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Topics - Frazzles

#1
General Discussion / Thrumbo Dumbos
April 10, 2016, 10:34:35 AM
As fearsome as Thrumbos are, there's an easy way to kill them - once they fall asleep, build a small structure around them, and wait for it to die of malnutrition. This way you can also keep it on the map if you want to try taming one since it will inevitably take numerous attempts.

I would almost say this is an exploit considering the resources a Thrumbo gives - and belittles what I'm certain Tynan was aiming for with the entire endgame creature persona.
#2
Long story short: I greatly dislike the way armour is now a completely downhill battle. Saving up 26000 silver for a legendary Power Armour and then having it wither away to nothing for no reason is extremely bothering. Between all the micromangement already in the game, I was so annoyed with the new armour system (especially since there is no way to repair it) that I just left all my colonists naked for the rest of the game. The fact you don't always get items at 100% health is already an adequate enough way to balance things in my opinion.

Disabling deterioration outdoors is simple enough but I can't figure out how to disable wear or absorption damage. I long to have back the older armour system for the sheer sake of playability.

If anyone can do this, I'd really appreciate it.
#3
Outdated / [MOD] (Alpha 9) Fireproof Conduits (v1.0)
February 22, 2015, 12:28:02 PM
It always bugged me how the only way to connect other geothermal generators was either through a conduit wall (which enemies would bash through) or a ground conduit.

Ground conduits work in most cases but fair terribly against lightning storms. I got fed up with my colonists running halfway across the map to beat out a fire on the conduits so I made this simple mod.

The conduits look exactly like normal conduits and function exactly the same. The only difference is they have a flammability of 0% and they take 3 units of metal instead of 1 unit to create a single conduit. You also need to research fireproofing beforehand (700 points worth of research). The fireproofed conduits also take slightly more work to make.

Keep in mind this does not prevent actual damage to the conduit, it just prevents fires from creeping all over your precious wattage line. If you want to stop colonists from running out to repair these in the event a lighting strike does hit the actual wires, you should remove them from the home region. Even over a long game, its unlikely that lightning will the strike the select area so many times that you'll ever have to actually repair it, unless you have a mad amount of wiring. The less wire you use, the safer.

Feedback is welcome.

Download v1.0
https://www.dropbox.com/s/d8k4rr255xu66vz/Fireproof%20Conduits.rar?dl=0



Known Bugs:
Occasionally fires seem to still burn on the ground of a cell that fireproofed conduits occupy. The conduit takes no damage but the fire will still burn.