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Messages - Devon_v

#226
Help / Re: Where are pawn body graphics defined?
June 24, 2015, 08:11:58 PM
Thank you, that's very helpful. :)
#227
Help / Re: Unlock plants with research
June 24, 2015, 08:06:01 PM
Check the XMLs for Superior Crafting, it has plants gated by research.
#228
Outdated / Re: [A11] Darkness
June 23, 2015, 04:55:56 PM
Do like!
#229
Quote from: mokonasakura on June 23, 2015, 12:08:27 PM
Well really wanted to use this but it seems its not just an install and its ready mod and I'm not able to understand your instructions. Hope your or someone else can just make this an install and its ready.

It's not a mod so much as a framework. On its own it does nothing, but it allows modded backstories to be added to the game. The issue is that thus far no one has done much with it. There are a few included packs which add a handful of new backstories, and the Project K9 mod is working with it. I'm also (slowly) working on a Firefly pack which was requested.
#230
Quote from: TLHeartNo mine just blindly mines every block to extract the oar, they only mine the blocks needed. 

Now there's a funny mental image.


Also note that nothing in Rimworld is actually ore. It's remnants of past civilization, or chunks of crashed starships. That's how we can dig steel out of the ground, and it's likely how the uranium got there as well.
#232
Quote from: Axelios on June 21, 2015, 08:04:25 PM
Honestly, I'm not looking forward to Steam integration because it'll slow down the fixing. But, at least it'll inject cash into the business, so that'll be encouraging for Tynan.

Why would it? Tynan updates far slower than some devs on Steam. Heck, ARK was patching daily after the initial release. Space Engineers has been updating weekly for over a year.
#233
Radioactivity,  like convection, does not exist in video games unless it does.

Now where's my volcano biome?
#234
General Discussion / Re: The A11 Yellow Alerts
June 21, 2015, 03:02:46 PM
I mentioned that greenhouses still work. What I meant was that as it kills off all the exterior flora and fauna you end up with a similar situation where the only things you can rely on are inside your base. No trees, no hunting, spending time outside will eventually kill you. It's nowhere near as harsh though.
#235
General Discussion / Re: The Ice Shelf Challenge
June 21, 2015, 02:58:04 PM
Over in Stories BlizzCounty is running an a11 Let's Play on the -80 ice sheet. It's good watchin'.
#236
I keep restarting either to explore mods or because of new patches. I've actually never lost a colony, even in my Randy game he's being nice to me. If I ever do end up with some ruins I'll upload them.
#237
General Discussion / Re: The A11 Yellow Alerts
June 21, 2015, 12:19:54 PM
I  agree,  locking the door when wargs show up is a last resort. Get your ranged colonists outside and shoot down as many as you can as they approach. Having more than one door is also handy. Just snipe at them.

Toxic fallout is only new to people who never played on ice sheets. It basically temporarily transplants the inhospitality of the ice sheet biome to a non-frozen biome. Limit your time outdoors, manage exposure, and work with your hydroponics until it passes. It doesn't effect temperature so greenhouses still work.
#238
Two things:

Sexual maturity does not magically occur at 18 years of age. (And 18 is not some universal legal standard either, not even in the US.)

Reproductive capacity does not turn off at any specific age. Yes women find it harder to become pregnant as they age, but it's not completely impossible after 45. Also men, with much simpler systems, can remain viable for substantially longer.

What should be done is to implement a probability range. Say 14-80. At 14 you start to have non-zero chances of conception. The odds peak at 17-26, and then you have a slow decline towards 80. Females would simply decline faster, having near-zero chances from 55ish on. And that's assuming Earth-stock humans. 3,000 years of gene splicing might have fixed age-related infertility.


I also noticed a few comments about incapacitating the female colonist. Pregnant women are not made of glass. My co-worker didn't go on maternity leave until she was eight months in. A doctor's care is also utterly unnecessary. We only do it because we can, because we might be able to identify a potential problem and correct it. Women can and do give birth all by themselves. A doctor's care might reduce the odds of a complication, but to imply that bringing a baby to term requires nine medical checks is absurd.

Throw some penalties in during the third trimester, sure, but even a heavily pregnant woman is not immobile.


I think that children and bonds add a lot to the story. They give you something fragile and miraculous to protect.
#239
Ideas / Re: Changing how "incapable of X" works
June 20, 2015, 05:09:55 PM
Also agree. The joy penalty could be major, and perhaps also put a negative "Did something I hate" mood in play.
#240
They're listed in the template files and the corebackstories.def.

HE, HECAP, HIS, HISCAP, AND NAME.