10/10, Would use Nyan Cat to kill raiders again.
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#122
Outdated / Re: [A12d] [AI] Enviro SK v.0.3 Wild hunt (24/09/15)
September 25, 2015, 11:51:07 AM
Just a small thing, is it not supposed to say "Released by Skyarkhangel." Rather than "Realized by Skyarkhangel." ?
#123
Releases / Re: [A12] Rikiki's Miscellaneous => Fungiponics (04-09-2015)
September 24, 2015, 12:50:13 PM
Since fishing is a different skill, could you maybe add in some child hood and adult hood backgrounds so there are some pawns good at fishing? because i can never find a good fisher and end up leaving this mod out till like end game where i finally find a decent fisher xD
#124
Outdated / Re: [A12] Combat Realism v.1.3.6 (17.09.15) Centipede rebalance
September 23, 2015, 11:14:49 AM
What I am saying is, it is only a tiny buff, so if a pawn is wearing a top from Apparello, and gets shot by a shotgun, it causes bruises or very minor bleeding injuries, but if the pawn is wearing an armor plate, and gets shot by a shotgun, it causes bruising and no bleeding injuries, should it not be that if its a tiny buff it would still cause bleeding, and then wearing the armored plate causes bruising?
Not sure what your problem seems to be but any apparel from other mods should be compatible with the new armor system out of the box. If a bullet is deflected because it cannot penetrate the target's armor it is supposed to cause bruising instead so unless you're getting sniper rifle shots deflected by a pair of fancy pants or something it would be working as intended.
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Not sure what your problem seems to be but any apparel from other mods should be compatible with the new armor system out of the box. If a bullet is deflected because it cannot penetrate the target's armor it is supposed to cause bruising instead so unless you're getting sniper rifle shots deflected by a pair of fancy pants or something it would be working as intended.
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#125
Outdated / Re: [A12] Combat Realism v.1.3.6 (17.09.15) Centipede rebalance
September 22, 2015, 11:18:25 AM
I am using Apparello with combat realism, works fine no errors, but some clothing in Apparello give off a tiny armor buff, now this means any pawn with some clothes from Apparello with that tiny armor buff, always get bruised and seem to never get shot? not sure if this is intended to always bruise when being shot at but yeah, not sure if a patch could be made or change it so low armored clothing means it has a low percent chance to bruise and normally will hit the pawn and cause bleeding.
#126
Releases / Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.5 / 19.09.2015)
September 21, 2015, 11:14:33 AM
I'll try this out when I make a new colony
Thank you for the quick response!
Thank you for the quick response!
#127
Releases / Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.5 / 19.09.2015)
September 20, 2015, 04:27:58 PM
So I got the Vanilla Enhanced Version, and since it has the map generator bit in, it isnt compatible with the Rikiki's outpost generator mod, so I took out everything to do with the map generator, and it worked and loaded up a world fine with no errors, but for some reason all the other parts of the vanilla enhanced mod do not appear in the game now. Is there a version of vanilla enhanced without the map generator part that I can have that I know is not broken because of me? I cant find it in the mass of old and new downloads on the nexus download page if there is one :/
#128
Outdated / Re: [A10] Expanded Mining 1.04 (Updated 20/04/15)
September 20, 2015, 10:01:06 AM
Any update for this mod? :c
#129
Releases / Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.4 / 18.09.2015)
September 18, 2015, 11:31:06 AM
Is there a way of only having the 'Incidents' from this mod?
#130
Outdated / Re: [A12] Combat Realism v.1.3.6 (17.09.15) Centipede rebalance
September 18, 2015, 11:28:05 AM
Idea? Maybe like having raiders trying to rescue their men / women whilst fleeing? Rather than just ditching them? Sorta more realistic in my opinion. Or try to haul their dead friends maybe, cos I mean, if you and your best friend were shooting some other guys, and your friends gets shot dead, I am pretty sure you would try your best to haul your friend back with you to bury them? I know it is kinda unfriendly to game play, but maybe with reworked raider AI they can make decisions on whether they cant rescue their friends and have to leave them?
#131
Releases / Re: [A12][Poll] Rimsenal v0.37 : Optic distortion edition
September 18, 2015, 11:03:00 AM
Is there a patch for this so the stats of the guns and armor sorta work with combat realism?
#132
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.51 (24.08.2015)
September 16, 2015, 03:40:10 PMQuote from: Didact04 on September 16, 2015, 03:33:46 PMQuote from: Cornuthaum on September 16, 2015, 03:06:39 PMQuote from: vXenonv on September 16, 2015, 02:46:25 PM
For some reason whenever I try and craft Glass Eyes they can't finish. They sit indefinitely at Work Left: 0. Other prosthetic recipes work however.
Damn, that must suck, never had it happen to me yet tho :O
Happens with all sorts of prosthetics, I've had it happen on the advanced prosthetic workbench too - you basically have to C-cancel the item being crafted, lose 20% of the materials, and then watch as they craft it again (and they might get stuck again). If this happens on a 15-Vancidium item, prepare to lose 3 vancidium a pop.
No idea what causes the issue, though.
Confirmed. I just delete the items left over and cheat in the finished product. Basically identical, yeah? Still annoying but it's easily worked around.
#133
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.51 (24.08.2015)
September 16, 2015, 02:20:47 PM
What does the exo skeleton suit do? And what do all the ribs do? SO that would be the medical rib, drugged rib and the adrenaline rib do?
#134
Releases / Re: [A12] Rikiki's M&Co. => Outpost generator (09-09-2015)
September 12, 2015, 04:10:37 AMQuote from: Rikiki on September 12, 2015, 03:58:10 AM
I don't mean "remove", I mean you must download the last laser fence version which is V12.1.
The bug you see is because you have enabled laser fence V12.0, so outpost generator tries to acces some laser fence method which is not available in V12.0.
Oh right xD It works now, thank you!
#135
Releases / Re: [A12d] Rimfire (UPDATE v1.8 CR / 10.09.2015)
September 12, 2015, 04:00:19 AM
I get this error, I believe it is this mod that adds in squads? https://gyazo.com/0ff6032660460be1e39e9b916670ed2a