So.... Brawlers with power claws + melee weapon = brawler with melee weapon. That sucks.... Power claws/bionic arms should be melee weapon (brawlers should can hunt only with them).
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#2492
General Discussion / Power claws + Melee weapon?
May 02, 2015, 08:36:50 AM
Hi guys, quick question. Do the power claws are doing anything when colonist have melee weapon? Because i tested this and they take damage only from melee weapon. For example i have guy with power claws and i tell him to equip Gladius (14dmg), when he attacked the squirrel, squirrel takes only 14 dmg.
#2493
General Discussion / Re: More raids!
May 02, 2015, 08:29:54 AMQuote from: Kegereneku on May 02, 2015, 08:20:19 AM
Be careful with what you wish for.
There was and still is a need to reduce frequency and size of raids, or say, rely on a Storyteller to get a game focused on fighting off raiders.
The fighting isn't the central interest of Rimworld, so in the later alpha expect to see more sort of Events.
Anyway, as said, you might just have been a little to (un)lucky
I don't care. They can even destroy my colony, because i need end with this save anyway (lot of colonists > lags and i don't have heart from stone to kill them). And by the way i have guy with synthetic organs, advanced bionics limbs (he is one-man-army) etc. so i don't think they will destroy my base
#2494
Outdated / Re: [MOD] (Alpha 10) Superior Crafting: Action Stations! *Updated 4/27*
May 02, 2015, 08:21:28 AM
For this will be "Pink Bed Fix".
#2495
General Discussion / Re: Hoppers.
May 02, 2015, 08:20:07 AMQuote from: Dr. Z on May 02, 2015, 07:47:16 AM
Maybe meat is not allowed in your hoppers? You can set allowed resources just like a stockpile.
Also no. I allowed even human meat.
#2496
General Discussion / Re: No "True Aliens"
May 02, 2015, 07:32:48 AMQuote from: rexx1888 on May 02, 2015, 06:48:07 AM
you dont need to use c# or dll to make aliens, but you will need textures if you want them to be non bipedal.
its just a matter of alot of xml stuff. Having said that, i dunno if you could make them a whole new set of needs or not, that might require Dlls
I know. Creating a new pawn is simple, but creating new playable pawn with other needs/moods require dlls.
#2497
Stories / Re: Life in the Ruins: a YATACS thread
May 02, 2015, 05:48:17 AM
Nice. I would like to add some saves too, but i'm too pro and i have mods
#2498
General Discussion / Re: No "True Aliens"
May 02, 2015, 05:45:20 AM
I really need some aliens to play with! If someone can create some mod of this sort this would be great. I think this would required C# skills and this is why i can't do this on my own.
#2500
Ideas / Re: Allow colonists to autonomously lock/unlock doors to private areas.
May 02, 2015, 05:30:00 AMQuote from: Kaballah on May 01, 2015, 11:23:19 PM
Of the various objections someone might have to this "it would take too much RAM" is pretty mystifying.
I don't agree with doctors locking everyone out of the hospital but having a "do not disturb" setting for bedrooms seems pretty reasonable and I doubt it would be that hard to implement.
Trust me, 40 colonists that will think about closing doors every time when they go to bed will affect on RAM . This would isn't too much, but i don't think that this is worth it even losing 1mb RAM. If you don't believe me, disable some work settings/bills - you will see how much RAM every "think" takes. Anyway i have enough RAM so i'm safe
#2501
General Discussion / Re: Hoppers.
May 02, 2015, 05:21:48 AMQuote from: Demoulius on May 01, 2015, 07:56:50 PM
Then why tell him to fill a hopper and not tell him to eat food?
Because (you may know, or not) when colonists starving they also very angry (even -25 to mood in hungry-extreme level!) so i don't wanna tell angry colonist to eat raw potato, better if he will eat simple meal (by Superior Crafting) from dispenser(?).
#2502
General Discussion / Re: More raids!
May 02, 2015, 05:13:27 AM
Yep i know that. I play on Cassandra. Also i have all factions angry on me.
#2503
General Discussion / More raids!
May 01, 2015, 07:36:58 PM
I don't know if there was some changes in A10 about the raids, but i have 38-40 colonists, high value of the base etc. and NO FUCKING RAIDS. I choose extreme difficulty and still i have like 2-3 raids (and when some guys comes, they are so weak for my good-equipped guys) per day (in REAL time!). Seriously, game is boring without any challenge.
#2504
Ideas / Re: Allow colonists to autonomously lock/unlock doors to private areas.
May 01, 2015, 10:40:12 AM
Good idea, but i don't think that this is worth losing RAM.
