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Messages - Adamiks

#2476
Ideas / Danger zone or Danger ahead "free signs".
May 10, 2015, 07:49:25 PM
I was wondering why nobody created "danger zones". So many fucking times my colonists just want to pick up some wood logs next to the group of raiders/mechanoids (worse). "Hey Jon, look! Some squirrel corpses! I'm gonna pick it up! Maybe this mechanoids are friendly!" *picking up squirrel corpse and then getting fucked in the ass by the Scyther*

IQ of people from the future is VERY low.

Sorry for the language (for my bad English and for this scyther) but my colonist almost die like one hour ago because he want to pick up squirell corpse -_-
#2477
Ideas / Re: A Better Ending of the Game
May 10, 2015, 07:39:19 PM
Quote from: Z0MBIE2 on May 10, 2015, 04:28:36 PM
I think being able to just crash on a new planet with your people, but on a higher difficulty, would be pretty interesting. And then on the highest difficulty you just win an achievement from the game for that story teller. Although the achievement would be for the end game.

Exactly that i was expecting when for first time i builded my ship. After i read something in small window parts of the ship disappeared, but my colonists decided to escape without a walls and floor. I was disappointed, very, very disappointed.
#2478
Help / Re: RimWorld core art source
May 10, 2015, 04:20:28 PM
Any chance for the update? Please Big Tynan, please! I will be a good boy(If you know what i mean ^^) on another Tynan-Day!
#2479
Quote from: LittleGreenStone on May 10, 2015, 12:06:32 PM
Now only if I could attach claws to prosthetic/bionic arms...

In EPOE you can craft Power Arms (power claw + bionic arm) :-)
#2480
Quote from: Z0MBIE2 on May 10, 2015, 03:11:53 PM
It would be interesting if you could say the animals and humans evolved over those 3,000 years, evolved enough to just slightly change their bones so that they decay much faster, such as in some months after their death. Or at least let us harvest bones to use them as something at least.

Hmmm.... Maybe for arrows (btw first we need arrows! :D)? Or clubs etc? Or for creating simple prosthetics (i mean more simple than simple prosthetics)?
#2481
144 you(read: Tynan) shall not pass!!!!!!
#2482
142. I don't think we are gonna make it - Tynan have 6000 posts :D
#2483
You can always burn animals corpses in crematorium, but just stop hunting for a while (if you don't wanna waste a lot of fresh meat).
#2484
Quote from: Dragoon on May 09, 2015, 07:40:26 PM
Quote from: Adamiks on May 09, 2015, 08:30:36 AM
Rimfire-Rimsenal compatible fix

They don't work together?

They working together, but aren't really balanced with each other. For example scout is better than optic precision rifle (scout = 38dmg, 50range, 3sek, small cooldown. optic = 30dmg, 50 range + minimal range, 4sek and bigger cooldown). In short Rimfire weapons are like (but cheeper) Rimsenal weapons, but are balanced to the vanilla game so problem is in Rimsenal - maybe if this weapons would be better but more expensive?
#2485
General Discussion / Re: Hoppers.
May 10, 2015, 07:04:20 AM
Nope. I already have another colony :D
#2486
I mean that scout is too OP referring to Rimsenal but isn't too OP to vanilla game (i mean rimfire weapons are balanced to vanilla game but no to rimsenal). For example in Rimsenal there is a sniper rifle with max range 50, 30dmg and this rifle is more expensive than scout (scout have 50range, 38dmg).
#2487
Is there any chance for Rimfire-Rimsenal compatible fix? Because i think that Scout in rimfire is better than all this shinny sniper rifles in Rimsenal and (this is the biggest problem!) scout isn't really too good referring to the vanilla game.
#2488
Is there any chance for Rimfire-Rimsenal "balance" fix? Because i think that Scout in rimfire is better than all this shinny sniper rifles and (this is the biggest problem!) it is not really too good referring to the vanilla game. I think that rimsenal weapons should be a little better but also more expensive.
#2489
I think that EPOE is balanced, but only thing that i will change is a vancidium(?). 1 advanced part needs from 5-20. 5x5 gold = 25gold + plasteel + steel. And advanced parts are don't even 2x more better (they have +3.5 not 4) from normal bionics. In that way i think the better option is creating only a normal bionics for let's say 10 people not advanced bionics for 1-2. And the synthetics organs. We have surrogate (65%) organs and synthetics organs (100% +20) but where are "normal" organs with 100% efficiency?
#2490
General Discussion / Re: Hoppers.
May 08, 2015, 05:37:14 PM
Quote from: Mikhail Reign on May 03, 2015, 07:35:00 AM
Make more then one hopper. Set each hopper to take the different kinda of raw food you commonly have available, and only that, and then set them to critical priority. If you just have one hopper that accepts all type, the colonists will just put whatever closest to the colonist who gets the 'fill hopper' task - this can be a pain if you only have 3 potatoes and that's what happens to be put in there.

But my colonist wanna put agaves that was outside the base... Not the 3 potatoes next to him.