Hey I just realized that you didn't update the new graphics for Steam. Is that correct? Would you be so kind to update this on steam too?
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#32
Releases / Re: [A16] SeedsPlease!
January 13, 2017, 12:28:00 PM
Is there any chance that this might come to steam?
#33
Outdated / Re: [A16] Vegetable Garden v5.3d [1.6.17]
January 13, 2017, 12:20:04 PM
Does this Mod require a new save file?
#34
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
January 13, 2017, 11:37:48 AMQuote from: zmadz on January 13, 2017, 11:19:00 AM
doomdude1 i beleive misc robots are not compatible with work tab
Why would that be the case?
#35
Outdated / Re: [A16] Thundercraft's Mods
January 13, 2017, 05:39:34 AM
Any chance to upload the "Tools" mod on Steam?
#36
Outdated / Re: [A15] Right Tool For The Job v1.16
January 13, 2017, 05:37:49 AMQuote from: Arigitine on December 30, 2016, 11:37:10 PM
You just have change to <targetVersion>0.16.1393</targetVersion> in about.xml in about file and add <Mass>3.0</Mass> to <statBases> group for each item in tool.xml in thingdefs file
Seems tedious, why isn't this simply updated then if it's so easy?
#37
Outdated / Re: [A16] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
January 13, 2017, 05:31:32 AM
Why is reclaimed fabric updated to A16 but not on Steam?

#39
Off-Topic / Re: magnetically driven engines
January 11, 2017, 03:28:17 PM
Of course it's trying to bait a response, we're discussing. All of us are baiting a response, otherwise it wouldn't be a discussion and it would end.
#40
Off-Topic / Re: magnetically driven engines
January 11, 2017, 03:11:47 PM
How is this off topic skully, am I dreaming?
It's true and on topic. In general, if somebody want's to prove that something is possible, the more direct route would be to prove that it works in real life instead of proving it mathematically/conceptually.
Because really, if there really is an easy way to make an engine using magnets, every government would be all over it.
I think you need to reread Kegereneku's post.
It's true and on topic. In general, if somebody want's to prove that something is possible, the more direct route would be to prove that it works in real life instead of proving it mathematically/conceptually.
Because really, if there really is an easy way to make an engine using magnets, every government would be all over it.
I think you need to reread Kegereneku's post.
#41
Bugs / Re: Mods constantly "downloading" all of a sudden (Steam)
January 10, 2017, 06:39:05 PM
I already settled with just never closing Steam for the moment... bug is still here.
#42
Bugs / Re: Mods constantly "downloading" all of a sudden (Steam)
January 10, 2017, 12:35:12 PMQuote from: Tynan on January 10, 2017, 12:18:21 PM
So wait, all of a sudden now everyone is having this problem together, all at once?
Did something change with Steam to make this start happening?
I play RimWorld almost every day.
When it happened the first time on that day, I immediately went on both reddit and ludeon forums and I saw some people started reporting this problem too.
I have not encountered this bug ever before, and it also seems like some people have just now started having this problem too. I guess the problem can't be just on our side, but maybe from Steam?
#43
Off-Topic / Re: magnetically driven engines
January 10, 2017, 09:32:42 AM
Hahaha hilarious mumble, just concede that you were absolutely wrong. Fantastic.
#44
Outdated / Re: [A14] Skullywags Misc mods - Lights, Crafting, RoofBomb, ScarFixer, Storage
January 08, 2017, 05:53:52 PM
Reclaim fabric mod. Will it ever be updated?
#45
Bugs / Re: Mods constantly "downloading" all of a sudden (Steam)
January 08, 2017, 05:39:47 PM
A) Is there any response from the mod team on this? People on /r/RimWorld are also reporting this issue all of a sudden
B) fastest way to circumvent this issue with a temporary fix:
* delete RimWorld
* re-download it and wait for all of the mods to re-download
* Set up mods and save modsconfig
At least this is what I have to do at the moment, every single time I close Steam, please fix!
* When you close Steam the next time, it should take you around 2 minutes to re-download RimWorld and copy paste the modsconfig
B) fastest way to circumvent this issue with a temporary fix:
* delete RimWorld
* re-download it and wait for all of the mods to re-download
* Set up mods and save modsconfig
At least this is what I have to do at the moment, every single time I close Steam, please fix!
* When you close Steam the next time, it should take you around 2 minutes to re-download RimWorld and copy paste the modsconfig