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Messages - Silvador

#271
General Discussion / Re: Good temperature management?
February 19, 2015, 09:41:23 AM
Quote from: JimmyAgnt007 on February 19, 2015, 09:20:44 AMid like more powerful AC units though.

Or at least for them to not use quite so much power when turned way up/down. 200W per unit is... a bit much, especially early on, if you need two to four to stop your food from spoiling.
#272
General Discussion / Re: The most useless colonist ever.
February 19, 2015, 08:53:52 AM
A shame I deleted all my old saves or I'd show you guys the Deathjack I had who could literally only shoot and research. Might've been able to melee as well, but I forget.
#273
So I don't need to repeatedly haul my goods to my "trading area" every time I want to trade, now? I can just leave everything inside and just dump a whack of beacons indoors and go about my day with a smile?!

O.O

Would've been nice to have had this listed in the changelog. I didn't see it and if I hadn't come to the forum to find out more about the new temperature mechanics I never would've known!
#274
General Discussion / Re: Good temperature management?
February 19, 2015, 08:38:49 AM
Quote from: Boboid on February 19, 2015, 07:51:35 AM
When you increase wall thickness be sure to add more doors as well, I'd obviously suggest auto doors for freezers.

You can also use this wall thickness to create small airlocks if you're * really * struggling to keep an area cool, but you should be able to *trivially* cool a 10x10 room with 3 coolers with only single walls even on very hot maps

THREE COOLERS?! For a 10x10 freezer?! That's absurd!

If I'm going to need three coolers to sufficiently prevent my food spoiling in a 10x10 area, I'm likely going to need at least five, if not seven for the size I usually have, and that means I'm going to be needing about four or more wind turbines, at the very least, just for those coolers alone! It's currently 26C outside, and my 5x8 freezer (only half the size it will be later) is barely managing to stay at 0C with one cooler set to -4C. What the heck am I going to do when a heatwave sets in and pumps the outside temp to 50+C?!

This is madness.
#275
Bugs / Re: Disappearing pants, m16 and prisoner
February 11, 2015, 06:54:35 AM
Afraid I'm going to have to add to this.

I just had a Light Machine Gun go poof on me in the middle of a firefight.

Not using any mods, and I'm playing on the largest map size. About half to two thirds of a way through the first year. I had three raiders drop down in the center of my town and drafted some people to take them out. They split up and spread out between the buildings of my town, so I sent my dedicated soldier (a deathjack with an M-24 ^-^ ) to take out one guy while two others, equipped with an M-16 and Light Machine Gun to take out another. While my sniper exchanged potshots with the first guy, my other two took out the second raider and I then relocated them to deal with the other two. While the guy with the M-16 took up his position and began firing on the third raider, my guy with the LMG went around to the other side of the building to flank the first raider engaging my sniper and then, if need be, flank the last raider. But my third colonist just stood there. I at first thought he was somehow automatically targeting the other raider, who wasn't in his LoS, so I right clicked the first raider and... no option to fire on. I then realised that the LMG he had had... vanished. Maybe he'd dropped it? Nope, it's not lying on the ground. The gun had just vanished into oblivion, randomly and with no explanation what-so-ever.

Absolutely baffled, I quickly scoured google but after five minutes of trying different variations of "rimworld weapon disappear/vanished/gone" I came here. This is the first and only mention of what has happened, so I guess it's not something very common.


Additionally...

After posting the above, I continued on with my game and was promptly set upon by not just a second attack, but a third, as well (Randy can be a real bugger at times). As I watched my colony burn to the ground, I decided to fall back to a previous save, just before the first attack. I then noticed something... odd.

Where before I had two LMGs, I now only had one in my stockpile. I can't say for sure if I had one to begin with or two, but I'm now wondering if perhaps somehow a second LMG had accidentally duped or glitched its way into my stockpile, and it was this faux LMG that I equipped. If this is the case, I'm wondering if perhaps its possible that it vanished because it was never there to begin with...