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Messages - RickyMartini

#46
Off-Topic / Re: magnetically driven engines
January 08, 2017, 02:02:15 PM
I was just chiming in to add that mono poles don't exist (yet). Surely the other guy who was saying why it was needed will further add to this.
#47
Off-Topic / Re: magnetically driven engines
January 08, 2017, 01:13:45 PM
You are mistaken, reread your own source, they didn't make an actual magnetic mono pole, but rather simulated one using an ultra cold material mimicing a magnetic system. So they didn't actually craft an actual magnetic system.

QuoteResearchers at Amherst College in Massachusetts and Aalto University in Finland managed to simulate the behaviour in an ultra-cold material that mimics a natural magnetic system.
#48
Off-Topic / Re: magnetically driven engines
January 08, 2017, 12:36:41 PM
Quote from: mumblemumble on January 08, 2017, 11:44:14 AM
Pretty sure magnetic mono poles exist

"There is no experimental evidence that magnetic monopoles exist."

https://en.wikipedia.org/wiki/Magnetic_monopole
#49
No fix at the moment, also no response from anyone right now.

You can temporarily fix this issue though:

Just delete RimWorld (local files) via the Steam menu. The download RimWorld into your library. It will redownload RimWorld and automatically redownload all of your subscribed mods. Then you can start RimWorld again with all of the mods working. Only thing that you have to do manually is reenabling all of the mods.

As soon as you close Steam though, it reverts back to the "Downloading..." bug. :(
#50
Mods / Where did the Minimap mod end up?
January 08, 2017, 10:44:58 AM
I don't remember which mods it was, but I liked the minimap addon.

Where did it go? And which mod was it?
#51
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 07, 2017, 04:57:17 PM
If you could make a standalone where colonists have to drink as a secondary need besides eating that would be so great. And a place where colonists can get their water from (lakes, the sea, water wells etc.)
#52
Well at least we know that it's a steam related issue now, I was panicking all day because i have 40+ mods installed and suddenly I was unable to load even one mod.
#53
Bugs / Re: Mods constantly downloading?
January 07, 2017, 03:21:23 PM
Yep just had the same problem.


Not even one mod works. It just says "downloading" forever.

Tried deletiing all my files related to rimworld, tried restarting Steam or restarting my laptop, none of that seems to work. Strange.
#54
Having a huge problem on Steam right now. Mods do not work for me anymore. As soon as I download any mod and start RimWorld, it will display "Downloading..." forever.
I tried restarting the game, restarting Steam, deleting my modsconfig file and even restarting my laptop.

What the hell is going on? I want to play RimWorld with my mods.
#55
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 06, 2017, 08:38:12 AM
QuoteDoes the MISPP got an O2 output ?

yep :)
#56
Outdated / Re: [A16] MarsX v3.0.1 - Musky Edition
January 03, 2017, 04:04:07 PM
There is clearly still a problem with the refueling of the rockets. I think the issue is that it has the same priority as all of the other tanks? I don't know, all I'm thinking is that if I choose to start refueling my rocket, my tanks shouldn't be the first to be refilled. I have several tanks of oxygen and I could easily refuel my rocket in 1-2 hours but it simply doesn't do it.
#57
Outdated / Re: [A16] MarsX v3.0.1 - Musky Edition
January 03, 2017, 03:20:51 PM
I knew that it wasn't my imagination that the MISPP wasn't working anymore!  ::) Thanks so much for the update and patch!
#58
Outdated / Re: [A16] MarsX v3 - Musky Edition
January 01, 2017, 02:17:57 PM
Thanks for the answers!

I'll see what I can find about about those "Audioclip" bugs. I'm currently not playing with any other mod, I'll get back to you, or maybe it resolves itself.  :P
#59
Outdated / Re: [A16] MarsX v3 - Musky Edition
January 01, 2017, 12:11:40 PM
Some bugs that are still present:

* When you load the mod, the Audioclips for most of the sewage and toilet systems fail to load and give errors (Errors during gameplay too)

* A lot of percentages go over 100%

* The methane production seems to be bugged sometimes. It works for a time, then suddenly it doesn't do anything even if everything should be fine

* Coffee and wet wipes never get consumed (after years)

* Making colonists take off their tuques and jackets isn't an elegant solution at the moment. I have a pretty decent big colony and the shuffling of clothes gets annoying

* I don't see how i can cleanse a big mars colony of toxicity

* There needs to be a more elaborate explanation of the "Mars" tab for all of the rockets etc. It takes some time to understand these things and it should give you more room to chose (You can only chose either 0 colonists and 6 cargo or 3 colonists and 3 cargo)

#60
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 27, 2016, 06:35:09 PM
Wow awesome, this Mod must be one of the most elaborate Mods out there. Seriously, I don't remember any other mod that completely overhauled the game so much. You even put a moon and a satellite there!