But if you don't have selective blights, the whole purpose of having different crops is totally irrelevant. Hence we need something in that direction.
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#992
General Discussion / Re: So what are you most happy about in the upcoming update?
February 15, 2015, 07:08:15 PMQuote from: monkeystyxx on January 26, 2015, 01:57:42 PM
Hopefully the same gets applied to the random refugees that crash-land on the planet, too. It's a bit harsh that your only option is to capture them and chuck 'em in prison, when they've done nothing wrong except crash into the planet. I'd like to be able to heal them up and ask them if they'd like to stay (THEN capture them if they say no �_�) instead of chucking them in prison.
Well also in A8 it's possible to capture them, feed them and treat them right and then release them if you want to give them their freedom.

#993
Off-Topic / Re: Rimrold use the same engine of the Prision architect game??
February 15, 2015, 04:38:13 PM
No i think the only thing similar is the pawn design.
#994
Ideas / Re: Rimworld On Xbox and Ps4
February 15, 2015, 09:33:04 AMQuote from: Thravid on February 15, 2015, 05:20:39 AM
What? A controller? PEASANT. I am not even kidding controllers suck. End. Have you ever played a strategy/building game like this on a controller? No. Cause controllers are for 12 year old aggressive stupid kids shooting in cod all day and paying 20 bucks a month for your shitbox. How long did it even take for you to write this on your xbox? 1 hour? Hahahaha
First of all don't use foul language to answer somebody else's opinion. Second there are enough good reasons to have a console, and though I agree that games like Rimworld would be horrible with a controller there are enough games that are fun with it. So please watch your language.
#995
Ideas / Re: When trade window has scroll bar, freeze silver receiving/sending at top
February 13, 2015, 03:56:36 PM
I like this one! +1
#996
General Discussion / Re: What do you name your colonist?
February 13, 2015, 07:18:14 AM
I usually start taking names that remind me of their jobs. For example dr. house for the doctor léon for my shooter etc.
#997
General Discussion / Re: Alpha 9 this week???????!!!!??
February 13, 2015, 06:59:54 AM
Well I never said noone should take guesses, just saying.
#998
Ideas / Re: Assignable workbenches (with poll)
February 12, 2015, 09:56:52 PM
Yes, you will realize almost instantly that this is needed as soon as you start using plasteel for sculptures etc.
#999
Ideas / Re: tent for outside?
February 12, 2015, 09:55:28 PM
Since you can build a room almost instantly with some wood or steel I don't see this helping the game in any way. Maybe the first minute of gameplay.
#1000
General Discussion / Re: Efficiency: What do you do with Colonist #3?
February 12, 2015, 08:11:48 PM
I always go for a good shooter, a good doctor and someone with good social skills.
Building shelter and planting should work ok for the beginning, but training the shooting/doctoring/social skill mostly takes a long time to master.
Building shelter and planting should work ok for the beginning, but training the shooting/doctoring/social skill mostly takes a long time to master.
#1001
General Discussion / Re: Will colonists ever look different/more detailed in the future?
February 12, 2015, 05:01:47 PMQuote from: Eleazar on February 12, 2015, 03:12:23 PM
Why would you think a really old quote is more overrides what he's said recently in the first page of this thread?
I'd prefer it if he was still open to making improvements, but he's gotta set his priorities as he thinks is best.
Because he didn't. I indirectly quoted him too. In this thread he said the colonists will never have a higher level of detail. He never said that the design wouldn't change. You do know that he is changing design for other stuff regularly anyway? Just look at the changelog.
#1002
Stories / Re: Your colony's sad days
February 12, 2015, 04:55:21 PMQuote from: tylers2001 on February 12, 2015, 04:46:52 PM
My colonist were living in a hole in a mountain with a campfire keeping them warm i think they would have went insane
Not more insane after they realized that they buried fresh meat under the ground. I would have been furious.
#1003
Bugs / Re: Disappearing pants, m16 and prisoner
February 12, 2015, 02:13:45 PM
If you have a fallen weapon on the ground during a firefight and it vanishes that's a strong indicator that it was destroyed from fire or an explosion. As for things going missing like clothes or pawns I have never experienced this.
#1004
Ideas / Re: Metal Ingots
February 12, 2015, 01:26:38 PM
The only problem is that an iron ingot has basically the same volume as iron ore.
#1005
Bugs / Re: Traders don't "forget" your home region
February 12, 2015, 01:16:16 PM
trade tents???