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Messages - lusername

#181
Quote from: Tynan on February 22, 2015, 01:47:38 PMConsider that The Sims does something similar (though that game does it silently - sims just require more to be happy as the game progresses and your house gets wealthier).
As someone who has dug through the bowels of the Sims and knows things most people have never even heard of, I can tell you that this is very much not true, and this never happens. The reason sims get unhappier as your house gets wealthier is not because your sims demand more, but because those overpriced houses are often massively inefficient and overpopulated.
#182
Quote from: ITypedThis on February 26, 2015, 11:14:52 PM
Mechs are kind of a hit and miss. A handful of scythers isn't necessarily game over, but a handful of centipedes... Something's gonna go wrong. :'(
Mechs are usually the easiest enemy. They're extremely deadly up close, but they're also extremely slow and have short range. The game pretty much outright tells you that those giant mecha-sheep are weak against guerilla sharpshooting attacks.
#183
General Discussion / Re: Shells?
February 27, 2015, 05:40:13 AM
Quote from: electrichobo on February 27, 2015, 04:11:02 AM
I always dig into mountains because of sieges. And i don't like it, it's easier and more fun to build outside.
Wait, how is it easier? If you're building outside, you have serious problems: First, it costs materials to build things outside. Building into a mountain requires merely drilling holes and not collapsing the mountain on your head. In order to GET those materials, you have to...drill into a mountain again...only now, you have to cut up all the rock chunks you get, and assemble those into a box, instead of simply cutting your box out of the mountain. On top of that, you're not inside of a mountain, so you're completely exposed and attacked from all sides. It's infeasibly expensive to build all those turrets needed to defend the entire outside, and on top of that, building ANY number of turrets requires a crapton of steel...which means you need to cut up another mountain to get enough. Everything always comes back to mountains, and if you're going to cut up a mountain looking for steel anyway, you may as well be living in the holes you're drilling.
#184
General Discussion / Re: Foolhardy firefighting
February 27, 2015, 04:07:01 AM
Pawns in general do a lot of really stupid things. If this weren't an obviously unfinished alpha, I would be whipping out my ildasm to rewrite their AI like I did in the Sims. The litany is rather long and given that it would probably slip through the cracks, I'm not going to recount it all at this time.
#185
General Discussion / Re: Shells?
February 27, 2015, 02:37:08 AM
Quote from: Gonorejus on February 26, 2015, 05:18:28 PM
BTW you can steal shells from siegers when they're sleeping, just haul the shells from them and they will get a resuply of 10 shells almost instantly. For example you can steal 90+ shells with 10 colonists.
Only 90? Each colonist can carry 25 shells. You could theoretically steal 250, with about 200 being par for the course for a successful raid. Haul them a short distance, then drop them. When the resupply comes, grab both stacks. Carry them a safe distance, drop them. Rinse, repeat. In fact, establish a temporary stock zone just to drop the stolen ones, and when you have a full cargo, dezone and abscond with the entire pile.

Another sneaky thing to do, instead of merely setting fire to their mortars, use their steel to construct your own turret in their base, right NEXT to their mortar, close to as many of them as possible. Then RUN! The turret will quickly come to life and open fire on them. Rotate target to wake as many of them as possible with your shots. When they destroy the turret...
#186
General Discussion / Re: Fist pump time - recent updates
February 26, 2015, 09:44:27 AM
As amusing as the notion of glassing someone is, I'm not entirely clear why you would desire to do this.
#187
Any kind of stone door is pokey-slow. Plasteel doors are the best for both durability and speed, not to mention sustainability, because eventually the map runs out of rocks, but the mechanoids never stop invading and their corpses are full of the stuff and it has no other use except to build the ship and leave.

This seems like a rather curious end-game goal, though. I mean, where would you GO? To go crash on another crappy planet? Why I can't I use the frikken antimatter reactor to power my base? More importantly, I can build an ANTIMATTER REACTOR, but I can't seem to build a GUN?
#188
General Discussion / Re: Opinions on Power Armor in A9
February 26, 2015, 08:39:32 AM
Nope, not the regular armor vest, an outright suit of shoddy power armor, the torso piece, not just the helmet. I've had several helmets.

Storyteller, Cassandra on Extreme.
#189
General Discussion / Re: Nine thoughts
February 26, 2015, 08:26:35 AM
Melee warriors are an amusing thing. In early attacks, before I started using the turret thing, I found that the corpses of melee tribals were generally filled with arrows. The thing is, I don't use any arrows...

Friendly fire, isn't.

Pawn AI, particularly with regards to "moving into the shot cone of friendly ranged weapons", needs work.

Quote from: Lichuj on February 26, 2015, 06:18:46 AM
8 melee raiders vs 5 colonists with low tier guns is enough to lose the game instantly without even a chance to win the fight.
Actually, this is a really easy fight. Stand your guys out in a loose spread, then get your fastest runner to bait them. When they take the bait, open fire. By the time they realize they've been had, they're probably shot full of holes. Pistols fire fast and survival rifles have pretty good range. Hell, 5 guys with survival rifles is enough to take out a giant mechanoid invasion. The PROBLEM is when you're facing guys who have guns of their own, which means there's no trick you can use to avoid being killed. Pawns have such crap accuracy that if you want to lay out enough fire to both hit and kill an opponent in reasonable time, you have to resort to musketeer tactics: Standing in rows and shooting until one side is wiped out or breaks.
#190
General Discussion / Re: Opinions on Power Armor in A9
February 26, 2015, 08:23:40 AM
If raiders no longer have it, how do I have a full suit of it? I sure as hell don't buy this stuff, cuz it's crap. Slows you down, the exact thing power armor shouldn't do. I tried it out, and my power-armored swordsman was mauled to death by squirrels, unable to escape because he was too slow. Admittedly, I thought this was supposed to be an easy fight, I mean, one guy in full power armor against an army of enraged squirrels? We have better not-powered armor today. But no, it sucks.
#191
That happens a lot. My base is built into a mountain near the edge of the map, so visitors have a long walk. There's only one route in, and as a result, any attackers always end up blocking that route. Nearly a dozen times, visitors have showed up and gotten kidnapped by the attackers, who give up and leave. The siege group, however, set up camp in their own nook, so visitors tended to be more scarce there and tended to expose themselves to fire from the entire camp at once and die, so apparently they were never worth kidnapping. Sieges have gotten briefer since then, now that I have about 4000 artillery shells and a counter-battery of 10 mortars. I still only have 6 guys, so I can choose between my 5 regular or 5 incendiary, depending on weather. This map is rather flammable, really. If it's not raining, something is on fire. If it is raining, something is probably still on fire.
#192
General Discussion / Re: Most lucrative item?
February 26, 2015, 06:33:54 AM
The most lucrative item I've found is human meat and skin. I have a psycho working pretty much around the clock to process all the meat that is hurled at me.
#193
Quote from: evrett33 on February 25, 2015, 10:34:09 PM
It seems every day there is another example of a systems in the game that have been left in and not updated for far too long. Is Rimworld just still one guy?
Ayup. Sure looks that way. One guy who actually makes the game, some other guys who supply art and music but don't actually make any game.
#194
Quote from: Barley on February 26, 2015, 03:25:54 AM
Funny that Tynan talked so much about discouraging mountain cave bases, then made them so appealing by making smooth stone so powerful. After all, smooth-able stone can only be found in vast qualities inside caves.
Mountain cave bases are the only SENSIBLE place to live, both in real life and the game. There's a reason our ancestors chose them. Living on the plains was a deathtrap that got you eaten by lions. Moving to the caves was the first step up. But frankly, if he wanted to make mountain cave bases less appealing, siege attacks are a huge leap back, since they are basically unsurvivable unless you have superiority in both firepower and numbers...or live in a mountain. Trying to take out a dozen attackers when you have about 6 and all of two guns between them is not workable. I survived them by...living in a cave, emerging at night to steal their food and ammo to fire it back at them. Even then, it took 5 months to finally hit something critical and drive them off.

Pretty awesome, but you live in a cave or you horribly die, everything on the surface was burned to a crisp.
#195
General Discussion / Re: More cannibals
February 26, 2015, 04:49:15 AM
Quote from: Binkus on February 26, 2015, 04:30:18 AM
can you make tin foil hats? it is the only garb they are missing for wholeness
The tinfoil hats should block the psychic mind control rays.