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Messages - iame6162013

#781
Outdated / Re: [MOD] (Alpha 3) Turret Package V1.4!
April 12, 2014, 05:46:20 PM
good turrets confirmed ;p
#782
Outdated / Re: [MOD] (Alpha 3) MinE 0.1.-1A
April 12, 2014, 05:29:10 PM
Quote from: Cala13er on April 12, 2014, 05:27:25 PM
Quote from: iame6162013 on April 12, 2014, 05:24:52 PM
Quote from: Cala13er on April 12, 2014, 05:13:41 PM
If you need some help I'm always willing to help!

do u really what to help? i coud give u the version but there are just a few more typo's now the textures are in so i think to day or tomorrow a release ;D

Yeah sure!!

ill give u a test version asap :)
#783
Outdated / Re: [MOD] (Alpha 3) MinE 0.1.-1A
April 12, 2014, 05:24:52 PM
Quote from: Cala13er on April 12, 2014, 05:13:41 PM
If you need some help I'm always willing to help!

do u really what to help? i coud give u the version but there are just a few more typo's now the textures are in so i think to day or tomorrow a release ;D
#784
Outdated / Re: [MOD] (Alpha 3) MinE 0.1.-1A
April 12, 2014, 04:56:41 PM
Quote from: Cala13er on April 12, 2014, 04:52:39 PM
Oooo new updateeee :)

what nooo the real update is in my hand's right now ... love the red walls of unreadable text :p

EDIT

oh new rimworld update... WOOT now only 5 pages of bugs ;p
AND IT TELLS WE WHAT'WRONG WHAT IS THIS ALPHA 2 Woot
#785
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 12, 2014, 04:50:38 PM
:D
#786
Outdated / Re: [MOD] (Alpha 3) Small Walls
April 12, 2014, 04:47:44 PM
Woot larger sleeping rooms now 50% larger :p if u woud add a wall version it's a hit ;)
#787
Help / Re: [Request] Real meals mod??
April 12, 2014, 04:01:04 PM
i do not think anybody is doing that but that's a hell of a potential u got there. ;)
#788
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 12, 2014, 03:30:28 PM
Quote from: Cala13er on April 12, 2014, 03:13:19 PM
Quote from: asarium on April 12, 2014, 03:07:11 PM
Quote from: Cala13er on April 12, 2014, 02:28:31 PM
No sorry mate, I won't be putting source code anywhere. As much as I encourage new modders. I will only offer my full help.
:'( That's sad, I really wanted to play with this mod but if you refuse to release the source code I have to assume that it is malicious.

That's your choice. I hate to believe you're not using my mod because you think it's "malicious" considering the Alpha 3 version has 400+ downloads and no complaints of anti-virus flagging it up, I'd say that's all the proof you need.

all of us know that u coud be the NSA getting  a new virus upon us. :p
but i do not think anybody wouldn't have noticed this if it woud be a virus. ;)
#789
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 12, 2014, 02:35:47 PM
Quote from: Cala13er on April 12, 2014, 02:27:03 PM
Quote from: iame6162013 on April 12, 2014, 12:39:03 PM
Quote from: TimMartland on April 12, 2014, 11:54:10 AM
You should upload a gallery of all the new stuff this mod adds!

uh that woud be Ginormous, have u looked at the features? there are metric tons of them, of course a few woud be nice but in the alpha 3 video he's in it so watch that ;p

Oh. If you think that's a lot. You're going to love v1.1.0 which I'll be sending you in 2-3 days.

Much more balanced economy, conveyor belts significantly improved (even considering they are slightly pointless), far more realism in terms of hydro plants, coal power plants and other nuclear power plant, plus some add-ons to the coal power plant and nuclear power plant like there is now with the hydro plant.

Plus more!

think's hmm what woud i say to this ...  I implore u to do that ;)
#790
Quote from: Architect on April 12, 2014, 11:29:47 AM
I think i know why, and if that is the case then an urgent fix is needed. I'm at a party right now, so you guys better appreciate how incredibly unsociable I'm about to look getting my laptop out and making the fix work properly :P

Look back here in a few hours though, because progress is gonna be slow...
Or not, infinitely easier to fix than I expected, try again in about an hour :P

Woot ;p
#791
Outdated / Re: [MOD] (Alpha 2) RayGun Mod (v.2.0)
April 12, 2014, 01:34:06 PM
Quote from: a89a89 on April 12, 2014, 01:18:58 PM
Quote from: iame6162013 on April 12, 2014, 11:02:44 AM
Quote from: a89a89 on April 12, 2014, 10:42:28 AM
you gonna update this mod?

H� is u ask a mod def to update a mod u ask it polite. Because everyone coud take that wrong and think u are (really)mean.
oh, i didn't mean to sound mean

ok just try to avoid it really, i know u probably didn't mean it just it doesn't motivate the creator. ;)
#792
Mods / Re: Is this possible in Alpha 3 and How?
April 12, 2014, 12:47:52 PM
Quote from: Psyckosama on April 12, 2014, 04:49:27 AM
Quote from: WorldOfIllusion on April 11, 2014, 12:04:44 AM
I'd suggest having a look at how the plant thingClass works, as from my quick look it has a section to do with rot (which could probably be used as a guide for item degradation).

Problem is I want it to be repairable. You just have to occasionally turn off the power and some some poor sap in to fix it.

i think u still can do it just u have a .dll mod that ad a few classes and than a xml file woud just be fine ;)
#793
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 12, 2014, 12:39:03 PM
Quote from: TimMartland on April 12, 2014, 11:54:10 AM
You should upload a gallery of all the new stuff this mod adds!

uh that woud be Ginormous, have u looked at the features? there are metric tons of them, of course a few woud be nice but in the alpha 3 video he's in it so watch that ;p
#794
Outdated / Re: [MOD] (Alpha 2) RayGun Mod (v.2.0)
April 12, 2014, 11:02:44 AM
Quote from: a89a89 on April 12, 2014, 10:42:28 AM
you gonna update this mod?

Hé is u ask a mod def to update a mod u ask it polite. Because everyone coud take that wrong and think u are (really)mean.
#795
Quote from: Sheenariel on April 12, 2014, 09:10:50 AM
Quote from: madpluck on April 12, 2014, 09:00:11 AM
Quote from: Architect on April 12, 2014, 05:43:08 AM
Do people feel that an update is necessary right away, or would some of you guys mind waiting until later today or possibly even tomorrow?

Well I can wait but I'm currently playing without the mod because I need those sunlamps for my indoor farms! Or are they accidentally locked with one of the added research-lines?

You cna unlock them through a research, but even wit hthe newest version, nothing is brightly lit with any lamp, at least in my game :(

that ain't true! a normal lamp will do that. :/