This is not such a bad idea for players who rather play the farming matagame, but like to have an easy-ish fight happening occasionally, and it would sort of bring some sort of challenge and decision making obligations when those immigrants arrived, such sorting through traits, skills, and creating the infrastructure to accommodate new recruits, the morality hit of turning them away because they suck.
If this being done through a new storyteller, there could be a new event "immigrant revenge!". The number of immigrants on each wave defined by the storyteller's difficulty, from say, 1-2 on easy to 10ish on extreme. All immigrants turned away because of crappy traits/skills would be exit the map and be added to a pool, and a raid would be later generated with that pool. It would never be as hard as regular raids, but just as numerous.
Maybe this would definitely appeal to players that like to play RW but dont like hard combat and chaos, just the simulation part of it, the metagame of making important social decisions, but with the consequences.
I'd definitely play it for a change from extreme chaos, carnage, blood, guts and cannibalism.
If this being done through a new storyteller, there could be a new event "immigrant revenge!". The number of immigrants on each wave defined by the storyteller's difficulty, from say, 1-2 on easy to 10ish on extreme. All immigrants turned away because of crappy traits/skills would be exit the map and be added to a pool, and a raid would be later generated with that pool. It would never be as hard as regular raids, but just as numerous.
Maybe this would definitely appeal to players that like to play RW but dont like hard combat and chaos, just the simulation part of it, the metagame of making important social decisions, but with the consequences.
I'd definitely play it for a change from extreme chaos, carnage, blood, guts and cannibalism.