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Messages - Adamiks

#2626
Quote from: AllenWL on March 18, 2015, 12:06:52 AM
Just a question, but what would you need a synthetic(or any other) heart for?
From what I could tell, a removed heart means insta-death, so I don't see much point for making a fake heart.

Now, if colonists had a little time space from loosing a vital organ to death, it would make more sense to me. I might save that colonist who lost his heart if I get him a new one before he dies, or I might harvest the heart from the prisoner then give him a synthetic heart to keep him alive.

So what can you do with a extra heart other the sell it?
(and giving a bit of time from loosing a vital organ to death would be cool too.)

Sometimes colonists can have gunshots scars or infections.
#2627
I open the dll file with ILspy. I see more files than with the resource hacker, but i cannot edit them in ilspy. In CraftableGuns.sln there is nothing that is important. And i edited UnlockResearch.cs but this dll file is the key. I see the "smithingtable" lines but i cannot edit them.... And i don't wanna install visual studio because this takes like 8gb space.
#2628
Ykara i created also a new bench for your mod "craftable guns", but i have problem with this dll file.

"Ykara i don't know why guns in my game need "work time 8" instead 500. In the def files they need more.

I also create the extra table. I add the texture (new), edited the defs and also "unlockrecipes.cs" but this still don't works. I have problem with research, because guns like pistol works.

Link - https://www.dropbox.com/s/aw7c5pmakj7k1pb/Craftable%20Guns.rar?dl=0

"I used a dll for hiding the recipes" Ok. I open the dll with the "resource hacker" and i see only version info.  What program you use for this?"
#2629
There is no "bionic penis" in game :D
#2630
Ykara i don't know why guns in my game need "work time 8" instead 500. In the def files they need more.

I also create the extra table. I add the texture (new), edited the defs and also "unlockrecipes.cs" but this still don't works. I have problem with research, because guns like pistol works.

Link - https://www.dropbox.com/s/aw7c5pmakj7k1pb/Craftable%20Guns.rar?dl=0

"I used a dll for hiding the recipes" Ok. I open the dll with the "resource hacker" and i see only version info.  What program you use for this?
#2631
Thanks, Ykara. And if you wanna i can do the Polish translation. Already i'm doing my own translation for the game (there is official translation but there is a lot of "black holes").

And about this neck. Torso is number 1 part. Neck contains head, head contains skull and skull contains brain, so this parts cannot be bionic (torso,neck,head,skull).
#2632
There is power arm (and advanced power arm) in this mod.
#2633
Ykara i created mod with torso, neck, head and nose replacement. But, without bionic parts :/ But this it's still something. If you colonist is infected you can just replace his torso. If you wanna you can add this to your mod. I think i will create other parts too (like sternum and skull or bionic spine).

EDIT.
I almost forgot about download link :D
https://www.dropbox.com/s/fvbkdiprdosnpb7/Torso%20%26%20Neck%20%26%20More.rar?dl=0

EDIT 2
And every part is in other def so you can delete nose, head or something else.
#2634
But this still don't fix problem with bionics parts... This only add disease that give you bonuses. I need bionic part because only bionic part don't bleeding and user cannot be infected. And i really don't know how the phantom pain works. This give pain after some days. Wtf?

And you maybe know how that GlassShield works (or this even work)? I mean with this colonist can be invisible for real?
#2635
Hmm... Nice. When you first colonist die you will can "revive" him by brain replacement


And you maybe remember name of this mod (that includes torso augmentations)?
#2636
UMK even in "core" there is the file with brain transplantation. There is mod that re-enables this back (brain surgery).

And you maybe remember name of this mod (that includes torso augmentations)?
#2637
I think there is one way to "fix" this. If you name bionic torso just "torso" maybe this will works. And i wanted to have the bionic torso, neck and head for the zombie apocalypse mod, because when you have the full-bionic guy zombies can still infect him + bad backs etc. I can only replace torso with torso :/ I will try tomorrow.... again.... :D
#2638
Hey Ykara. I created simple mod that allow to replacement torso. Of course this take a lot of money and time. Ah.. I add bionic version too. Only problem is that if you install bionic torso you can't install anything else. This happening because torso is the number 1 part and in bodies.defs you can't add the torso and bionic torso at one time. Is there anyway to fix it?

Link - https://www.dropbox.com/s/m1zghqq0lrqu7we/TorsoSurgery.rar?dl=0

Sorry for my english :D