I also use mods to extend the control of the work types. Vanilla just does a horrible job of it because it's more concerned with closest pathfinding than anything else, and some of the work types that fall under the same category aren't remotely equivalent. Take "growing" for instance. Anyone can put a seed in a hole and cover it up, but a low skill grower will ruin the harvest. You want to be able to tell everyone with at least a little skill to help with the sowing, but you only want the best farmers to bring in the harvest. Vanilla you have to keep micromanaging who's allowed to "grow" at any given time, when you can just set the correct priorities with a mod. Plenty of other skills have this issue where you absolutely want low skill pawns doing the "unskilled" part of the job, and you don't want them anywhere near the skilled labor. And yes the forced/prioritized work feature would be nice if the pawn didn't constantly try to get back to what they think they should be doing. Especially annoying is when they won't even finish what you told them to do first.
Personally I play smaller populations with a lot ot mods that make the game more hands-on, so micromanaging my pawns isn't really a big deal and kinda makes the game more...interactive...but there are times when the pawns just make stupid choices that are like "this is why I can't leave you guys on speed 3 for a few days to get somethint done."
I understand that upgrading the AI to think deeper would kill the performance, but having the options to set up a smarter "if-then-else" tree for each pawn really helps. It's one of those mods that I can't live without, and I just can't tolerate new alphas until I get the ability to actually give my pawns brains again.
Personally I play smaller populations with a lot ot mods that make the game more hands-on, so micromanaging my pawns isn't really a big deal and kinda makes the game more...interactive...but there are times when the pawns just make stupid choices that are like "this is why I can't leave you guys on speed 3 for a few days to get somethint done."
I understand that upgrading the AI to think deeper would kill the performance, but having the options to set up a smarter "if-then-else" tree for each pawn really helps. It's one of those mods that I can't live without, and I just can't tolerate new alphas until I get the ability to actually give my pawns brains again.