Just waiting to play Rimworld untill this gem is released
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#2
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
February 26, 2015, 05:40:55 PM
That's what lights are for though
#3
Outdated / Re: [MOD] (Alpha 8) Extended Surgery and Bionics V1.6
February 24, 2015, 10:53:41 AMQuote from: plaYer2k on February 21, 2015, 12:39:14 PM
Agreed about harvesting implants and prosthetics. Harvesting organs from dead people within a certain timespan should also be okay. If the person is dead for less than 10 hours, harvest the lungs, kidneys etc.
I am not sure about the hearth though.
Very true, it should be possible to harvest ANYTHING from a dead body(maybe even with a penalty?) within a short timeframe.
#4
Outdated / Re: [MOD] (Alpha 8) Central Heating (includes vents)
February 23, 2015, 09:58:38 AM
Seconding this, been working great so far on 2 colonies with +12 mods present, i just slapped it deadlast in the modorder and it seems to work just fine.
#5
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
February 22, 2015, 10:38:15 AM
Thanks for clarifying that one
! Still a bit new and thought it worked differently!
! Still a bit new and thought it worked differently!
#6
Outdated / Re: [MOD] (Alpha 8) Central Heating (includes vents)
February 22, 2015, 10:25:00 AM
Thanks for the quick fix! Using it right now
!
!
#7
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
February 22, 2015, 10:19:11 AM
Pretty sure you can just really easily add it in and imo it's too OP, there's already a sonar system in place to detect ores
#8
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
February 22, 2015, 09:28:53 AM
Just wanted to let people know as of this moment 22/02/2015(Europe time) 15:19 (Belgium timezone) the following mods from the epyk pack have NOT upgraded to Alpha 9(this means all the others HAVE):
- Apparello
- Autohauler/alphatweaks
- Better beacons(shouldn't be needed anymore anyways)
- Caveworld flora
- Central heating
- Clutter mod
- Enhanced defence
(I have no idea because the following don't have links but i assume they're part of enhanced defence?) could someone elaborate if these are up to date?)
ED DeepStrike - Transport colonists and/or supplies anywhere with a drop pod! (up to date???)
ED Embrasures - Murder your enemies through the openings in a wall!(up to date???)
ED LaserDrill - Need a geyser? Make your own with the laser drill!(up to date???)
ED OmniGel - Create raw resources with this new plant! (up to date???)
ED PersonalShields - Give your colonist their own shields and lead them to victory!(up to date???)
ED Plants24h - Plants grow around the clock!(up to date???)
ED Shields - Create force fields to protect your colony!(up to date???)
ED WirelessPower - Get yourself on the grid without any conduits!(up to date???)
- Icesheet
- Industrialisation
- Mechanical defence 2
- Mining&Co: Alert speaker
- Mining&Co: Force field
- Mining&Co: Mobile sonar mineral marker
- Modular hydroponics
- Faction: norbal vikings
- Project armory
- Quality labels
- Rimtroopers faction
- Roof support
- Shaped charge(no link? Don't know if updated?)
- Stargate, jaffa kree
- thingamajigs
- turret collection
If anyone is interested feel free to just copy my list and adjust/remove the ones that have been updated, it's a nice and easy way to see how close the epyk mod pack is to being completely updated
- Apparello
- Autohauler/alphatweaks
- Better beacons(shouldn't be needed anymore anyways)
- Caveworld flora
- Central heating
- Clutter mod
- Enhanced defence
(I have no idea because the following don't have links but i assume they're part of enhanced defence?) could someone elaborate if these are up to date?)
ED DeepStrike - Transport colonists and/or supplies anywhere with a drop pod! (up to date???)
ED Embrasures - Murder your enemies through the openings in a wall!(up to date???)
ED LaserDrill - Need a geyser? Make your own with the laser drill!(up to date???)
ED OmniGel - Create raw resources with this new plant! (up to date???)
ED PersonalShields - Give your colonist their own shields and lead them to victory!(up to date???)
ED Plants24h - Plants grow around the clock!(up to date???)
ED Shields - Create force fields to protect your colony!(up to date???)
ED WirelessPower - Get yourself on the grid without any conduits!(up to date???)
- Icesheet
- Industrialisation
- Mechanical defence 2
- Mining&Co: Alert speaker
- Mining&Co: Force field
- Mining&Co: Mobile sonar mineral marker
- Modular hydroponics
- Faction: norbal vikings
- Project armory
- Quality labels
- Rimtroopers faction
- Roof support
- Shaped charge(no link? Don't know if updated?)
- Stargate, jaffa kree
- thingamajigs
- turret collection
If anyone is interested feel free to just copy my list and adjust/remove the ones that have been updated, it's a nice and easy way to see how close the epyk mod pack is to being completely updated
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