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Messages - Adam561

#16
First thing.... its not completely overhead XD (one of my largest pet peavies)
Second It does look really coolziez
Third Does it have support of modding XD?
#17
Mods / Re: [REQUEST] Robots mod
March 09, 2014, 10:53:34 PM
I really cant wait until we can add more races XD
#18
Stories / Re: Succession game?
March 09, 2014, 10:52:19 PM
Just thought that I would pitch in, but really cool idea!
#19
Help / Re: Research Prerequisite for Research?
March 09, 2014, 10:45:39 PM
OOH... Im so stupid.... I only did <prerequisite>RayTech2</prerequisite> and forgot the <li></li> part... Thanks anyway!
#20
General Discussion / Re: Introduce Yourself!
March 09, 2014, 10:24:59 PM
Whelp, This will be fun....

I have enjoyed coding and game development/modding for the past 4 years. seeing that I like indie games because of the softness and accessibility about them its only logic to enjoy them :P! I was introduced to RimWorld by a YouTuber by the name of Scott Manley (so hipster right?)

Now my favorite OTHER (comon i was gonna put RimWorld :P) Game?
I would have to say probably... Mario Party 2 It brings back the feels man

Embarrassing gaming stuff: None im that MLG

Breakfast: Nails, without any milk

:P
#21
Help / Re: Creating new kinds of colonists?
March 09, 2014, 10:11:03 PM
With RimWorld Alpha 2 It is not possible... I was looking into adding a race myself for my RayGun mod. Guess we'll just have to wait!
#22
Hahahah! I would totally get this mod if it was possible.... I haven't looked into clothing and stuff but it would be amazing if somebody could make it.....
#23
Ideas / Re: Your Cheapest Ideas
March 09, 2014, 09:59:28 PM
Based on what mods I made I would recommend adding batteries with different power levels and speed of filing. Also (Maybe a little longer, but more for modding) a way to change the texture of the gun on the turret (not just the base). Il be sure to post any other ideas I have in the future!
#24
Help / Research Prerequisite for Research?
March 09, 2014, 07:55:17 PM
Hello!

Is it possible to have a Research Prerequisite for a Research?

Like this:
RayTech1 => RayTech2
#25
Ahhhh, Thanks. Better start learning C# now!
#26
Thanks! Just a quick question... DDl is what form of the C language? C++?
#27
Help / Re: Adding Recipies?
March 09, 2014, 02:10:29 PM
Yeah, Thanks. I found the WorkGiverDefs Folder and added it... Thanks again!
#28
Help / Re: Adding Recipies?
March 09, 2014, 01:56:35 PM
For some reason my colonists are not crafting the items. I cannot prioritize my colonists to make the items using the workbench. 
#29
I am currently working on the crafting of  the ray gun and turrets. Also thinking about adding a new biome(not sure if possible) and race.
#30
Help / Re: Adding Recipies?
March 09, 2014, 01:20:59 PM
Thanks All!!