Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Delekhan

#16
Is there any chance we could have hungry animals marked as hostile so our colonists autofire on them when drafted? Right now they have to be manually targeted, which can be a problem.

Also any chance that the old mod Haul Priority Designator can be updated and made part of the modpack? That mod added a key feature to the game which really, really improved it.
#17
The bug and malaria thing does get rather silly, I will admit.
#18
The wolves/wargs/etc keep wiping out all the animals on the map. Maybe we could try to increase the amount of nutrition that a gutted carcass gives? It's a bit silly how quickly all the deer and squirrels die off because of a 3 or 4 hungry wolves.
#19
Is it safe to remove or disable the Skynet mod when running this modpack? I'd prefer to play without it.
#20
Glad I could help find the trader problem. Let me know if you'd like any more help with the mod as far as balancing, finding bugs, etc.
#21
Hello,

How stable is the 2.5 version on GitHub? How close to release is it?

Also in my experience modding, the trader not trading/no inventory issue often has to do with the TraderDef XML files missing or certain trader types being incorrectly defined, or items/item categories being incorrectly defined or parsed. It doesn't deliver an error, it sounds like that may be the problem.

EDIT: I looked at the GitHum TraderDef XML File. I found this on the Deep Space Mining Ship:

<li Class="StockGenerator_SingleDef">
        <thingDef>Apparel_HS</thingDef>
        <countRange>
          <min>1</min>
          <max>3</max>
        </countRange>
      </li>
      <li Class="StockGenerator_SingleDef">
        <thingDef>Apparel_HSH</thingDef>
        <countRange>
          <min>1</min>
          <max>3</max>
        </countRange>
      </li>


The problem could be that the <li Class="StockGenerator_SingleDef"> for the Apparel category items needs to be <li Class="StockGenerator_Category"> Since it's an item category, not a specific item.
#22
What is the current state of this modpack as far as game-killing bugs go? Is it safe to try out?
#23
Yes, Uranium Ore is mostly harmless unless eaten or drink with water. It's when you separate out the U-235 that it becomes hazardous (then it becomes enriched Uranium - that is, enriched with a higher percentage of U-235).

Therefore Uranium ore should not be radioactive at all. Processed Uranium, on the other hand, is VERY hazardous!

And depleted Uranium is totally harmless as far as Gamma radiation goes (the type of radiation that penetrates the skin). It's even used as armor for tanks and as ammunition that is handled bare-handed by weapons crews. Only becomes dangerous when superheated, but otherwise harmless.

Only enriched Uranium (U-235) is radioactive in a way that harms people near it.
#24
Yup the fan and the small heaters are useless, they should cost much less.
#25
Mods / Re: Ultimate Mod + Crash Landing
July 30, 2015, 07:39:26 PM
Yes, super easy. Just make sure you download the edb Prepare Carefully compatible version on the Crash Landing Mod forum, and place it last on the mod load order. Works perfectly.
#26
I think having to use dishes and other materials to prepare food is a bad idea and will make food processing un-fun. Think about it, the cook has to fetch each item to make a meal. Travel time to get items now more than doubles, and the kitchen becomes cluttered with items.
#27
Adding this to the base game is the no-brainer of the year.
#28
Mods / Re: Which modpack is better?
July 13, 2015, 11:12:18 PM
They're both good, but I definitely like Hardcore_SK better. However the current version (1.8c) has quite a few bugs, I'd wait until the next version, probably 1.8d.
#29
Will there be an update soon to fix all the bugs that were reported?
#30
I agree this modpack makes the game much deeper, more interesting, more engaging, and more fun for me. I prefer it over Ninefinger's modpack which is also good, but lacks the depth that this one has.

That said, this modpack still has a lot of bugs which are a problem, hope they are fixed soon :)