?

As soon as they have heat stroke, hypothermia, or starvation, they start looking to exit the map and the shortest path gets mined out/deconstructed.

Though it would seem strange for a visitor to start deconstructing his way out of your base/trap. Same with animals, how are animals/mechanoids going to deconstruct things?
#188
Btw this is a known exploit since Alpha 12:

https://www.youtube.com/watch?v=mzA-6OrLPas
#189
Killing trader animals is worse than killing Thrumbos.

If I look at some muffalos, they come wearing golden swords worth 40k and you only need to enclose them.
#190
Quote from: MarvinKosh on March 21, 2016, 06:44:48 PM
Although it's unlikely to come up, if you were to sell warm-weather animals to traders during the cold season, and then those traders stick around long enough, the animals die of hypothermia and then you can use the animal corpses. Profit! I mean, exploit!

Well, considering you'd have to be able to be skilled enough to hold those warm-weather animals (in ice sheet biome I guess?), I think that exploit is forgivable. :P
#191
Quote from: keylocke on March 21, 2016, 06:10:28 PM
when you attack them, they go crazy and gains the ability to attack doors and walls. they will primarily target the source of the person who attacked and anything that blocks their way. but they will lose this ability once that person is dead.

I think that is a very bad idea. That pretty much guarantees 1 dead colonist. This would make the infestation event deadlier than some raids.
#192
Video / Re: RimWorld Title Screen Animation
March 21, 2016, 06:03:57 PM
How the hell did you make the planet rotate?
#193
Video / Re: RimWorld Title Screen Animation
March 21, 2016, 06:03:25 PM
Holy shit dude Tynan has to see this!
#194
The problem is, yes I think bugs shouldn't attack doors. It's the same discussion we had about the manhunting animals.
The obvious "exploit" is that you can shoot out of the open door and then hide again. But this isn't new and we were able to do that with manhunting animals since summer 2015.
#195
Here's my factory:

http://puu.sh/nP1LP/cddecca5fc.png

Bugs die on the traps and the colonists clean and rearm the traps consistently. Jelly factory voila!