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Messages - LustrousWolf

#151
Alpha 11? Missing the ability to craft plasteel OnO
#152
I really struggle in Rimworld when plasteel is not visible from the start of the game, I strip mine but normally die before I end up finding a vein. My main methods of getting plasteel is smelting plasteel weapons and disassembling mechanoids but it is hardly ever enough. I need plasteel for bionics and prosthesis (think thats from a mod lol). Is there a trick to finding it that I am missing, or am I just unlucky?
#153
A11 ? And would be useful if you could take off the cargo from a colonist, looks a bit strange if it is stuck to them for the rest of the game >_<
#154
Will this work with other mods that add apparel in? Like Apperallo? And does it work with things like Norbals and Pirates Faction? Because they add in apparel and weapons? :o
#155
Is there a way to maybe increase visits? It is always funny when 2 factions are friendly towards you but hate each other and a brawl breaks out in your front yard ;)
#156
Quote from: Anonemous2 on June 22, 2015, 03:46:14 PM
Now you can download a patch for Norbals and Pirates! to get more of there factions to spawn.

Damn that was quick, cant wait to test it out, thanks man!! :o

EDIT: what order should it go in?

Norbal
Pirate
Norbal Patch
Pirate Patch

^ Like this?
#157
Quote from: Anonemous2 on June 22, 2015, 03:16:34 PM
Quote from: LustrousWolf on June 22, 2015, 01:31:41 PM
Quote from: Beathrus on June 22, 2015, 01:12:22 PM
Quote from: LustrousWolf on June 22, 2015, 12:52:36 PM
Does this mod work with say Norbals and Pirates Factions mod made by Shinzy?

You beat me to asking!  :)

You need to make a new world to have more factions spawns. The mod won't have any effect on mods that add more factions too. However I can realse a Version that incress the amount of factions that spawn for Norbals and Pirates Factions.
Hahaha, I'm testing it now, so far the only problem is that only 1 norbal and 1 pirate faction will spawn, also it would be useful if you could sort the factions? Like with how friendly they are towards you? Rather than it being Outlander town, tribe, pirate band, modded factions, just would be better now there is tons of factions playing, also by briefly looking at the map, I only saw like 5 little dots indicating factions and not all the factions you see on the faction tab, might be wrong have not fully checked, just wanted to see if it was compatible at first :P


You need to make a new world to have more factions spawns. The mod won't have any effect on mods that add more factions too. However I can release a Version that makes more factions spawn from Norbals and Pirates Factions. And as for changing the order of the factions that pop up, I'm not sure if it's possible to change the order from type to relationship, but I will look into that.

Yeah a patch for Norbals and Pirates would be lovely! And changing the factions to order of relationships, I am sure you can do that some how, its a mod, mods change stuff to make it better right? OnO
#158
Quote from: nmid on June 22, 2015, 02:07:39 PM
This is going to be a fun mod to have.. esp with the hospitality mod :D

Might have loads of visitors though..

More visitors? More fights! OuO
#159
Quote from: Beathrus on June 22, 2015, 01:12:22 PM
Quote from: LustrousWolf on June 22, 2015, 12:52:36 PM
Does this mod work with say Norbals and Pirates Factions mod made by Shinzy?

You beat me to asking!  :)

Hahaha, I'm testing it now, so far the only problem is that only 1 norbal and 1 pirate faction will spawn, also it would be useful if you could sort the factions? Like with how friendly they are towards you? Rather than it being Outlander town, tribe, pirate band, modded factions, just would be better now there is tons of factions playing, also by briefly looking at the map, I only saw like 5 little dots indicating factions and not all the factions you see on the faction tab, might be wrong have not fully checked, just wanted to see if it was compatible at first :P
#160
Does this mod work with say Norbals and Pirates Factions mod made by Shinzy?
#161
Help / Re: Possible to recruit then release?
June 19, 2015, 11:11:59 AM
Quote from: Adamiks on June 18, 2015, 03:10:21 PM
You can't. But going Rimworld logic better just kill him and then butcher him.

Hahaha, he tried escaping by beating my colonist healing him so I got someone with a plasteel gladius to come in and decapitate him xD
#162
Sorry but I dont think I am doing this right or something, but I cant get the strip mine button to work? How do I do it? :c
#163
Help / Possible to recruit then release?
June 18, 2015, 01:25:27 PM
Is is possible to recruit someone ( a tribesmen) and then release him later on and get like points taken off the tribes group? Like how when a prisoner is released the group is thankful and they become less hostile towards you.
#164
Ideas / New slave trader return event?
June 16, 2015, 04:27:30 PM
I recently got some colonists from a cryptosleep casket, and it said they were slaves. Now, I love a bit of story, and these guys barely had any apart from the fact they were a bunch of slaves before. Maybe sometime in the near future, a slave trader ship has come back to pick up the slaves he has put into cryptosleep and finds out your colony has taken them, the company goes mad and sends down a bunch of their guys to take back the slaves or other colonists to then use as slaves and such.

Essentially, the people you get from a cryptosleep casket who were slaves before and trying to be taken back by their previous "master" and your colony has taken them and is now under attack by raiders from that slave trader ship.

Good idea? Bad idea? Any suggestions?
#165
Is it just me, or do colonists like rarely lose an eye? Like I have never had someone lose an eye before :c It is always like losing a kidney or lung. And whats the point in making a heart or stomach or liver? cos if a colonist loses them then they die immediately :c