Wow! Cool stuff. Love additional esthetics for my flooring, and expanded crafting for getting cotton and beds. Also nice to see an additional tech.
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#226
Releases / Re: [A11b] T's Mods v1.8.1 (new HD stone floors for all 5 stone types!)
July 12, 2015, 09:42:47 AM #227
Outdated / Re: [A10] More Vanilla Turrets (v1.6 29/4/2015)
July 12, 2015, 08:13:34 AMQuote from: Siberianhamster on July 12, 2015, 06:43:54 AM
Keep it up Marnador. This is on my list of must haves.
The most foremost of all must haves indeed.
#228
Outdated / Re: [A10] More Vanilla Turrets (v1.6 29/4/2015)
July 12, 2015, 02:54:24 AM
Looking forward to it indeed. Thanks sir!
#229
General Discussion / Re: Lets play
July 07, 2015, 04:04:03 PM
I agree Blitzkriegsler is a jolly good fellow.
I'd also recommand the chap called Blizz County. Love his humour and engaged spirit as well.
https://www.youtube.com/watch?v=kIkSlmOeRSY&list=PLxqSUudZDQdOKvx7Qm952U04RSER8owDh
Another good lad is Adventure's Infinity, always playing on the highest difficulties as I do myself: https://www.youtube.com/watch?v=de0nGDjVCAs&list=PLPLvKraZl_niP7WJmngOhFymukTxRxi_b
I'd also recommand the chap called Blizz County. Love his humour and engaged spirit as well.
https://www.youtube.com/watch?v=kIkSlmOeRSY&list=PLxqSUudZDQdOKvx7Qm952U04RSER8owDh
Another good lad is Adventure's Infinity, always playing on the highest difficulties as I do myself: https://www.youtube.com/watch?v=de0nGDjVCAs&list=PLPLvKraZl_niP7WJmngOhFymukTxRxi_b
#230
Outdated / Re: [A11b] EdB Interface UI Mod (v2.8.6 - Updated 4 Jul 2015)
July 07, 2015, 10:06:58 AMQuote from: Andy_Dandy on July 05, 2015, 04:09:52 AM
Here it finally is, and zip'ed down in size. I'm just too stupid when it comes to PC's.
Remember to only run the EdB UI-mod and Alpha 11b Core. 2 of 3 colonists will be idle, despite having both construction, hauling (lots of iron in north-west of map) and cleaning to do. You can force them to do stuff, but when the task is finished they go back to being idle.
Eureka! I found out what's causing this, and it's not the EdB UI-mod.
I read the bugs section, and found this thread with excactly the same bug https://ludeon.com/forums/index.php?topic=14332.0.
The reason is hydroponic tables built upon parts of an excisting growing zone. Excactly what I did in my Ice Sheet Biome game. The 2 colonists going idle were my 2 high priority growers, and appearently they went idle when there were growing time (after some hydroponic tables were built crossing parts of my original growing zone).
#231
Outdated / Re: [A11b] EdB Interface UI Mod (v2.8.6 - Updated 4 Jul 2015)
July 06, 2015, 01:06:07 AMQuote from: TLHeart on July 05, 2015, 09:55:25 PMQuote from: Andy_Dandy on July 05, 2015, 04:09:52 AM
Here it finally is, and zip'ed down in size. I'm just too stupid when it comes to PC's.
Remember to only run the EdB UI-mod and Alpha 11b Core. 2 of 3 colonists will be idle, despite having both construction, hauling (lots of iron in north-west of map) and cleaning to do. You can force them to do stuff, but when the task is finished they go back to being idle.
loaded your game file and ran it with EdB and without. got the same wandering in both. Changed construction to a 1 priority, and the problem cleared up, in both tests.
Hmmm, a vanilla bug then for the work priorities?
#232
Support / Re: Where to find Files
July 05, 2015, 04:54:53 AMQuote from: skullywag on July 05, 2015, 04:46:45 AM
you have to enable "hidden files and folders" in the file view options within windows.
Thanks. Now things make more sense.
#233
Outdated / Re: [A11b] EdB Interface UI Mod (v2.8.6 - Updated 4 Jul 2015)
July 05, 2015, 04:09:52 AM
Here it finally is, and zip'ed down in size. I'm just too stupid when it comes to PC's. 
Remember to only run the EdB UI-mod and Alpha 11b Core. 2 of 3 colonists will be idle, despite having both construction, hauling (lots of iron in north-west of map) and cleaning to do. You can force them to do stuff, but when the task is finished they go back to being idle.
[attachment deleted due to age]

Remember to only run the EdB UI-mod and Alpha 11b Core. 2 of 3 colonists will be idle, despite having both construction, hauling (lots of iron in north-west of map) and cleaning to do. You can force them to do stuff, but when the task is finished they go back to being idle.
[attachment deleted due to age]
#234
Support / Re: Where to find Files
July 05, 2015, 04:02:21 AMQuote from: DDawgSierra on July 05, 2015, 04:01:51 AM
Are you on windows?
Windows 7
#235
Support / Re: Where to find Files
July 05, 2015, 04:00:48 AM
Problem is there is no folders called AppData to choose when choosing my User Name folder. I had to search for the whole of this: C:\Users\User Name\AppData\LocalLow\Ludeon Studios\RimWorld to find it.
I still can't find AppData in any manual way.
I still can't find AppData in any manual way.
#236
Support / Re: Where to find Files
July 05, 2015, 03:43:23 AM
No hits on AppData on my PC, and nothing under Libraries called that. I almost give up finding the save files. Can find them easely for any other game then good old RimWorld.
#237
Outdated / Re: [A11b] EdB Interface UI Mod (v2.8.6 - Updated 4 Jul 2015)
July 05, 2015, 03:12:05 AM
I could send you a save with 2 of 3 colonists idle, and only vanilla core and the UI-mod activated. If I only could find out where the saves are located.
I can easely find the save files for any other game on my PC, but the Rimworld ones are somewhere else, hidden and out of reach it seems. 
Edit: Found it finally, but it's larger then the allowed 600 KB.......
I can easely find the save files for any other game on my PC, but the Rimworld ones are somewhere else, hidden and out of reach it seems. 
Edit: Found it finally, but it's larger then the allowed 600 KB.......
#238
Outdated / Re: [A11b] EdB Interface UI Mod (v2.8.6 - Updated 4 Jul 2015)
July 04, 2015, 08:37:25 PM
Colonists are wandering idle now, very often, even with loads of work to do. Might be this mod or might be alpha 11b. I only play with this mod active.
#239
Outdated / Re: [A11b] EdB Interface UI Mod (v2.8.6 - Updated 4 Jul 2015)
July 04, 2015, 03:38:50 PM
Thanks for the fast update of the most essential mod out there. Such a pain to play without the colonist bar in the UI after getting so used to it.
#240
Outdated / Re: [A10] More Vanilla Turrets (v1.6 29/4/2015)
July 04, 2015, 03:30:56 PMQuote from: skullywag on July 04, 2015, 12:56:48 PM
Does the version i posted on the last page not work with A11b?
I did get error-messeges when I tried at least. The only mod I tried was that one, and the main menu page of the game got lots of red error text.