Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SupremeSoviet

#16
Been almost a month since your last post.  Please update this mod I cannot play without it anymore.  I usually build my own mod pack and this is a central component to the whole thing!
#17
Bugs / Grand Sculpture
February 26, 2015, 09:37:04 PM
In the description it says that Grand Sculptures takes 1600 work, double the large sculpture, and after I put it on the workbench it tells me it needs 8000... and large sculptures take over 4000 Coding error? cause thats WAAAYYYYY more then before and it breaks art crafting big time.
#18
Quote from: Nebbeh on February 26, 2015, 02:03:01 PM
Quote from: Thunderdome on February 26, 2015, 12:21:40 PM
I installed the mod packs and it loaded fine but the screen is dark as hell  and I cant play like that  I was wondering y

Most likely the Darkness mod, disable that and you should be fine. Surprised me aswell at first.

Ya I always disable the darkness mod.  I like to actually see at night.
#19
Hey Epyk look into adding this mod pack for the A9 release when the time comes, I know we are still waiting on some important mods first so there is time to look still :)

Glitter Tech - https://ludeon.com/forums/index.php?topic=5509.0

Its really cool!
#20
So I have this mod in the epyk pack how do you build the Stargate?  And what is its actual function?
#21
Will the colonists be able to have kids in this mod? Since they implimented old age it seems only natural.
#22
Quote from: elStrages on February 18, 2015, 07:12:59 PM
My mod is ready to go in ;)

Awesome :D  I saw this mod pack after I DLed yours and now Im sad cause the update has screwed my plans to play with them GRRR.  Lol  I look forward to the updated pack.  Also Stranges is the cartel mod you made compatible with this mod? That would be awesome.

EDIT: P.S. Stranges any way you could mod in a replacement spine?  I have had spinal damage in my games before and its a huge inconvenience.
#23
Ideas / Re: Robotics, Bionics and Brains (Oh, my)
February 18, 2015, 05:01:02 PM
Bionic Spines need to be in the game.  In two separate games now I have had people with moderate spinal damage or have been completely paralyzed at which point its best to murder them which feels so wrong. Cause at that point all they can do is lay in a medical bed and eat.  They become useless.  Fixing people with these types of injuries should be hard but available.