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Topics - Ghizmo

#1
The quest tells to right-click on the specific pawn, but none of the three pawns are right-clickable. This is my first time playing with Ideology active also, and the interactable pawns used to have a question mark with them. If that is still supposed to be the case, it isn't with this one. Screnshot attached.
#2
I've got multiple pawns that keep trying to clean the same tile over and over. And there is zero progress to be seen on the cleaning.
I can see there is 1x Dirt on that tile, and the yellow progress bar doesn't move.
Pawns aren't stuck luckily; Recruiting for combat and releasing get's them to go elsewhere. But they keep returning to the same unclean tile.
#3
General Discussion / Walls and insulation
May 29, 2016, 04:32:25 PM
So I am trying to make my ice-sheet colony work.
However come winter time the temperatures drop to -60 or worse (outdoors) and even though I have two heaters the indoor areas still drop to -20 or something. Making it near impossible for me to survive, because I lose my food and wood supply since my growing areas can't reach the needed temperature.
I have steel walls, so I am kind of thinking that these walls don't insulate well enough and I lose a lot of heat because of them.
But I am wondering if this is actually true? Because I don't see anything in the info screen.

Would building wood walls be better? Or stone walls even? Because getting stone is much easier then wood currently is for me.
#4
General Discussion / Animals hunting &turret aggro
April 22, 2016, 07:54:59 AM
I was wondering if this is normal behaviour by turrets:
I've had my colonists get attacked by several wargs. None of the wargs were maddened, being hunted or looking for revenge.
They were however hunting.

Yet upon attacking my colonists (and even my drafted colonists firing at them) the turrets that were in range didn't mark them as enemies, and did not start shooting them.
Which I think is weird, cos something or someone that attacks any of the colonists should be an enemy.
#5
1. I was waiting for a raid to start, I had my soldier drafted and moving to aflank position.
2. The entire screen went green (like when there is an improper driver for a gfx card and the driver crashes)
3. Nothing really, I was just playing my new colony
4. I don't really have steps to follow. I was playing normal and then the graphics just crashed on me.

So I decided to re-load my (permadeath) savegame. Cos if it is a driver isue a reboot and re-load would be fine.
However, when loading it tells me there is an error and opening the saved game is impossible.

Errorlog: (I dont really know what to share from the log, so I'll paste the last few parts.)
Exception from asynchronous event: System.InvalidCastException: Cannot cast from source type to destination type.

  at Verse.Building.get_TransmitsPowerNow () [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetMaker.ContiguousPowerBuildings (Verse.Building root) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetMaker.NewPowerNetStartingFrom (Verse.Building root) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetManager.TryCreateNetAt (IntVec3 cell) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x00000] in <filename unknown>:0

  at Verse.MapIniterUtility.FinalizeMapInit () [0x00000] in <filename unknown>:0

  at Verse.MapIniter_LoadFromFile.InitMapFromFile (System.String fileName) [0x00000] in <filename unknown>:0

  at Verse.RootMap.<Init>m__513 () [0x00000] in <filename unknown>:0

  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 2.226630 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 6876.
Total: 246.861969 ms (FindLiveObjects: 0.176702 ms CreateObjectMapping: 0.431047 ms MarkObjects: 245.747314 ms  DeleteObjects: 0.051761 ms)


If you'd like I could ofcourse share the whole error log file.

Also, I use quite a few mods. But I don't see why these mods would make my graphics go haywire.

Loading it again added the following to the log file:

Exception from asynchronous event: System.InvalidCastException: Cannot cast from source type to destination type.

  at Verse.Building.get_TransmitsPowerNow () [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetMaker.ContiguousPowerBuildings (Verse.Building root) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetMaker.NewPowerNetStartingFrom (Verse.Building root) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetManager.TryCreateNetAt (IntVec3 cell) [0x00000] in <filename unknown>:0

  at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x00000] in <filename unknown>:0

  at Verse.MapIniterUtility.FinalizeMapInit () [0x00000] in <filename unknown>:0

  at Verse.MapIniter_LoadFromFile.InitMapFromFile (System.String fileName) [0x00000] in <filename unknown>:0

  at Verse.RootMap.<Init>m__513 () [0x00000] in <filename unknown>:0

  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
#6
Support / Rimworld Creative: no backer tier
September 14, 2015, 12:37:33 PM
Hello,

I bought the Name in Game Pack, however on the rimworld creative website it says I don't have a backer tier.
I paid via paypal, so i'm positive I got something to pull up to show that I am a backer.

Is this perhaps a known issue?

cheers,