Yadda yadda, 1.5, blah blah. You know the drill.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#1
Releases / Re: [1.5] Bricks Don't Vanish 1.5-1.5.0 - tune your construction! (2024-04-20)
April 20, 2024, 03:15:07 PM #2
Releases / Re: [1.5] Mad Skills 1.5-2.7.0 - skill degradation begone! (2024-04-20)
April 20, 2024, 03:14:57 PM
Yadda yadda, 1.5, blah blah. You know the drill.
#3
Releases / Re: [1.4] RT Mods - it's just gonna keep happening innit (2022-10-21)
April 20, 2024, 03:07:19 PM
I don't even know anymore. We're mostly still alive, that's good I guess?
2024-04-20 CHANGELOG:
2024-04-20 CHANGELOG:
- All mods: now compatible with RimWorld 1.5, with or without DLCs.
#4
Releases / Re: [1.4] Mad Skills 1.4-2.6.0 - skill degradation begone! (2022-10-21)
October 22, 2022, 01:04:13 AM
It's 1.4 time, and that time is now. If for some bizarre reason you've been waiting on this, you ain't gotta wait no more.
Psst. Слава Україні!
Psst. Слава Україні!
#5
Releases / Re: [1.4] RT Mods - it's just gonna keep happening innit (2022-10-21)
October 22, 2022, 12:59:52 AM
It keeps happ- I made that joke last time, didn't I.
2022-10-21 CHANGELOG:
Слава Україні!
2022-10-21 CHANGELOG:
- All mods: now compatible with RimWorld 1.4, with or without DLCs.
Слава Україні!
#6
Releases / Re: [1.3] Bricks Don't Vanish 1.3-1.3.0 - tune your construction! (2021-07-19)
July 19, 2021, 08:51:27 AM
Updated, now compatible with RimWorld 1.3, DLCs or no. Removed the "-1" option from 1.2 and 1.3 because, apparently, it wasn't a thing since 1.2; also fixed floor deconstruction material returns.
#7
Releases / Re: [1.3] Mad Skills 1.3-2.5.0 - skill degradation begone! (2021-07-19)
July 19, 2021, 08:48:54 AM
Now compatible with RimWorld 1.3, DLCs or no. I also fixed the over-limit XP and multiplier tooltip (backported to 1.2 too).
#8
Releases / Re: [1.0-1.3] RT Mods - we should stop meeting like this ha ha (2021-07-19)
July 19, 2021, 08:44:49 AM
What do you know, it keeps happening.
2021-07-19 CHANGELOG:
2021-07-19 CHANGELOG:
- All mods: now compatible with RimWorld 1.0 through 1.3, with or without DLCs.
- That's it. Go have fun.
#9
Releases / Re: [1.0-1.2] RT Mods - do people even still go to forums for mods? (2020-08-13)
February 13, 2021, 09:52:22 AMQuote from: Canute on February 13, 2021, 03:29:22 AM
Try it ! :-)
It isn't anymore at the incident (map) list.
Because it's a world incident. Go to world map, debug actions, then "Do incident (World)...", and there it is.
#10
Releases / Re: [1.0-1.2] RT Mods - do people even still go to forums for mods? (2020-08-13)
February 13, 2021, 03:22:19 AMQuote from: von_Gunter on February 12, 2021, 11:54:02 AM
Finally I've encountered with another solar flare for you to make logs.
...
Also I attached the logs.
You can trigger a solar flare with the debug menu on the world map, I'm pretty sure.
Right. The logs tell me that nothing should be wrong with my mod, you're running an old version of it, you have a lot of unrelated errors, something (SK mods?) is trying to butcher my mod, and in general your game looks like one of those messy mod packs that somehow sometimes broke things they barely touched. I don't know what to advise here.
Show me a screenshot of your base (I need to see your power lines, status of the power network, and the shield) so we can eliminate user error, then try swapping whatever version of the mod you're running with a fresh one (the freshest one - it supports all RimWorld versions between 1.0 and 1.2). This will probably break something else, because something is depending on my mod for some reason, but it's the correct thing to do.
#11
Releases / Re: [1.0-1.2] RT Mods - do people even still go to forums for mods? (2020-08-13)
February 09, 2021, 09:54:18 AMQuote from: von_Gunter on February 09, 2021, 09:45:09 AM
should i post you the logs when solar flare appears?
That would be ideal, yes.
#12
Releases / Re: [1.0-1.2] RT Mods - do people even still go to forums for mods? (2020-08-13)
February 09, 2021, 05:50:14 AMQuote from: von_Gunter on February 09, 2021, 04:12:08 AM
Hi guys! Recently i've built my solar shield, but when solar flare appears, the shield simply doesn't work (there's a "lightning icon" above the shield like other electric devices have when affected by solar flare). It doesn't consume 25000w or produces heat like it should do. I double checked everything, everything seems correct. What can it be?
Interaction with other mods, and/or user error. Post your logs and some screenshots of your shield setup.
#13
Releases / Re: [1.0-1.2] Bricks Don't Vanish 1.2-1.2.0 - tune your construction! (2020-08-13)
August 13, 2020, 04:29:46 PM
Updated for RimWorld 1.2, my darling forumgoers. Who's a darling forumgoer? You're a darling forumgoer!
(But, yeah, no new stuff, it's just not yellow in your list anymore.)
(But, yeah, no new stuff, it's just not yellow in your list anymore.)
#14
Releases / Re: [1.0-1.2] Mad Skills 1.2-2.4.0 - skill degradation begone! (2020-08-13)
August 13, 2020, 04:29:37 PM
Updated for RimWorld 1.2, my darling forumgoers. Who's a darling forumgoer? You're a darling forumgoer!
(But, yeah, no new stuff, it's just not yellow in your list anymore.)
(But, yeah, no new stuff, it's just not yellow in your list anymore.)
#15
Releases / Re: [1.0-1.2] RT Mods - do people even still go to forums for mods? (2020-08-13)
August 13, 2020, 04:05:44 PM
It happened again?.. Time to update.
2020-08-13 CHANGELOG:
2020-08-13 CHANGELOG:
- All mods: now compatible with RimWorld 1.0, 1.1, 1.2, with or without the Royalty DLC.
- RT Fuse, RT Solar Flare Shield: now dependant on Harmony mod, instead of redistributing a version of it.
- RT Solar Flare Shield: fixed the shield not drawing extra power to protect against mechanoid EMI and the like, updated fluff to mention EMI.