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Messages - doll32

#1
Help / Re: Colonists disappeared after loading game
August 03, 2021, 06:29:43 AM
Quote from: Canute on August 02, 2021, 02:54:20 AM
doll32,
the latest error's are like when your blood is driping on the floor. The question is more why does you bleed.
You use hugslib, then you should see these nice green button "Share logs" when you use that you create a report with mod list, patch list and complete log file.
That is much more useful then when someone say "My PC don't start and post a picture from his dark screen made with his mobile"
And please read the 2. link from my signature at first.

thank you, i have never had problems that i couldn't solve myself but honestly this just stumped me, anyway here's the log hugslib generated https://gist.github.com/HugsLibRecordKeeper/3f7b8a32a766b9bb03aeb574af47c8e5 , getting around to reading that guide right now too
#2
Help / Re: Colonists disappeared after loading game
August 01, 2021, 06:44:27 PM
that was the debug log upon loading my save file, the game version is the lastest version with ideology and royalty DLCs

This is the mod list i'm using, any other info i need to hunt down?
https://controlc.com/9e927324
#3
Help / Colonists disappeared after loading game
August 01, 2021, 06:10:16 AM
I booted up rimworld today and loaded my latest save of my colony and all my colonists disappeared, i have tried loading an earlier autosave but the colonists still don't show up, i pasted the log on controlc so hopefully someone here can help me

https://controlc.com/b763130f

#4
Mods / mod recomendations
October 03, 2019, 03:28:55 PM
So i have played rimworld for almost 1400 hours now however the amount of mods i use which is around 300 is too much on my computer and it takes way too long to load the game up and have been meaning to trim down that list, so here is the question i want to ask, what are some mods that you would are must haves for a fun rimworld experience?

edit: i think i put this in the wrong part of the forum, can someone help me move this to the right place?
#5
is a megafauna patch a thing for maybe the future? also, is htere somewhere i can look up what combination results in what?
#6
my colonists don't drink the psychoid tea and it does not appear as a drug in the drug police menu, is it a bug??
#7
Releases / Re: [A16] Orassans
December 25, 2016, 06:21:56 PM
do orassans appear with the "wanderer joins" and that one other event where the colonist is running from raiders and you can save?
#8
Ideas / Re: [Poll] What would you like for A12?
June 16, 2015, 09:38:40 AM
Quote from: fizban1978 on June 16, 2015, 09:29:02 AM
Z levels are cool, but i think that it would involve major changes and performance challenges.
Its a nice to have feature after all other features are implemented. At least from my point of view. Maybe if they were limited to -1,0 and 1 z levels.
true, we could always mod some more later
#9
Ideas / Re: [Poll] What would you like for A12?
June 16, 2015, 09:18:40 AM
i would realy like some z levels because i ussualy play at mountains and the mountais are ussualy just some rock that you can mine, not a really good mountain
#10
General Discussion / goodwill
February 24, 2015, 05:12:47 PM
ok, so i searched the treads and other places but i could not find all the effects of goodwill with other factions, i know that you can call for miliary aid but there is only that?