The chased refugee event is kinda strange.
One does not know the traits of the person that will join the colony.
On a 20-people colony, with Randy on rough, I would get an attack of 70-90 tribesmen (chasing a single dude??) after offering hospitality.
If I didn't like the new guy, I would just feed them to the raiders.
But still, chances of capturing and recruiting a nice raider are much higher than the chance of the chased colonist being interesting, in my opinion.
So except for in the very early game, there is no reason why I would accept the one pawn blindly. It's basically the game asking
I think the RefugeeChased even would become a lot more interesting if not only the amount of raiders but also the amount of refugees was scaled to the size of the colony.
Let's say there are 2-3 pawns chased by 90 tribesmen.
Refugees could alternatively have some goodies with them (similar to traders).
Or at least give the colony (except for psychopaths maybe) a mood buff when rejecting the refugee.
One does not know the traits of the person that will join the colony.
On a 20-people colony, with Randy on rough, I would get an attack of 70-90 tribesmen (chasing a single dude??) after offering hospitality.
If I didn't like the new guy, I would just feed them to the raiders.
But still, chances of capturing and recruiting a nice raider are much higher than the chance of the chased colonist being interesting, in my opinion.
So except for in the very early game, there is no reason why I would accept the one pawn blindly. It's basically the game asking
QuoteSo why not just save the resources and wait for the next inevitable raid....?
Do you want to get raided now?
[ ] Yes
[ x ] Maybe later
I think the RefugeeChased even would become a lot more interesting if not only the amount of raiders but also the amount of refugees was scaled to the size of the colony.
Let's say there are 2-3 pawns chased by 90 tribesmen.
Refugees could alternatively have some goodies with them (similar to traders).
Or at least give the colony (except for psychopaths maybe) a mood buff when rejecting the refugee.
), although there is no option to forbid chunks.