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Messages - VictorD4444

#1
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 23, 2015, 01:15:07 PM
Nice one skully! but instead of replacing improvised turrets, you should make a separate turret for housing weaponry, because at the start of the game it becomes really difficult to make effective turrets without spending so much money that your colony dies anyways.  :P
#2
Bugs / Re: Cant create World
April 11, 2015, 11:51:10 AM
What mods do you have installed? I have the same problem, so maybe we could see which mods we both have, and delete them.
#3
Ideas / Re: Colonists' thoughts about prisoners
February 22, 2015, 11:39:10 PM
This is an interesting suggestion. Also, maybe there could be different mood buffs depending on what happens to the person after you sell/harvest organs?

Like if they die from a missing organ, it could harm the harvesters mental state. Or, maybe even there could be a penalty for who you sell your prisoner to. Like some could be crueler than others?
#4
Ideas / Creative mode?
February 22, 2015, 11:33:44 PM
I was wondering, maybe to like experiment around with some mods or mechanics, there could be some sort of creative mode or inventory editor?

Because some of the machines I have from mods are a little expensive, and I wanna see if they're worth the effort. Could also be used to test defensive positions, if you could spawn in entities.