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Messages - LanMc

#106
This is very cool!  Going to try this out with Alpha 10!  Thanks!

Lan
#107
Outdated / Re: [MOD] (Alpha 9) Glassworks IIX
April 17, 2015, 01:07:50 PM
Quote from: ITOS on April 16, 2015, 04:54:18 PM
Quote from: vagineer1 on April 16, 2015, 02:18:50 PM
When will Glassworks be updated for Alpha 10?

Give it some time, jeez. ::) I just saw the new alpha a couple hours ago.


...

It's updated now. :P


Thank you, thank you, thank you!  I wouldn't want to go to Alpha 10 without your Glassworks mod!  I love it so much!!!  Keep up the awesome!

Lan
#108
Quote from: Haplo on April 16, 2015, 03:36:53 PM
Ok, here is the first update to alpha 10.

I have made a few small changes:
-Door Key Jobs are removed (Reason: No more Door Keys)
-Locked Door is also removed (For some reason a door with this code isn't a valid door anymore, so.. out with the old..)
-I have changed the Traders so, that you can designate an area for them via Metal Plate flooring.
Designate an outdoor area for them with some metal plates flooring and if theres enough room, they try to place their tent there.
-The draining pump isn't researchable anymore. Now you can buy it from a trader if you need one.
-The WeaponBase uses another way to hold the weapons. So now the normalize problem should (hopefully) be fixed :)

As always, Mai will take a bit longer :)

You are the Boss!  Thank you bunches!  I can't wait to try out the latest version!!!

Lan
#109
I love this mod!  Thank you bunches!!!

Lan
#110
Per your Poll Request:

I use the heaters and fans often - in colonist's private rooms.  I use the industrial heater and industrial cooler for larger rooms and I use the industrial coolers for creating a refrigerated room for food storage. 

Love your mod!  Love that I can heat and cool equally.  Thanks bunches!
Lan
#111
I love the wall light, I couldn't stand to be without now!  Great mod!!! 

Thanks!!!!
Lan
#112
I just wanted to drop by and say thank you for this awesome mod!  I love MAI!  Yeah, even if she does drink a lot of beer... heh.  But what I really, really love is the Traders addition.  What a great idea!!!

I find myself smiling every time a trader and their party shows up.  It adds a lot of fun for me.

One thing I would love more than anything - if we could have the ability to create a Trader's or Visitor's area - have it be a zone where we can put a building for them to stay in or a place for them to park their tents?  I always feel badly when I check out the wandering traders and their party members only to notice how they had to eat off the ground or that it is dark and they are cold.  I want to give them a room, (warm or cool depending on the season), maybe some beds, definitely a table to eat at and maybe some beer...?  (If I can spare it... what with my poor desperate colonists and their many, many issues oh-so-quick to guzzle it up...)

If it is at all possible?  I am willing to help but I am not a modder.  Great tester though!!!

Again, what an awesome collection of mods!  Love love love them wouldn't wanna play without them!

Thanks!!!
Lan