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Messages - b0rsuk

#181
Off-Topic / Re: Catchiest movie and game themes
June 25, 2017, 04:36:15 PM
Speaking of DooM, here's the most iconic theme from Heretic (E1M1)
https://www.youtube.com/watch?v=X7yvd12DJvY

By the way, my favorite PWAD by FAR is "Alien Vendetta" for DooM II. Hard and awesome level design.

Wizard town theme from HOMM2 (Price of Loyalty). Impossible to dislike.
https://www.youtube.com/watch?v=KepdwOXLfnM

"A Wise Tail", composed for snow lands in Heroes of Might and Magic IV. Also used in a few other games like Black&White 2 and I believe Lineage 1 or 2.
https://www.youtube.com/watch?v=TX96pCm3Rnc

Descent Into Cerberon (Sonic Mayhem), a track from Quake 2
https://www.youtube.com/watch?v=ALBKFB28E0M

Willow's Song (Paul Giovanni), from The Wicker Man, a 1973 movie.
https://www.youtube.com/watch?v=ED5yq7lgQak
#182
General Discussion / Re: Slapping the Sappers
June 25, 2017, 04:42:19 AM
You can harass them with long range weapons as they're getting close to the wall. If they only have medium range weapons, survival rifle deals more damage over time than sniper rifle. You still need to put at least 2 people on the other side with handgrenades/shotguns because you're unlikely to kill them in time.

Also, twisty corridors with trained war bears. These force fights to be 1 on 1, and few combatants can beat a bear.
#183
Quote from: mumblemumble on June 22, 2017, 01:26:26 AM
Quotefinally gender equality
Only in rimworld...
https://www.youtube.com/watch?v=YbBIK8CzCYo

Wow, I'm really surprised by the result. I don't want to spoil it.
#184
I like turtles. Miscasting Wizard's Throw in Catacomb Kids summons a purple tortoise instead.

Honestly, what's the point now that there's a planet-wide temperature setting ? Generating a very cold planet is as simple as a mouse click.
#185
Off-Topic / Re: Catchiest movie and game themes
June 21, 2017, 03:05:51 AM
Quote from: Seriously Unserious on June 05, 2017, 01:17:57 AM
TV: Firefly: https://www.youtube.com/watch?v=7DiWxcilWtU

Shame on me for forgetting that one!

Mission in Space: The Lost Colony has a stellar soundtrack. All of them are good, but some are more atmospheric which may not be to everyone's taste.
http://www.kongregate.com/games/StormAlligator/mission-in-space-the-lost-colony
A free browser game. To hear the music, click on "Start" and leave it there. 1st, 4th, 7th, 9th (I think?) are more energetic (not that you can choose your tracks, it's an infinite loop).

Check out this, Homeland Hussle from Lisa the Joyful, whatever that is
https://www.youtube.com/watch?v=OsweGt0YlD8
#186
Quote from: mumblemumble on June 21, 2017, 12:23:36 AM
It can happen out of sheer sexual frustration, stress, or mental health decline.

Seems realistic, but I would hope this would be more likely when stressed out.

Rimworld could flesh this out by implementing prison rape. Crowded prisons would make prisoners mad, fights and resentments break out. Non-sadistic players, of which there are a few, could remedy this by building better prisons with more privacy. Beneficial for balance, realistic, extra media coverage.
#187
Quote from: Dashthechinchilla on June 19, 2017, 11:53:01 PM
I always pretend that the high incidence of mental disorders like pyromania were the side effects of genetic manipulation and breeding. It is hinted at with the go juice description implying that intentional biological manipulation is less controlled in the wide universe.

That's like shooting a barn then painiting a bullseye around the largest cluster of hits.
#188
What I didn't see mentioned in this thread: helmets don't protect against direct hits anyway. They are good for riots and low velocity projectiles, and for ricochets and debris. Hell, suppose a helmet was indestructible. If you get hit hard enough, your head will jerk and you will break your neck. Maybe at extreme ranges of a weapon's effectiveness.

A true unbreakable helmet would probably need to be fixed to your shoulders to prevent breaking your neck. We can assume power armor helmets are designed like that.
#189
Off-Topic / Re: Catchiest movie and game themes
June 13, 2017, 02:47:28 PM
Space Phallus theme (actually safe for work)
https://www.youtube.com/watch?v=OS-1G-ZyGMM

Where There's a Whip, There's A Way - a song from Lord of the Rings the (poor) cartoon
https://www.youtube.com/watch?v=VoAfb3f04mo
#190
Ideas / Re: A18
June 12, 2017, 03:16:49 AM
Vehicles sound like a safe bet. Rimworld already has chemfuel, roads and world map travel.

Storage (Stockpiles) won't see any overhaul, Tynan is happy with the way they work.
#191
Cotton in very early game, to have something to wear that's not deadman and be able to save synthread jackets for raids.
#192
I've done such a run in an alpha build.

* War beasts will intercept some blows. Don't get attached to them. Sweet spots are: bears, elephants, rhinos, panthers for quality; pigs, dogs for quantity (some people use chickens). Generally don't grow attached to them, and for all but easiest trainers it's not worth training hauling or rescue.
* Plan a fuckton of healroot, especially if you augment your force with war beasts. This should have gotten a bit less extreme since addition of dodging. The main advantage of better medicine in mid-late game will be faster wound recovery. Your people will spend less time in bed between raids.
* EMP grenades are super powerful if you go all in with melee. I mean they enable you to slay mechanoids. Your war beasts don't care. A scyther can be killed in melee without EMP, but you might lose limbs if your armor is poor. But EMP is required to melee centipedes, trust me.
* EMP mortars are surprisingly powerful (long duration) if used in a coordinated strike.
* If you use an impure approach, some ranged weapons are actually way more accurate up close, even from 1 tile away! Pila, Heavy SMG, Minigun (this one can take out a megasloth in a single volley), shortbow.
* Longswords are... overrated. Spears have nearly the same DPS and costs quite a bit less resources, which is especially important early when you have little plasteel. Hell, consider gladius, it's even more resource efficient.
* Get armor as soon as possible, very important for melee. You can get devilstrand the earliest, but it's tricky in biomes with a winter. You want machining for armor vests and helmets.
* Consider playing tribals: I managed to harvest 453 devilstrand in first year, in temperate forest! You need at least one skill 8+ Grower. He will get to level 10 planting useful stuff by the time you research devilstrand. I used two skill 5, 6 researchers. Plants die once temperature drops to -10*C. Harvest prematurely to get as much resource as possible, I think they start becoming harvestable at 66% grown. With most plants fully grown plants have higher yield, but with 1-per-tile plants I'm not sure if chance of harvest is higher for fully grown. I played it safe.
* Either way you WILL want devilstrand to reduce limb loss. Duster first, then pants and button-down shirt. Late, thrumbofur and hyperweave are superior, but in limited supply. Power armor has the nice property that it's complete and protects limbs easily. I don't think you can reach the same level of protection for limbs with onion approach. But remember, if your resources are limited kevlar vest + kevlar helmet dramatically reduce fatalities. They protect torso and head.
* If you're cheeky, you can kill a thrumbo or two in melee with rather average weapons (steel, one or two plasteel) if you wear devilstrand. Early on a thrumbo horn is a decent melee weapon, something like Superior or Normal plasteel steel I believe ?
* When designing your base, try to build everything that makes you uncomfortable in a shooter-oriented base. Walls not so much to funnel enemies but to break line of sight.
* Unless something has changed since alpha, smokepop belts can be triggered on purpose by throwing an EMP grenade at a friend wearing belt (even the same dude). That's something like 60% cover on top of other things. Power armor + smokepop belts is a nightmare, you can equip those guys with handgrenades and implant scyther blades.
* Scyther blades when installed (get those from operating downed scythers) offer by far the best melee damage per second, but utterly cripple Manipulation stat. So put those only on people who are useless for work anyway, like most sheriffs. Hint: Manipulation doesn't seem to matter for handgrenade accuracy. If I remember correctly scyther blades outpace legendary plasteel longswords.
* Somewhat rare exotic purchase - Power Claws, enable an unique trick. Their melee damage is close to scyther blades, but they only slightly reduce Manipulation. No good for snipers, but you can give them to mid-range warriors who also have great shooting skills. Give them some spray&pray weapon like heavy smg, LMG, charge rifle, maybe a shotgun (unmodded shotguns are actually best for ACCURATE people).
* Maces are better against heavily armored people (pirates in vests etc), because blunt is much less reduced by armor. But I don't feel they are necessary.
* People with power claws or scyther blades are a catastrophe if they have a mental break, or a social fight.
* Plasteel gives bonuses to Sharp damage, but is not worth the relatively small benefit on blunt weapons unless you're swimming in plasteel already.
* DPS is not the whole story. Slow but strong weapons are no good against small enemies. If you're fighting megascarabs, I think superior plasteel gladius one shots one anyway and attacks faster. A plasteel knife is best against squirrel swarms.
* Synthread has surprisingly good 1.3x Sharp defense multiplier. So strip your initial jackets and save them for raids. Plant cotton quickly if you can to have some replacement gear that doesn't make people unhappy.
#193
Off-Topic / Catchiest movie and game themes
May 30, 2017, 06:09:57 AM
Post the catchiest movie themes and game themes you know. Don't post themes you only care about they come from a movie/game you're sentimental about. I want only genuinely good tracks in this thread.

Return of the Living Dead (1985)
https://www.youtube.com/watch?v=uo6eIriOgSg
(Unusually good mix of comedy and horror. Lots of action. Moderate gore, shameless nudity, punk theme.)

Victory - Pirates&Mike Brady (a.k.a. "Morze" theme)
https://www.youtube.com/watch?v=s5Ng_NTf_Bg
(The theme is from 1982 "The Pirate Movie", a really crappy comedy. For years it was the opening theme of a Polish TV show about sailing.)
#194
Quote from: vampiresoap on May 20, 2017, 03:36:08 AM
People who just can't fight are usually considered useless in my eyes...I always play on extreme so I kind of have to be very selective of who I choose to keep.
The only people who are truly useless in Rimworld are those who can't walk. They can only serve as a passive joy object for other colonists.

Anyone who can walk can be sent with a caravan. If they have Social skill, they get to be the trader. Otherwise, they're an extra pack mule.
#195
The real reason is - the game is poorly thought out. If they really cared, they would at the very least add a dialogue option when talking to trading ships: "Please take us out of here!". Ships could provide various excuses, ask for 50,000 silver / person, ask you to do suspicious things like put down your weapons, etc.

The way it is now, it makes it look they hope we're too stupid to notice.