Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SurvivoroftheNoobs

#16
Ideas / Re: A new type of ending (Thriving City)
February 13, 2017, 02:53:08 PM
+1 This idea for I love making huge colonies and dominating the planet. Usually 1 massive city then 4 resupply outposts across the planet.
#17
General Discussion / Hive deterioration
February 12, 2017, 11:49:54 PM
In previous alphas you could set up an easy jelly farm so long as you could handle the non-stop bugs. But now the hives deteriorate in less than an hour where before they would last until you physically destroyed them. Is it something Tyann changed or is my game bugging out?
#18
General Discussion / Re: Of ice sheets and potato farms
February 09, 2017, 07:55:27 PM
You could always try not using traders or friendly colonies. I only buy stuff to make medicine nothing else no extra silver from food nothing. If I need something I go out and find it. Might not be the production balance your looking for but offers a good challenge. I like my huge farms but they can indeed break the bank especially corn fields.
#19
General Discussion / Heat Trap
January 06, 2017, 10:29:16 PM
I just started another colony and I'm trying to get as many colonists as possible for future global war. I know heat traps work best at knocking people out atleast as far as I know they do. Problem is I've never made one before whats the best way to make it? Or best way to knock someone out that doesn't involve a club.
#20
General Discussion / Re: Late-Game Woes
January 06, 2017, 06:26:45 PM
I just avoid those strategies  all together. Sandbags and slag chunks if that can't stop them retreat and shoot. Its only tower defense or the hall of death if you make it. If its not challenging enough take away some of your defenses. Late game Cassandra Extreme with no turrets or halls of death is the true test for a colony in my opinion.
#21
I would hope for possible player created/submitted settlements. I would love to see someone or even myself try to take down Fort Wershire. Cassandra has made a good go of it so far.
#22
Stories / Re: My new base so far
January 06, 2017, 12:43:19 PM
Vast floors around turbines looks horrible I use corn. Win-Win you get free food and turbines can run 100% with no trees in the way.
#23
General Discussion / Re: Large population Colonies
January 05, 2017, 11:31:48 PM
Randy is nice since he has no pop limit just wish his raids were as strong as Cassandra. I don't think I have ever seen randy go over 30 in a raid Cassandra goes atleast 100+ espically those goddam tribals.....
#24
General Discussion / Re: Large population Colonies
January 05, 2017, 10:49:37 PM
Managed 87 pawns 600+ Chickens between 2 colonies. Lag was managable but finding stuff for huge population colonies to do can be tricky. Strip mining caravans seems to be the way to go atleast for my people. Raids on the other hand can be 99% impossible to survive either my colony almost dies or my computer does.
#25
Randy is more of a disease baring teller. His raids suck total muffalo balls but never fails to deliver a horribly timed plague or sleeping sickness outbreak. Cassandra is where the true here comes the pain raids are.
#26
Stories / Re: My new base so far
January 04, 2017, 09:07:26 PM
Quote from: haywire-2014 on January 04, 2017, 06:57:16 PM
I think you're gunna be screwed when you get an infestation event 😕
I second that statement mountain building shouldn't be done until later. Usually build a little village outside until you get better gear then move underground. Wood floors and stone walls for every room/hallway.
#27
General Discussion / Forbidden Eggs
January 04, 2017, 10:41:49 AM
Currently massing 300-600 chickens each summer and enough eggs to feed the galaxy. Problem is every egg laid is forbidden so no one hauls it. I have to manually unforbid it. Haven't seen anything but is there a way to make laid eggs automatically unforbidden?
#28
Someone acutally had a car mod long ago. Around A10ish it actually worke quite well. Its most certianly doable just would take hella long.
#29
General Discussion / Re: politics
January 02, 2017, 08:54:45 PM
I just elect whoever has the highest social as a "Leader". They do all the important shit trading,recruiting maybe the occasional execution. But i'll be damed if someone tries to make those decisons for me. Colonists can be bitches as it is don't need them becoming politicians nothing would get done ever.
#30
Mods / Re: Modders Anonymous
January 02, 2017, 02:46:39 PM
I barley reconise my rimworld anymore....Between cybernetic raiders with mech suits and tiberium consuming 2/3 of the map it feels more like Command and Conquer. Its made one hell of a game compared to the first alpha when no one even had a face......those were the true dark times.