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Messages - iame6162013

#151
I don't really care about the the place where the base is, because I always have excess heat(even in -80°c on an Icesheet without using a steam gen, because indoors freezers).
But the raids always define if I'll survive or not.
#152
Mods / Re: Ice Sheet Beasties!
June 25, 2015, 10:00:12 AM
Well, I don't know if this is the best idea.
I think Ice sheets where so successful because it didn't have all the artificial things that made the game hard,
but then again that's just my opinion.
#153
Quote from: Devon_v on June 13, 2015, 01:55:01 PM
There's a reason that biome wasn't playable. :)

Consider it ultra-hard mode.
ultra hard?
you're just supposed to get a decent researcher and get those hydroponics ASAP,
but then again I play ice sheet a lot so I know what I do.
#154
Quote from: Adamiks on April 30, 2015, 01:05:58 PM
Quote from: Tynan on April 30, 2015, 12:49:52 PM
It'll be CPU bound. If you don't have enough RAM it'll just crash (but it needs <1GB).

To help, you could play with less colonists, on a map with less plants, or disable some work settings/bills so colonists have fewer options to think about.

I did not know that work settings/bills can help, thanks Tynan! :)

Quote from: Kaballah on April 30, 2015, 08:56:55 AM
Practically no consumer games of any sort support multiple cores/multiple processors.

I tested this. Rimworld uses both of my processors (i have very low fps when i choose only one). And i found a very strange... bug? When i use 1x warp my CPU is working harder than on 3x warp...
You can just use one processor? did you alter your pc config or???
#155
Quote from: Jimyoda on April 29, 2015, 03:42:31 PM
Quote from: iame6162013 on April 29, 2015, 03:36:55 PM
*Cough* alpha 10 got released already *Cough*
Of course, that's why the subject says post Alpha 10.
why wouldn't he just say alpha 11?
#156
*Cough* alpha 10 got released already *Cough*
#157
I go with the "get all them shit done now!" strategy, I only choose special peeps for work on tables... (or growing when that becomes I full time job)
#158
General Discussion / Re: Ancient Age
April 04, 2015, 05:59:40 AM
wasn't the game in the year 5000? ... does that mean we have had cryptosleep for over 66 years?
#159
General Discussion / Re: Botched Surgeries
April 04, 2015, 03:37:57 AM
Now I just hope tynan won't see this or else all my colonists ain't going to be abl... never mind they can't do that either way!
So who cares if their part get's removed they can't *** use it?
#160
General Discussion / Re: Lack of DRM
March 30, 2015, 05:26:42 PM
Oh and I wanted to tell you guys something, drm is like steam it limits what you can and can not so (to some minor extend) but it isn't safe.
(let's talk about steam because many developers get it wrong) if you are going to use steam make sure your executable uses it too!
(do it for all the version though if you don't the one's without can be given do the bad part of the internet) games can otherwise be shared to everyone and it's actually rather hard to stop :( like let's say drm if it isn't forced because the game NEEDS the servers, it can and will be hacked.
because if you don't give the consumers some streamed software they can run it if you delete the part where it needs to sync up to the servers (if the servers even serve a purpose!) because if it comes don to assembly or machine code you can read it (at least some hacky devs do) and change the executable to not do said thing and as a developer there is nothing you can do against it so let's all stop talking about piracy and stop doing so before we get a streamed game(they are just youtube but your button presses are given to the server) and even then they can hack your server but I have to say that's more than just a little illegal! because what isn't on that server the passwords to every one? what won't they put on there?
#161
Off-Topic / Re: Count to 100 before Tynan posts
March 29, 2015, 07:20:57 AM
ohhh I'm number four :)
#162
Guys I'm sorry for the lack of updates :(
I even had someone give me some art that I never putted in (by mrofa) I'm sorry for this.

It's just I can't work on it anymore at all!(personal/private reasons)
Occasionally I still have time to play rimworld, but I won't give an eta for when or if this mod will ever be updated again.
#163
Quote from: electrichobo on February 20, 2015, 11:17:02 AM
Quote from: popster99 on February 20, 2015, 08:58:37 AM
alpha 9?

I don't seem to have any drawbacks running the current mod version in A9. I'm waiting for a couple essentials to be updated so i haven't tested thoroughly, but starting an ice sheet game works fine.
I will try to have an alpha 9 version out soon, but it sounds to work fine
#164
Quote from: Feniks on February 20, 2015, 10:59:05 AM
not on my it all crashes if i load old version for some reason.
But you should know that you can't use an old version of a save file on a newer version of rimworld (you also can't use a newer version of the save file in an older version of the game)
#165
Quote from: Wastelander on February 09, 2015, 07:14:44 PM
I've been using this mod for a long time and it's awesome... thanks!
no problem!