Quote from: Alenerel on December 21, 2016, 04:53:28 AM
I was thinking on this. Pretty much all leather has the same stats and all meat works exactly the same, so why not join them all in just "leather" and "meat"?
For meat the only exceptions would be insect meat and human meat, so we would have the three types: meat, insect meat and human meat. We could have a couple more categories for exotic meat like just "exotic meat" or leaving them as "thrumbo meat" and (other exotic animals).
The problem I see with leathers is their colors and rarity, For colors we could just be able to select them in the tailoring bench and for the different types might be we could find a half way like joining them like:
- thin leather (chinchilla, raccoon), medium leather (wolf, dog, cat, lynx) and thick leather (elephant, rhino) (thrumbofur and megatherium would still be its own, wool would be the same as it is now)
or
- feline leather, dog leather, wolf leather, etc
Im not quite convinced by the leather alternative I propose to be honest... But I cant come up with anything better. Maybe have it like it is now but joining just a few of them?
In any case I think that the meat part should be done.
What do you think?
I disagree. If there is one thing gaming in the last few years has taught me, its that "streamlining" can easily go too far, and rob a game of its charm and "soul". This might not be over the line, but it works the way it is, as such I see no need to change it.
You could perhaps make an argument, for making clothing production more detailed, so that you could combine resources, for example a X leather jacket, with Y leather sleeves, or something to that end. But streamlining should never be a priority, unless it helps deepen the game, instead of taken depth away.