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Messages - RickyMartini

#61
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 25, 2016, 04:27:03 PM
Guys you're seriously starting to piss me off. If you're not the creator of this mod or if you didn't even realize that this mod does not work for A16:

1. I am directing my comment to the CREATOR of this mod, I'm not interested in anyone else's comment.

2. There is NO A16 version. Check it for yourselves, the last version available on the first post is 0.15.1284 and it's for A15.

3. If you try to load the 0.15.1284 version on A16 it very obviously crashes on world generation (tested right now). It loads up fine, but you can't really play it. The 0.15.1284 version for A15 is the latest published Alfalfa version.

_____


So again, I am asking the mod creator and co-creators exclusively (and not anybody else):

Could you upload the latest "Alfalfa" version for A16?

Btw before anyone bastardizes my original point, I was just asking if the mod creators would be willing to share their pre-alpha stage of their mod since they "apparently" already have a working version of the mod. I am not demanding anything.
#62
Off-Topic / Re: magnetically driven engines
December 25, 2016, 04:11:47 PM
Quote from: mumblemumble on December 25, 2016, 07:07:49 AM
Please give an explanation why this is impossible

Please give an explanation why this is possible.
#63
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 25, 2016, 06:44:30 AM
Quote from: AseaHeru on December 24, 2016, 05:30:24 PM
Nope, it loads up fine, excepting the giant pile of errors about everything and anything.


Yeah that's kinda the point, it's full of errors and it doesn't work correctly. That's why I was asking the creators if they are already ready to at least publish an alpha version of the mod for A16.
#64
Off-Topic / magnetically driven engines
December 25, 2016, 06:43:11 AM
PSA from mod:
This topic was split from the US Elections Part 3 thread.  No puppies were harmed in the splitting of this thread.




Quotemagnetically driven engines

Dude, just come out of the closet and admit that you're intentionally trolling this forum.
#65
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 24, 2016, 05:26:32 PM
Doesn't work.

The only version here on the forums is for A15 and I want to try it for A16. Obviously, the A15 version crashes if you're playing the A16.

Doesn't matter if it's on steam or not.
#66
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 23, 2016, 05:49:54 PM
Could you upload the latest "Alfalfa" version for A16?
#67
For supposedly being so against the "alarmist trolls" your stance that "fracking is a beautiful thing and a blessing for humanity" stance sure doesn't seem very impartial and honest.


At least tell it how it really is: Fracking is politically and scientifically very controversial, and it has been banned in several countries:

https://en.wikipedia.org/wiki/Environmental_impact_of_hydraulic_fracturing

#68
Skully just don't leave these mods please :) Take your time off as much as you like
#69
Off-Topic / Re: Count to 9000 before Tynan posts!
December 16, 2016, 03:47:48 AM
penis
#70
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 13, 2016, 05:40:52 AM
Quote from: dubwise56 on December 13, 2016, 04:42:47 AM
Quote from: Headshotkill on December 13, 2016, 04:35:17 AM
Do you plan on integrating new features from a16, like the new world system and moving around the planet.
I think this sytem can be used for science experiments, maybe travelling towards a special crater or something to conduct !SCIENCE!

depends on how much it can be modded

The way I've seen it, it can be modded pretty well, if you're good ad writing code for generating structures then you can easily add factions, structures and events all around the mars globe.
#71
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 13, 2016, 02:19:34 AM
Ah okay cool, so auto resting makes them auto-unequip it.

But is there any possibility to make them auto-equip it?
#72
Outdated / Re: [A15] Mars (v2.1.3) Martian colony builder
December 13, 2016, 02:11:56 AM
In v3 are colonists supposed to go into EVA automatically..?

I always have to manually tell them to end or start EVA.
#73
Is this really true? Because my pirate pack thing has also never been approved for weeks now and I'd very much like to get it included.
#74
Did you just suggest that marital rape should not be reported to the police?
#75
Only a few words from my end:

I just hope all of this doesn't affect me that much as an non-US citizen. I just hope that Trump keeps backpedalling on all of the issues like he's doing at the moment. Pretty good and optimistic tbh. For example, I like that he now backpedalled on Global Warming and he seems to have hinted that he accepts that humans are responsible for it. Good in my book. Good for earth.

Other than that, I don't like how Trump's win affected the social tensions in the US and it honestly scares me.

There are some people who feel like their racism is now warranted and legitimized and I honestly don't like it. I just hope that in the end of the day, violence and bias against minorities will not rise, I will always be optimistic. The amount of vitriol that has come to light from all sides of the political spectrum has made me pretty sad too. That isn't how politics should be and this whole election was a mess. Not just because of Trump, but the whole DNC scandal included.