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Messages - lied_ohne_worte

#1
Mods / Re: Where's Ultimate Overhaul Modpack?
October 02, 2015, 02:02:59 PM
Quote from: Fluffy (l2032) on October 02, 2015, 09:14:29 AM
BTW, you mention the EULA, which is the end user license agreement. Do you mean the RimWorld one? If so, where is it? Beyond the notes in the readme, I've been unable to locate a full rimworld EULA.

It's not a full EULA (it actually emphasises that), but you can find a "license clarification" in the readme.txt in the main game folder.
#2
Unfinished / Re: [A12] TheGentlePack (UOP REBOOTED)
October 02, 2015, 06:29:59 AM
Great! I only started getting into modded gameplay very recently and enjoyed trying out the original pack, just to see it all come down in flames. Now I don't know any of the people involved or the previous arguments as I really only come to the forums when there's a gameplay issue. But just from reading your posts and plans, I suspect that your way of communicating and going about things (such as asking permission first) might lead to a more long-time sustainable project than the... hm, ideosyncratic approach of the original compiler.

So, good luck, and I'm looking forward to the release!
#3
There's a trader here where it happened too, save from before it did.

Steps: I bought the TV (lucky I still had that AI core to get the funds, hehe). Then as soon as it came down, I clicked it, did the placing thing. Once it was placed, I clicked it. This time it said "x7". What's really strange though is that I reloaded the game, tried it *again*, doing the same steps as well as I could, and it didn't show the number. Reproducing this seems to be quite hard.

Naturally it doesn't impair my enjoyment of the game at all, it's just one of those strange things.  ;)

[attachment deleted due to age]
#4
Sorry, hadn't checked back until now, seems I didn't subscribe to the thread. Don't think I have the originally posted screenshot's save any more, but I now have another game where I placed a TV just now, and it did the same thing, this time with "x8". Seems like it does it when the TV is newly placed until I reload the game, at which point it doesn't occur any more.

I'm sorry to say that I don't have a pre-placement save with the trader; the autosave before it doesn't have the trader yet. In this save the TV is already bought and placed, but the trader I got it from can still be contacted, if that is any help. TV's in the eastermost room with the billiard table; when I reload the save, the odd "x8" isn't there any more.

I'll see if I can replicate it with the next trader that has a TV.

[attachment deleted due to age]
#5
Bugs / Re: 0.10.783 Television Graphical Error
April 27, 2015, 04:10:26 AM
Mine's facing North and saying x14, but I guess it's better than nothing. ;-) I had this once before in another save, but can't remember where the TV faced too, or the number. In both saves, the phenomenon went away on saving and relogging, but it consistently happened each time I was clicking the TV before the reload.



Version: 0.10.785. I do not use any mods.
#6
Bugs / Re: Strangely incapacitated
February 22, 2015, 11:36:30 AM
Right, thanks. Still seems a bit drastic to me to incapacitate him completely, but I'll see about buying a better leg as soon as one comes along.
#7
Bugs / Strangely incapacitated
February 22, 2015, 10:04:48 AM
I've run into something I can't explain - either I'm missing something, or it's a bug, or it's something new that I hadn't encountered yet.

I have a colonist who is for some reason incapacitated. While he has a number of medical issues, none of them seems to be able to cause that alone, and I'm not sure why they add up to incapacitation. Here's what he's got:



I can't tell how he got like that. He arrived as a pirate attacker, but when I followed the notification of his arrival to his location, he was already incapacitated. I've since converted him, but so far he does nothing.

Can this be due to the new age features, and if so, isn't incapacitating people like that a bit drastic? My father is almost as old as that with a bad back and eyes, but he gets around quite well. ;-)