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Messages - RickyMartini

#886
General Discussion / Re: Solution for killboxes??
April 29, 2015, 02:01:36 PM
Quote from: Kegereneku on April 29, 2015, 01:49:18 PM
Edit : this post is my 300th, so I guess it mean we should defend the SPARTAN WAY.

We're surrounded.... these poor bastards...

But you're right. If some genius Tynan would overwork the system in that way that killboxes wouldn't be necessary (and defense strategies like in actual war scenarios would have to be established) then I would totally love and accept that!
#887
Whoops sorry, I wasn't clear. No I was addressing HaveFun.
#888
Bugs / Re: Lighting glitch
April 28, 2015, 05:18:38 PM
Cool, this is probably going to be adressed here.
#889
Ideas / Re: Praying
April 28, 2015, 04:44:52 PM
LOL I'd like to see the whip rack.
#890
Bugs / Re: Lighting glitch
April 28, 2015, 03:55:47 PM
I think I get it, the light bleeds through the gap where the coolers are. That's the issue, right?
#891
Bugs / Re: Minor: Growing Zones next to Walls...
April 28, 2015, 03:53:58 PM
I just realized that the issue is even rgeater if the room next to it is a prisoner room.

The food doesn't get hauled away at all. (Since food in prisoner rooms never get haled away on purpose.)
#892
General Discussion / Re: Solution for killboxes??
April 28, 2015, 03:42:44 PM
Quote from: Kaballah on April 28, 2015, 03:30:32 PM
They're very subjectively your preference - they don't handle siegers at all and the game literally rains loot outside your perimeter to encourage you to not totally turtle up.  They're very expensive in terms of materials and power etc etc.  You're literally saying only dumb people do not build killboxes.  You're also saying the fun ends once you have an unbeatable killbox.  Maybe you shouldn't build the unbeatable killbox.  If you're seriously not able to resist doing this maybe you should mod turrets out or something.

They are arguably a good defense strategy so I think we can safely say it's not just a preference. And even without killboxes, sieges are the same. Nobody said it defeats sieges.

I think a killbox is just the best way to "turtle up" when a raid happens. Because on every other occasion, my colonies are always very opened up and colonists are outside most of the time. :) Doesn't change the fun even in the late game.
#893
Ideas / Re: Praying
April 28, 2015, 03:00:10 PM
All colonists had their personalities anyway, even before the joy implementation.

For example, a colonists could have been an assassin, a drug dealer or a spy. Just because I disagree with their past it doesn't make the game mechanics stupid..?
Even though I'm an atheist in real life I can only say that these joy activities add to the atmosphere, and fill out a space where colonists used to just wander around when they were idle.

And I like the idea of Mikhail to make meditating/praying fit to the characters background.
#894
General Discussion / Re: Solution for killboxes??
April 28, 2015, 02:35:25 PM
Quote from: Kaballah on April 28, 2015, 01:15:07 PM
The game never gets so hard that killboxes are a necessary tactic though, so people are really just choosing to trivialize the tactical side of the game.  I don't really get why it's so important to punish that approach to playing.

I recommend you to play Randy Extreme then, without killboxes a colony dies off quicker.

It's not trivializing, it's using (or exploiting) the game that Tynan has given us. I don't understand the hate for the turrets. If they are in the game, use them. I've never heard Tynan  state that the turret design is not balanced atm.
#895
Yes because it was a bug that got fixed.
#896
Holy mother of muffalo parro. Could I have that safe game?

I seriously never understood how to get more than 50 colonists. Mostly the map has totally run out of every resource and every spot has been overbuilt or there's just nothing more special to do rather than built new bedrooms...
#897
Bugs / Re: Series of small bugs
April 27, 2015, 06:54:41 PM
What exactly did you do to trigger the one with the hidden room?

I built a turret to attack the wall but the event was only triggered when the wall was destroyed.
#898
Bugs / Re: Series of small bugs
April 27, 2015, 06:41:50 PM
You're right about the chair comfort and horseshoes one.
#899
Bugs / Re: Can't edit 10th Outfit's name
April 27, 2015, 06:30:50 PM
Yeah there is some kind of anomaly when you have too many outfits. You can change the name but it lags.
#900
This is even reproducable without the floor thing. Just build a comms console/dispenser/crematorium.