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Messages - Listen1

#151
Off-Topic / Re: Count to 9000 before Tynan posts!
June 27, 2018, 07:04:44 AM
8167

I couldn't agree more!
#152
Off-Topic / Re: Count to 9000 before Tynan posts!
June 26, 2018, 02:45:07 PM
8162
#153
Off-Topic / Re: Count to 9000 before Tynan posts!
June 23, 2018, 06:21:51 PM
8152

A wild Adamiks appears...
#154
Off-Topic / Re: Count to 9000 before Tynan posts!
June 21, 2018, 10:08:26 AM
Quote from: XeoNovaDan on June 21, 2018, 06:14:17 AM
I'm back here... probably as a one-off.

Hello! Please come again.

8144
#155
General Discussion / Re: Cleaning woes
June 20, 2018, 07:27:33 AM
Quote from: lazyl on June 20, 2018, 06:55:42 AM
I have over 300 hours in this game and love it, but I still struggle to manage cleaning for small colonies. For large colonies there's no issue, just assign a dedicated cleaner and go, but for small colonies I find it's always a problem. If I set cleaning priority too low then it never gets done and if I assign it too high then pawns will interrupt what their doing every three seconds to run half-way across the base and clean a single tile of dirt.

Are the devs satisfied with the way this works? I find there is no solution except to constantly micro-manage cleaning. Is there some vanilla solution that I'm missing? I think what I would like is to be able to assign a cleaning schedule. Along with work/sleep/rec let me specify a time of day for cleaning during which cleaning tasks get a higher priority. But I'm open to other solutions as long as I don't have to micro.  :-\

Thoughts?

For small colonies, like 3-5 people start, everyone has their primary task (growing, crafting, cooking, constructing). For better management I keep everyones secound task as hauling, except for one, usually the grower, to do the cleaning.

With this, you can usually maintain a colony clean (making most of the growers clean and then haul) until you can afford a dedicated sweeper.
#156
Off-Topic / Re: Count to 9000 before Tynan posts!
June 20, 2018, 07:22:43 AM
Eight
One
Three
Nine!

Score!
#157
Off-Topic / Re: Count to 9000 before Tynan posts!
June 11, 2018, 06:29:35 AM
#158
Off-Topic / Re: Count to 9000 before Tynan posts!
June 09, 2018, 09:50:34 AM
#159
Off-Topic / Re: Count to 9000 before Tynan posts!
June 01, 2018, 07:35:36 AM
8084
#160
Off-Topic / Re: Count to 9000 before Tynan posts!
May 29, 2018, 08:25:56 AM
8071
#161
Quote from: Call me Arty on May 24, 2018, 03:51:46 PM

I appreciate the perspective from someone who's been with the game for as long as you have (before A-double-digits, that's some commitment). However, I'd like to counter that from a similar position.
....
A complete game is fine. You could put two eggs in a pan and call it an omelette, and later add bacon, cheese, mushrooms, etc, but it wouldn't mean the just-eggs were incomplete. . . if that makes any sense.

Ah, thanks, and also love your food analogy. Made alot of sense and added a new perspective into this subject.

In my argument I was thinking about "mechanical features" like multiple-screen maps,  Z-levels, 3D textures, and many other things. Content in this sense, like "Water system", a bar below food and another conduit and events, could be a DLC... but I believe that modders already took care of that.

I don't know how strong modding was in Don't Starve, but Darkest Dungeon is a game with DLC and modded content(preeeeeetty weird modded content). The DLCs are full with Mechanics, Characters, Events and Buildings, while modded content are majorly cosmetic and QoL.

But for Rimworld as a game, I don't know of any content/mechanic that the Dev's can put into the game that a modder couldn't, and modders can't put stuff like Z levels because of the same reason the Devs dont.

That's why I don't think that a paid DLC will be a good option for Rimworld. There's so much a single game can do once you go past the 1000 hours mark. To me, for better or worse, this game is finished.
#162
Off-Topic / Re: Count to 9000 before Tynan posts!
May 25, 2018, 03:16:20 PM
8063
#163
Off-Topic / Re: Count to 9000 before Tynan posts!
May 24, 2018, 03:36:33 PM
8061

But I want it to die and be archived onto somewhere.

Then we can create a now topic "Count back from 9000 to 1"
#164
Quote from: Call me Arty on May 23, 2018, 09:34:46 PM
...So, what I get from that is (and anybody feel free to prove me wrong) that it's no longer economically viable, nor sustainable to put more time into the game at it's current price. It's just not justifiable. That being said, what if we could justify it?

I believe you got the concept wrong. What I think of Tynan statements is not a financial one, it's a creative problem. Because in the end, You gotta ship the game.

There are features that could only be implemented if you broke almost half the game and started over again. If I am not mistaken, Rimworld has over 100.000 lines of code, you could argue that Rimworld could be an even better game and bring even more sales to Ludeon Studion if they did X or Y. But even if it was "worth it", You gotta ship the game someday.

I believe that Rimworld has done it's mission even before beta launch. It sucessed in sales, got a silver medals and a bronze one in steam top sales, rocked the industry with interviews on major sites and brought fun to Millions of gamers and Dank Memes.

Err.. answering your question, there are no DLC that could justify this.

Even if I never were to play Rimworld again, I would still be happy and grateful for the experience the game has provided me. And I believe many other think the same.

What I got from this experience, is a new studio to follow and eagerness to see what they come up with next. So no DLC, no addition content, from someone that has seen this game grow since A3, I truly believe that this game has been done.
#165
Off-Topic / Re: Count to 9000 before Tynan posts!
May 24, 2018, 06:48:15 AM
8059