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Messages - Silvador

#31
Ideas / Re: Lightning Rod
April 21, 2016, 11:31:10 AM
Quote from: JimmyAgnt007 on April 21, 2016, 09:37:26 AM
There are already lightning events and this gets suggested so very often.  Im adding this to the list in the Frequent Suggestions Topic.

Oh? What events?
#32
Ideas / Lightning Rod
April 21, 2016, 06:46:47 AM
It's night, and I'm watching my pawns wrap up their day of work before going to bed as a storm rolls in. A bolt of lightning strikes in my colony, starting a small fire (no biggy, it's raining), and I think to myself "I wonder if it's possibly for pawns to get hit by lightning?". I then think of lightning rods, and how nice it would be if I could build them to protect my colony from fires started by lightning and maybe even my colonists from being hit, if that's at all possible.


So, I suggest an early research project to build lightning rods that "protect" an area around them. If lightning strikes within the rod's radius, it strikes the rod instead and is grounded, safely protecting the colonists and their settlement. Make the radius small to medium sized, so a small number of rods would be required to protect a larger area.

Later, an "upgrade" research (mid-game) to make capacitors that, instead of just grounding the massive output of energy, the lightning rod converts and captures a portion of the energy in the lighting bolt striking it, storing it in a battery.

This allows people to keep their colony and colonists safe from lightning strikes, especially during a dry thunderstorm. And also opens up the option of an alternative method of generating power for their colony. By building several lightning rods over a large area, one could farm a lightning storm for batteries that can be stored and swapped out as needed or in whatever other method they choose.

Perhaps even a new event could be added along with lightning rods, a "stormy season" or something idk. An event that for a few days, or maybe even a whole season, depending on the map region (Monsoon Season?), generates a higher frequency of thunderstorms.
#33
Ideas / Re: Graphics
April 21, 2016, 04:45:51 AM
I watched the trailer for Factorio on Steam and honestly, it intrigued me. I admit that I didn't fully understand the precise mechanics of the game, or immediately recognise all the objects and methods used in it, but I understood the basic, core concept. Build and defend. That in and of itself was enough to pique my interests, along with its more unique theme of an overall industrial and factory style 'base'. It's a genre I already enjoy, and an interesting theme I've not seen before and would like to try.

It's aesthetics never once came up in my consideration of whether or not to try playing it.
#34
Ideas / Re: Graphics
April 21, 2016, 03:05:28 AM
Agreed. If you can't be bothered to put in the time to find out about the game, and judge it by first impressions alone, then your judgement is shallow and invalid.

"Never judge a book by its cover."
#35
General Discussion / Re: I made Tynan <3
April 21, 2016, 03:01:07 AM
Quote from: Jakub k. on April 21, 2016, 02:56:06 AM
Quote from: Silvador on April 21, 2016, 01:47:46 AM
o.O

Custom character maker? O: GIMME!
that is like the most famous mod...how do you not know of it :P

I'm not really a mod user. I prefer to play the game "as intended". It's rare that I used mods and then it's usually well after I've been playing the game for a long, long time and I'm seeking something new to do in it.
#36
General Discussion / Re: I made Tynan <3
April 21, 2016, 01:47:46 AM
o.O

Custom character maker? O: GIMME!
#37
Ideas / Re: Friend's Support
April 20, 2016, 11:55:29 PM
Quote from: Thane on April 20, 2016, 12:57:17 PMdivorce should possibly trigger fights. :3

Doesn't it already? I mean, divorce adds a negative mood towards the other pawn, making them more likely to quarrel and beat each other to a pulp, right?
#38
Ideas / Re: Graphics
April 20, 2016, 11:54:07 PM
Quote from: hoochy on April 20, 2016, 12:29:15 PM
Dwarf Fortress would be the best selling game of all time if it had Prison Architect level graphics (core).

Might wanna take a look at Gnomoria. It is hands down the closest to Dwarf Fortress you'll get, without actually playing Dwarf Fortress, and aside from the 3D view, the graphics are no more complex than PA and Rimworld.
#39
Quote from: ChimpX on April 20, 2016, 02:56:03 PMBeer and Art is still my only hope.

...wait, are you guys still talking about the game?

lol!

Quote from: falconbunker on April 20, 2016, 06:41:27 PM
With Combat Realism updating soon enough to A13, you can start worrying about your people bleeding out in less than a minute if they have taken enough damage

I hope not! That'll cause serious problems for people rescuing pawns that have fallen (or crashed) far away from settlements on the larger maps.


Also, do herbals really need freezing, now? I've noticed that my herbals say they'll expire in 2 years, even when just lying about on the ground in 20c weather.
#40
Ideas / Friend's Support
April 20, 2016, 07:35:34 AM
You know when you're feeling down and depressed, and like life just isn't worth living anymore... and then your good friend comes along and comforts you, lifting your spirits, even if just a little bit, and giving you the strength to soldier on?

I think that RimWorld could really use this. When a colonist is in a poor mood, and they have a close relationship with another colonist, that second colonist could go and chat with the first, have a drink with them, or play a game to help pull them out of their funk. It could add a small mood bonus that lasts for a couple of hours, just enough to stave off madness, that little bit of happiness to keep them from their mental breaking point. And if they have multiple friends in the colony, each one could give an individual mood boost, so the more friends they have, the less likely they will be to have a poor mood because even in the darkest of times, having all your friends by your side can help you through anything.
#41
Quote from: Coenmcj on April 20, 2016, 05:03:35 AM
https://gyazo.com/a07639bef14e6965e63f2b3fdfd28e56
My medical facility in Farmer's Fortress.
Plan on eventually getting TV's and statues in there... but the medicine and steel was expensive enough (So little orb. Traders. :c )
Frankly, I don't need anywhere near this amount of beds, But I like keeping enough beds for atleast half my colony in the event of a plague or serious battle.

What are those at the end of the bed? Are those the life monitors? I've not had a chance to make any yet.
#42
Ideas / Re: Graphics
April 20, 2016, 02:49:19 AM
Quote from: 1st Lt. Spartan714 on April 20, 2016, 12:07:59 AM
if you read the quote you might have noticed that that is from toady... the guy that made df not tynan the creator of rimworld

Funny how it says "Quote from: Tynan on January 20, 2015, 04:46:21 PM"
#43
General Discussion / Show me your hospital designs!
April 20, 2016, 02:29:50 AM
Please?

Most structures I keep the same, from one colony to the next. General size and layout, from dining hall to housing, rarely changes much. But I can never quite find a hospital design that I'm satisfied with. So I'd like to see other people's layouts for their preferred hospital design in the hopes that they might give me some ideas for my own.
#44
Ideas / Re: Graphics
April 19, 2016, 10:14:31 AM
Placeholder doesn't necessarily mean what it currently is will not be the final result. A placeholder is just that, a temp object for occupying the place while a decision is pending. There's nothing that says what is currently a placeholder can't be made the official thing. Frankly, I like the style. It's not a common style and is kinda cute.

Some may be disappointed that it's not gunna change, but I'm quite thankful. If it really bothers people that much, maybe they can get together, find an artist, and make a graphical mod.
#45
Ideas / Re: Graphics
April 19, 2016, 04:05:13 AM
Actually, I only know what a Commodore 64 is because of the internet. My gaming experience goes back no further than a decade and a half. Compared to some, I'm still a noobie. But my point still remains.

And this game is still in alpha, it's still being developed. Near as I can tell, much of its renown comes from word of mouth. I didn't even know this game existed before a friend told me about it and shared the download link. From there I played the game, learned about it, and moved to support it. When it is finally released publicly, on Steam and in whatever other way, there will likely be a great deal more people to spread the word about it and that alone will make its sales explode on steam. Take a look at Minecraft and see how its renown grew. More than half of its player base was established long before it was even officially completed and released because of word of mouth. This game doesn't need screencaps to sell it. Being a great game to play and having great supports is what will see its success.

As for Dwarf Fortress, I've played it. And while the interface can seem a bit daunting at first, I still greatly enjoyed it and it was its complexity and learning curve that halted me from playing it... also because of other games like it that were similar and easier to learn. But that's not to say I won't return to Dwarf Fortress some day. And frankly, I think that if Dwarf Fortress did change its interface, it would cease to be the Dwarf Fortress that is known and loved by its players.

A game's appearance isn't what defines it or its success. You can play an ugly ass game and still love it. Just because people don't immediately know anything about what they are looking at doesn't mean they will turn away from it. A book's cover doesn't stop people from reading it, nor does a DVD cover stop a person from watching the movie. What stops people from being a part of a following is not knowing anything about that following and that which is being followed and pictures won't ever change that, no matter what it is.